1. - Top - End - #3
    Troll in the Playground
     
    Gaiyamato's Avatar

    Join Date
    May 2009
    Gender
    Male

    Default Re: D20 Modern RIFTS-style System Upgrade.



    RACES AND RACIAL TEMPLATES (RCT)

    Most common species in most settings, humans are usually the all-rounders and survivors. The offer the most flexibility on ability scores and Nature and Demeanor and are more adaptable regarding skills. However they lack many options for racial templates beyond some basic environmental adaptations.

    Humans

    STR: +0
    DEX: +0
    CON: +0
    INT: +0
    WIS: +0
    CHA: +0
    SCR: +0

    Point Buy: +90

    SDC: 1D4+CON bonus
    MDC: +0
    VPS: 1

    BAB: +0
    FORT: +0
    REF: +0
    WILL: +0

    Age & Starting XP
    Age Starting XP Modifiers
    Baby 0-3 0 Unplayable
    Child 3-9 0 -40PB Intelligence and Wisdom costs twice as much
    Pre-teen 10-12 100 -30PB Wisdom above 10 costs twice as much
    Young Teen 13-16 750 +0PB Wisdom above 10 costs twice as much
    Young Adult 17-25 1500 +0PB
    Adult 25-40 2500 +0PB
    Middle Aged 41-55 3500 +0PB Physical scores above 10 cost twice as much
    Aged 56-75 5000 +0PB Physical scores above 10 cost twice as much
    Old 76-100 7500 -20PB Physical scores cost twice as much
    Ancient 101+ 10000 -20PB Physical scores cost twice as much

    XP Expenditures
    Gain XP Cost Times Available
    +1 BAB. 200 1
    +1 To any one save. 300 1
    Select any One Skill as a Class Skill with 1 rank 100 1


    Human Environmental Specialist RCT

    Requirements: Human Race or Human Ancestry Trait

    Skills: Gain 2 points of Expertise (Animal and Plant Sciences) skill, 1 point of Survival skill and Survival and Expertise (Animal and Plant Sciences) are class skills.

    Environmental Adaptation - Extremes. Choose 1 of the following options:
    • Extreme Heat: +5 to all saving throws and Survival Skill checks to function in Hot environments. Humans with this trait are usually adapted to live in Deserts or extremely Arid conditions.
    • Extreme Cold: +5 to all saving throws and Survival Skill checks to function in Cold environments. Humans with this trait are usually adapted to live in Tundra or Alpine conditions.
    • Radiation: Radiation effects count as 1 degree lower. This stacks with the Rad Soaker feat.
    • Aquatic: Swim Speed doubled (stacks with feats). Can hold breath 4x longer (Stacks with other effects).


    Environmental Adaptation - Modifiers. Choose 1 of the following options:
    • High Altitude/Thin Atmosphere: +2 Saves and Constitution checks in high Altitude/low oxygen environments. Can hold breath for twice as long in normal oxygen environments.
    • High Humidity: +5 to all Survival Checks to gather food and fresh water in high humidity environments. +1 to checks to repair/maintain equipment in humid or corrosive environments.
    • Low Humidity: +5 to all Survival Checks to gather food and fresh water in Dry environments. +1 Saves against dehydration.
    • Natural Toxicity: +2 Saves vs poisons. +10 to Survival and Knowledge Checks to determine the safety of potential food.


    Up to one Additional Adaption from either list may be selected for 1000XP cost.

    Select one of the following as a bonus starting feat:
    Adaptable Crafter (New*)
    Planetary Adaptation (bonuses stack)
    Zero-G Training




    NO RACIAL TEMPLATE SELECTION:

    Requirements: Any Race, no other Racial Template chosen.

    Point Buy: +2
    SDC: +1D4
    MDC: +0
    VPS: +1
    Last edited by Gaiyamato; 2017-09-29 at 05:04 AM.