2017-09-10, 06:20 PM (ISO 8601)
Dear oh dear, what was it? The hunt, the blood, or the horrible dream? [Monster]
Art belongs to b4dly-dr4wn on deviantart
This horrifying creature is beyond mortal anatomy, seemingly held together mostly with bone and bloody sinew. It's torso is long and thin, mostly composed of an elongated spine and exposed mess of ribs. It's limbs are long and bony, but end in twisted claws the size of a man's body. It's head is an oblong bulb with two assymetrial gaping holes, and surrounded by a crown of tentacles that wave in the wind. From it's backside are four twisted tails that branch off into more tails and wicked barbs. It floats like a deific entity until it lands, with clouds of blood arising from the groud in it's wake.
CR 23 - XP 819,200
CN Huge outsider (chaos)
Init +11; Senses darkvision 60 ft.; Perception +44, detect law, true seeing
AC 36, touch 15, flat-footed 29 (+7 Dex, +21 Natural, -2 size)
hp 585 (30d10+420)
Fort +30, Ref +19, Will +30
DR 20/silver and law; Immune bleeding, cold, gaze attacks, mind-affecting, paralysis, petrification; Resist acid 10, elec 10
Speed 60 ft.
Melee 2 Claws +48 (2d6+18), 6 tentacles +48 (1d8+18), 4 tails +46 (2d8+9)
Space 15 ft., Reach 15 ft.(20 ft. with tails)
Special Attacks absorb essence, blood clouds, blood curse, blood moon orb, gaze of the moon, pounce
Spell-Like Abilities (CL 20th)
Constant - detect law, tongues, true seeing
At will - detect thoughts (DC 22), fly, suggestion (DC 23)
3/day - confusion (DC 24)
1/day - interplanetary teleport, plane shift
Str 47, Dex 25, Con 37, Int 30, Wis 32, Cha 30
Base Atk +30; CMB +50 (+52 bull rush, grapple); CMD 67 (69 vs. bull rush, grapple)
Feats Ability Focus (gaze of the moon), Awesome Blow, Greater Vital Strike, Improved Bull Rush, Improved Grapple, Improved Initiative, Improved Unarmed Strike, Improved Vital Strike, Iron Will, Lightning Reflexes, Lucid Dreamer, Multiattack, Power Attack, Toughness, Vital Strike
Skills Acrobatics +51, Bluff +43, Climb +41, Craft (flesh) +28, Escape Artist +40, Fly +30, Heal +39, Intimidate +43, Knowledge (arcana, dungeoneering, geography, history, nature, planes, religion) +43, Perception +44, Sense Motive +34, Stealth +12, Spellcraft +43
Languages Aklo; tongues
Absorb Essence (Su) When the Moon Presence has successfully grappled a foe, it may attempt to absorb their essence by pressing it's malformed face against the target. In order to do so, it must succeed on another combat maneuver check as a standard action on an already grappled foe. If the second check is successful, the Moon Presence draws in the will of their target, which does 2d4 Dex drain, and 1d6 Con damage. It also affects the target with a dominate effect with this ability. The victim can attempt a Will save (DC 35) to reduce the Dex and Con damage both to 1, and negate the dominate effect. This is a mind-affecting effect, and the save DC is Charisma-based.
Blood Clouds (Su) The Moon Presence is capable of summoning clouds of harrowing eldritch blood, tainted with an old curse. In any round that it makes an attack against an enemy, it can use a swift action to summon these blood clouds in a 30 ft. radius spread from itself. These clouds persist for 1 round and on the Moon Presence's next turn burst and deal 20d6 damage to anyone caught inside the blood clouds. Anyone caught in the cloud when it bursts can make a DC 38 Reflex save to reduce this damage by half. The save DC is Constitution-based. Additionally, anyone caught inside this cloud when it bursts is affected by the blood curse ability(see below). Once used this ability cannot be used for 1d3 rounds.
Blood Curse (Su) The Moon Presence is an inherent force of cosmic terror, and the arbiter of man's connection to the old blood. Anyone affected by the Moon Presence's blood clouds, blood moon orb, or gaze of the moon is also affected by the blood curse. When subject to this ability, a victim is allowed a DC 35 Will save to negate it, but if failed the victim is unable to be affected by any kind of magic that heals hit point or ability damage for 2d4 rounds. Other healing abilities, such as regeneration or physical surgery are unaffected by this ability. The blood curse can be removed with a successful casting of a remove curse spell or similar ability. This is a curse-based necromantic ability, and the save DC for this ability is Charisma-based.
Blood Moon Orb (Su) As a standard action, the Moon Presence can summon a pale ball of light above it's head, and with it summon forth a blood-cursed rain. All creature within 30 ft. of the Moon Presence during this ability must make a DC 35 Will save or take 1d3 damage to Strength, Dexterity and Constitution, and be affected by the blood curse ability(see above). The save DC for this ability is Charisma-based. Once used this ability cannot be used for 1d4 rounds.
Gaze of the Moon (Su) By clutching it's face and releasing eldritch energy, the Moon Presence can cause anyone looking upon it to be affected by a debilitating surge of power. This ability is activated as a standard action and lasts until the Moon Presence's next turn. Anyone who fails to avoid the gaze is affected by a spell-like effect similar to the harm spell, with a caster level of 20th and a save DC of 37. Unlike the normal harm spell, it affects creatures normally healed by negative energy to take damage as though they were living, as this is not actually negative energy but the unknowable eldritch energy of the Moon Presence. Anyone who fails the avoid the gaze is also affected by the blood curse ability(see above). The save DC for this ability is Charisma-based and includes a bonus from the Ability Focus feat, already figured into it's stat block. Once used this ability cannot be used for 1d4 rounds.
Pounce (Ex) Whenever the Moon Presence makes a charge attack, it can make a full attack action.
Last edited by Krimm_Blackleaf; 2018-11-29 at 02:45 PM.