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    Ogre in the Playground

    Join Date
    Apr 2017
    Vancouver <-> Dublin

    Default Re: Revised Golems (Iron, Silver)


    Hit Dice: 12d10+72 (133 hp)
    Initiative: +10
    Speed: 40 ft. (6 squares)
    Armor Class: 29 (+4 natural, +3 enchanted, +6 Dex, +6 deflection), touch 22, flat-footed 23
    Base Attack/Grapple: +12/+22
    Attack: Rock +21 ranged (2d6+12) or slam +21 melee (1d6+12)
    Full Attack: Rock +21 ranged (2d6+12) or 2 slams +21 melee (1d6+12)
    Space/Reach: 10 ft./10 ft.
    Special Attacks: Charming gaze, rock throwing, silver nemesis
    Special Qualities: Construct traits, darkvision 60 ft., golem traits, hardness 8, low-light vision, powerful build, scintillation, spell resistance 22, unearthly grace
    Saves: Fort +22, Ref +18, Will +17
    Abilities: Str 22, Dex 22, Con 22, Int 18, Wis 12, Cha 22
    Skills: Craft (visual art) +19, Diplomacy +27, Knowledge (nobility and royalty) +19, Listen +16, Perform (any two) +21, Sense Motive +18, Spot +16
    Feats: EnchantedB, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Negotiator
    Environment: Any
    Organization: Solitary, attendants (2-4), or harem (3-6)
    Challenge Rating: 12
    Treasure: None
    Alignment: Always lawful (any)
    Advancement: 13-24 HD (Medium)
    Level Adjustment: +2 (cohort)

    The servant escorts you to the Rani's courtyard, where you find her lounging by a fountain. She is attended by a number of constructs forged from pure silver - one pouring glasses of wine, another hand-feeding grapes to her, a pair of them gently wafting fans of peacock feathers, and yet others reciting poetry, dancing sensuously, or painting portraits of her Highness.

    The constructs gleam in the sunlight and are sculpted into the forms of impossibly handsome men. Your gaze drifts down their bodies... and you suddenly blush, and then blush even more when the amused Rani catches your gaze. "Do you like them? I had them commissioned myself when I returned from conquering the rebels. My artificers agreed that I deserved some rest and relaxation..."

    Unlike other golems, silver golems are designed as companions and entertainers first and guardians second. They are equipped to serve in a variety of possible areas - artistic, social, and personal...

    Silver golems speak Common and at least four other languages.

    A silver golem is almost always encountered in the company of its master, and fights solely to protect the latter. It attempts to lull enemies with its gaze, but is quite capable of gracefully entering melee as well.

    The sample silver golem was not provided with any integrated items apart from a headband of intellect +6, as an aesthetic choice by its creator.

    Note that the silver golem's Armour Class and attacks all include a +3 enhancement bonus from the Enchanted feat.

    A silver golem's natural weapons, as well as any weapons its wields, are treated as being silver and magic for the purpose of overcoming damage reduction.

    Charming Gaze (Su)
    As charm monster, 30 feet, Will DC 22 negates. The save DC is Charisma-based.

    Hardness (Ex)
    An silver golem is forged of pure silver. Fire, electrical and ranged weapon attacks (other than siege weapons and similar attacks) deal half damage to silver golems; divide the damage dealt by 2 before applying the hardness. Cold attacks deal one-quarter damage to silver golems; divide the damage dealt by 4 before applying the hardness.

    Powerful Build (Ex)
    A silver golem is treated as a creature of its actual size or as a creature one size larger (Large for the sample golem), whichever is most beneficial to the iron golem at the time.

    Rock Throwing (Ex)
    The range increment is 120 feet for a silver golemís thrown rocks.

    Scintillation (Su)
    Light-based magical attacks (including spells with the light or pattern descriptors and the prismatic spells) do not harm a silver golem. Instead, the attack is converted into a sunburst (DC 22, caster level 12th) centred on the golem that heals the golem rather than damaging it. The save DC is Charisma-based.

    A silver golem may choose to exclude any number of 5-foot squares from this sunburst effect (typically to protect its master and allies). This ability does not affect other silver golems (and therefore does not trigger additional sunbursts).

    Silver Nemesis (Su)
    A silver golem's natural weapons, as well as any weapons it wields, gain the bane property against lycanthropes, vampires, and any other creature with damage reduction/silver or other vulnerabilities to silver.

    Unearthly Grace (Su)
    A silver golem adds its Charisma modifier as a bonus to all its saving throws, and as a deflection bonus to its Armour Class. (The statistics block already reflects these bonuses).

    A silver golemís body is sculpted from 500 pounds of pure silver, smelted with rare tinctures and admixtures costing at least 20,000 gp. Assembling the body requires a DC 20 Craft (armorsmithing) check.

    A silver golem need not be provided with any integrated items during construction.

    CL 12th; Craft Construct, fabricate, geas/quest, major creation, mass charm monster, sunburst, wish, caster must be at least 12th level; Price 150,000 gp; Cost 80,000 gp + 5,600 XP.

    Variant Silver Golems
    A silver golem's grace and beauty lend it towards almost-organic designs. A variant silver golem might be forged as a merfolk, naga, or other lithe and sinuous creature. Alternatively, a silver golem may take the form of an winged astral deva or other radiant celestial. As with iron golems, multi-limbed silver golems wielding multiple weapons are an option, as are silver golems with monk-like facilities with martial arts.

    Mithral Golems
    These golems are forged of mithral rather than silver. They have hardness 15, and additional Hit Dice, Charisma, and Dexterity. Due to their combined strength and agility they benefit from both the Powerful Build and Slight Build special qualities.
    Last edited by rferries; 2017-10-16 at 08:24 PM.