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Thread: Draconian (race and racial class)

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    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Apr 2017
    Location
    Vancouver <-> Dublin
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    Male

    Default Re: Draconian (race and racial class)

    Draconian Feats


    Alternate Breath Weapon [Draconic]
    Your connection to metallic dragons expands the effects of your breath weapon. .

    Prerequisites
    Draconic lineage (brass, bronze, copper, gold, silver), character level 12th.

    Benefit
    You gain an alternate breath weapon depending on the type of metallic dragon you selected for your draconic lineage. The breath weaponís area and save DC is determined as normal as for a draconian of your size and level.

    Spoiler: Alternate Breath Weapons
    Show
    Dragon Type
    Shape Save Effect
    Brass Cone Will Sleep
    Bronze Cone Will Repulsion
    Copper Cone Fortitude Slow
    Gold Cone Fortitude Weakness
    Silver Cone Fortitude Paralysis

    Brass: Creatures within the cone must succeed on a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per effective dragon age category.

    Bronze: Creatures within the cone must succeed on a Will save or be compelled to do nothing but move away from you for 1d6 rounds plus 1 round per effective dragon age category. This is a mind-affecting compulsion enchantment effect.

    Copper: Creatures within the cone must succeed on a Fortitude save or be slowed for 1d6 rounds plus 1 round per effective dragon age category.

    Gold: Creatures within the cone of weakening gas must succeed on a Fortitude save or take 1 point of Strength damage per effective dragon age category.

    Silver: Creatures within the cone of paralyzing gas must succeed on a Fortitude save or be paralyzed for 1d6 rounds plus 1 round per effective dragon age category.

    Aquatic Lineage
    You are the descendant of a water-dragon.

    Prerequisites
    Draconic lineage (black, bronze, gold, green, or white).

    Benefits
    You gain a swim speed equal to your base land speed. You have a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. You can always choose to take 10 on a Swim check, even if distracted or endangered. You can use the run action while swimming, provided you swim in a straight line.

    You can breathe both water and air. You may freely use your spells, breath weapon, and other abilities while submerged.

    Delving Lineage
    You are the descendant of an earth-dragon.

    Prerequisites
    Draconic lineage (blue, brass, or white).

    Benefits
    You gain a burrow speed equal to one-half your base land speed.

    Eschew Hoard
    The acquisition of wealth is no longer a driving force in your life.

    Prerequisites
    Hoard class feature, non-evil alignment.

    Benefits
    You ignore the benefits and penalties of the hoard class feature.

    Dragon's Spell-Like Abilities
    You unlock the unique powers of your dragon ancestors.

    Prerequisites
    Draconian.

    Benefits
    You gain the spell-like abilities of a dragon of your effective dragon age category and draconic lineage.
    Dragon's Spellcasting
    You tap into the spellcasting prowess of your associated dragon type.

    Prerequisites
    Draconian 2nd, Dragon's Spell-Like abilities, draconic lineage (blue, brass, bronze, copper, gold, red, or silver).

    Benefit
    Some true dragons draw spells from the cleric list and even some cleric domains, and you now share that ability. You may learn spells from the cleric list (as well as certain cleric domains, as shown below) as sorcerer spells. Spells you learn in this way are cast as arcane spells, meaning that you do not need a divine focus to cast them.

    Spoiler: Dragon domains
    Show
    Dragon Type
    Domains
    Blue Air, Evil, Law
    Brass Chaos, Knowledge
    Bronze Animal, Law, Water
    Copper Chaos, Earth, Trickery
    Gold Good, Law, Luck
    Red Chaos, Evil, Fire
    Silver Air, Good, Law, Sun

    Growth
    As you have adventured, your stature has grown to match your skill.

    Prerequisite: Character level 12th, non-humanoid.

    Benefit: You grow to the next size category. Use the rules for advancing monsters for determining your new ability scores, natural armor, slam attack damage, and size bonuses and penalties.

    Special: You can gain this feat multiple times. Each time you do, increase your size to the next largest category. This may allow you to qualify for other feats with size prerequisites.
    Dragonís Crush
    You can crush smaller opponents underneath your mighty weight.

    Prerequisites
    Dragon type, size Huge or larger.

    Benefit
    You gain the Crush (Ex) special attack. While flying or jumping you may land on opponents as a standard action, using your whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than you (though you can attempt normal overrun or grapple attacks against larger opponents).

    A crush attack affects as many creatures as can fit under your body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of your breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless you move off them. If you choose to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they donít escape.

    A crush attack deals the indicated damage (2d8 for a Huge creature) plus 1Ĺ times your Strength bonus (round down).
    Dragonís Sweep
    You may use your tail to sweep opponents away like the gnats they are.

    Prerequisites
    Dragon type, size Gargantuan or larger, tail slap natural attack.

    Benefit
    You gain the Tail Sweep (Ex) special attack, allowing you to sweep with your tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal creature), extending from an intersection on the edge of your space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than yourself. A tail sweep automatically deals the indicated damage (2d6 for a Gargantuan creature) plus 1Ĺ times your Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of your breath weapon).

    Improved Age Category
    Your mortal blood allows you to grow in strength much faster than your dragon ancestors.

    Prerequisites
    Draconian, character level 6th.

    Benefits
    Increase your effective dragon age category by one step.

    Special
    You may select this feat more than once. Its effects stack with itself, but not with the age category class feature of the draconian monstrous class.

    A fighter may select Improved Age Category whenever he could select a fighter bonus feat.

    Improved Breath Weapon
    Your breath weapon is more destructive.

    Prerequisites
    Draconian or true dragon.

    Benefits
    Increase the damage die of your breath weapon by one step: 1d6, 2d4, 2d6, 2d8, 2d10.

    Special
    You may select this feat up to four times. Its effects stack.

    A fighter may select Improved Breath Weapon whenever he could select a fighter bonus feat.

    Improved Monstrous Spellcasting

    You unlock more of your innate spellcasting powers.

    Prerequisites
    Non-humanoid, character level 6th, ability to cast spells as a member of the chosen class.

    Benefits
    Choose a spellcasting class. Your ability to cast spells as a member of that class (with respect to spells per day, spells known, and caster level) increases by one, to a maximum of your character level.

    Special
    You may select this feat more than once. Its effects stack.

    If you are an androsphinx, guardian naga, or similar creature, this is just the feat to get some use out of your excess racial HD :)
    Last edited by rferries; 2021-01-21 at 03:42 AM.