View Single Post

Thread: Draconian (race and racial class)

  1. - Top - End - #2
    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Apr 2017
    Location
    Vancouver <-> Dublin
    Gender
    Male

    Default Re: Draconian (race and racial class)

    Draconian Monster Class

    Race
    Draconian.

    Hit Die: d12.

    Class Skills
    The draconian's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Magic Device (Cha).

    Skill Points per Level: 6 + Int modifier

    Draconian
    Level Base Attack Bonus Fort Save Ref Save Will Save Special Sorcerer Spellcasting
    1st
    +1
    +2
    +2
    +2
    Age Category (very young), Hoard -
    2nd
    +2
    +3
    +3
    +3
    Age Category (young) 1st
    3rd
    +3
    +3
    +3
    +3
    2nd
    4th
    +4
    +4
    +4
    +4
    Age Category (juvenile) 3rd
    5th
    +5
    +4
    +4
    +4
    Draconic Power (+2) 3rd
    6th
    +6
    +5
    +5
    +5
    Age Category (young adult), Frightful Presence 4th
    7th
    +7
    +5
    +5
    +5
    Wings 5th
    8th
    +8
    +6
    +6
    +6
    Age Category (adult) 6th
    9th
    +9
    +6
    +6
    +6
    Powerful Build 6th
    10th
    +10
    +7
    +7
    +7
    Age Category (mature adult), Draconic Power (+4) 7th
    11th
    +11
    +7
    +7
    +7
    Tail Slap 8th
    12th
    +12
    +8
    +8
    +8
    Age Category (old) 9th
    13th
    +13
    +8
    +8
    +8
    Blindsense 9th
    14th
    +14
    +9
    +9
    +9
    Age Category (very old) 10th
    15th
    +15
    +9
    +9
    +9
    Draconic Power (+2) 11th
    16th
    +16
    +10
    +10
    +10
    Age Category (ancient) 12th
    17th
    +17
    +10
    +10
    +10
    12th
    18th
    +18
    +11
    +11
    +11
    Age Category (wyrm) 13th
    19th
    +19
    +11
    +11
    +11
    14th
    20th
    +20
    +12
    +12
    +12
    Age Category (great wyrm), True Dragon 15th

    Class Features
    All of the following are class features of the draconian.

    Weapon and Armour Proficiencies
    Draconians are proficient with their natural weapons and all simple weapons. They are not proficient with any type of armor or shield. Armor of any type interferes with a draconianís gestures, which can cause his spells with somatic components to fail.

    Age Category (Ex)
    At first level, a draconian's effective dragon age category from the draconic longevity racial trait increases by one step. His effective age category increases by another step at 2nd level, and by an additional step every two class levels thereafter.

    Hoard (Ex)
    At first level, a draconian begins to develop a lust for gold, jewels, and other treasures. This curse grows in strength with subsequent levels in the class and has two main effects:

    Avarice: A draconian cannot sell an item he owns for anything less than full price (as determined to the best of his ability and Appraise skill), and whenever he does he must set aside a percentage of the profits (equal to 5% per effective dragon age category) into his personal hoard. Similarly, whenever he acquires currency (other than by selling items), he must set aside the same percentage for his hoard. He may add items and/or currency to his hoard to withdraw items and/or currency of equivalent value from it, but otherwise may never willingly part with the hoard. As the hoard grows, he may suffer the effects of encumbrance if he lacks the Strength, hirelings, or extradimensional space (e.g. bags of holding) to carry it himself.

    The draconian suffers the effects of a permanent, non-magical lesser geas that enforces these restrictions (and compels him to protect the hoard and retrieve any currency or items that are stolen from it). At the DM's discretion, any item the draconian's companions lend to him becomes subject to this curse.

    Cunning: A draconian adds one-half his class level to Appraise checks, as well as to any Bluff, Diplomacy, Intimidate, Listen, Search, Sense Motive, and Spot checks made to protect his hoard and to the DC of any Sleight of Hand checks made to rob him.

    Spells
    Beginning at 2nd level, a draconian gains the ability to cast spells as a sorcerer of 3/4ths of his class level.

    Draconic Power (Ex)
    Beginning at 5th level, a draconian gains a +2 bonus to his Charisma, Constitution, and Strength scores. This bonus increases to +4 at 10th level, and to +6 at 15th level.

    Frightful Presence (Ex)
    Beginning at 6th level, a draconian can unsettle foes with his mere presence. This ability takes effect automatically whenever the draconian attacks, charges, or flies overhead. Creatures within a radius of 30 feet ◊ the draconianís effective dragon age category are subject to the effect if they have fewer HD than the draconian. A potentially affected creature that succeeds on a Will save (DC 10 + Ĺ draconianís HD + draconianís Charisma modifier) remains immune to that draconianís frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Creatures of the dragon type are immune to this ability.

    Wings (Ex)
    At 7th level, a draconian becomes proficient in the use of his wings. He gains a fly speed equal to 10 feet per effective dragon age category, with average maneuverability. Additionally, he can slam opponents with his wings, even when flying. He gains two wing attacks as secondary natural attacks (1d4 + Ĺ Strength modifier damage).

    Powerful Build (Ex)
    At 9th level, a draconian gains the Powerful Build special quality. He is treated as a creature of his actual size or as a creature one size larger, whichever is most beneficial to him at the time. This also increases the damage of his natural attacks (see Draconians And Size, above).

    Tail Slap (Ex)
    At 11th level, a draconian becomes proficient in the use of his tail. He gains a tail slap attack as a secondary natural attack (1d8 + 1Ĺ Strength modifier damage).

    Blindsense (Ex)
    At 13th level, draconians can pinpoint creatures within a distance of 60 feet via blindsense. Opponents the draconian canít actually see still have total concealment against him.

    True Dragon (Ex)
    At 20th level, a draconian's power rivals those of his true dragon ancestors. He gains Improved Breath Weapon and Improved Monstrous Spellcasting as bonus feats, and gains immunity to the energy type of his breath weapon.
    Last edited by rferries; 2017-09-14 at 02:47 AM.