Barrowe

Barrowe is an Acquired Template that can be applied to any Giant without any Subtypes. They are stooped, naked and filthy, covered in matted hair. Lurking in hillside caves or other underground lairs, they do not associate even with one another. If a Barrowe creates spawn, they vie for territory and the loser moves on. They often go out of their way to annihilate the Giant community they once belonged to, beginning with those they knew closest.

Size and Type: Size increases 1 Category, Type becomes Undead.

Hit Dice: All current and future Hit Dice become d12's. Additionally the Barrowe gains 1 Hit Die.

Speed: Land speed is reduced by -5 feet.

Armor Class: Increase Natural AC Bonus by +3 (plus whatever is gained from Size increase).

Attacks: Recalculate BAB due to extra Hit Dice.

Damage: Slam attack now does 1d8 plus Str Modifier.

Special Attacks: Retains all Special Attacks of the Base Creature, plus gains the following:

Energy Drain (Su): Living creatures hit by a Barrowe's slam attack gain one negative level. The save DC is Charisma-based. For each such negative level bestowed, the Barrowe gains 5 temporary hit points.

Create Spawn (Su): Any applicable Giant slain by a Barrowe becomes a Barrowe in 1d4 rounds. It is not under the control of it's creator.

Special Qualities: Retains all Special Qualities of the Base Creature with the exception of Rock Catching, plus gains the following:

Damage Reduction (Ex): DR 5/Silver

Blight (Su): Vegetation around the Barrowes lair dies of at the rate of 1 foot per day, eventually leaving a mile of barren rock around it's lair.

Immunity to Cold damage

Saves: Recalculate due to extra Hit Dice.

Abilities: +4 Cha. As an Undead, the Barrowe has no Con Score. Remember to change Ability Scores due to Size increase.

Skills: Recalculate due to extra Hit Dice.

Feats: Recalculate due to extra Hit Dice.

Environment: Mountains or Hills

Organization: Solitary or Pack (2-3)

Challenge Rating: +1

Treasure: Unchanged.

Alignment: Always Chaotic Evil.

Advancement: Unchanged.

Level Adjustment: ---



Cairn

Cairn is an Acquired Template that can be applied to any Giant with the Earth Subtype. But for their glowing eyes and stiff movements they cannot be distinguished from living Giants. Undeath brings with it a need for isolation, so as long as the Cairns lair is avoided it will not be too troublesome.

Size and Type: Size increases 1 Category, Type becomes Undead.

Hit Dice: All current and future Hit Dice become d12's. Additionally the Cairn gains 1 Hit Die.

Speed: Land speed is reduced by -5 feet.

Armor Class: Increase Natural AC Bonus by +2 (plus whatever is gained from Size increase).

Attacks: Recalculate BAB due to extra Hit Dice.

Damage: Slam attack now does 1d10 plus Str Modifier.

Special Attacks: Retains all Special Attacks of the Base Creature, plus gains the following:

Improved Rock Throwing (Ex): The damage of the Cairns thrown rocks improves by one step, and the range increment increases by 1.5 times previous range.

Special Qualities: Retains all Special Qualities of the Base Creature with the exception of Rock Catching, plus gains the following:

Damage Reduction (Ex): DR 10/-

Immunities (Ex): Cairn are immune to Cold damage and spells or effects with the Earth Descriptor.

Blight (Su): Vegetation around the Cairns lair dies of at the rate of 1 foot per day, eventually leaving a mile of barren rock around it's lair.

Saves: Recalculate due to extra Hit Dice.

Abilities: +4 Cha. As an Undead, the Cairn has no Con Score. Remember to change Ability Scores due to Size increase.

Skills: Recalculate due to extra Hit Dice.

Feats: Recalculate due to extra Hit Dice.

Environment: Mountains

Organization: Solitary or Pair

Challenge Rating: +1

Treasure: Unchanged.

Alignment: Always Neutral Evil.

Advancement: Unchanged.

Level Adjustment: ---



Frostmourn

Frostmourn is an Acquired Template that can be applied to any Giant with the Cold Subtype. They resembled withered corpses covered in a light frost, but can turn into small roving blizzards. Like the Barrowes, they hate their former communities and work to destroy them. The nature of their often arctic habitats disguise signs of their presence and activities.

Size and Type: Size increases 1 Category, Type becomes Undead.

Hit Dice: All current and future Hit Dice become d12's. Additionally the Frostmourn gains 1 Hit Die.

Speed: Unchanged.

Armor Class: Increase Natural AC Bonus by +5 (plus whatever is gained from Size increase).

Attacks: Recalculate BAB due to extra Hit Dice.

Damage: Slam attack now does 1d10 plus Str Modifier.

Special Attacks: Retains all Special Attacks of the Base Creature, plus gains the following:

Freezing Touch (Su): When the Frostmourn makes a successful touch attack, Slam or Grapple it's opponent takes an additional +2d6 cold damage. If it's opponent is wearing metal armor, or the Frostmourn touches a metal item, it is affected by a Chill Metal spell.

Blizzard Form (Su): As a Standard Action the Frostmourn can become Incorporeal, gaining a Fly speed equal to it's land speed with Perfect Maneuverability. It cannot make physical attacks during this time, but may switch back as a Move Action.

Special Qualities: Retains all Special Qualities of the Base Creature with the exception of Rock Catching, plus gains the following:

Damage Reduction (Ex): DR 10/Magic

Saves: Recalculate due to extra Hit Dice.

Abilities: +2 Wis, +4 Cha, -4 Int. As an Undead, the Frostmourn has no Con Score. Remember to change Ability Scores due to Size increase.

Skills: Recalculate due to extra Hit Dice.

Feats: Recalculate due to extra Hit Dice.

Environment: Any Arctic

Organization: Solitary or Pair

Challenge Rating:
+2

Treasure: Unchanged.

Alignment: Always Chaotic Evil.

Advancement: Unchanged.

Level Adjustment: ---



Firegaunt

Firegaunt is an Acquired Template that can be applied to any Giant with the Fire Subtype. They have deteriorated to the point that their internal fires leak from their bodies wherever there is an opening. Their jaws are slightly extended and muzzle-like, and clouds of smoke often hang above them. Subject to frequent rages, they often try to burn everything in sight.

Size and Type: Size increases 1 Category, Type becomes Undead.

Hit Dice: All current and future Hit Dice become d12's. Additionally the Firegaunt gains 1 Hit Die.

Speed: Unchanged.

Armor Class: Increase Natural AC Bonus by +6 (plus whatever is gained from Size increase).

Attacks: Recalculate BAB due to extra Hit Dice.

Damage: Slam attack now does 1d10 plus Str Modifier.

Special Attacks: Retains all Special Attacks of the Base Creature, plus gains the following:

Burning Touch (Su): When the Firegaunt makes a successful touch attack, Slam or Grapple it's opponent takes an additional +2d6 fire damage. If it's opponent is wearing metal armor, or the Firegaunt touches a metal item, it is affected by a Heat Metal spell.

Ashes to Ashes (Su): Only Resurrection or a more powerful spell will return a being slain by a Firegaunt.

Special Qualities: Retains all Special Qualities of the Base Creature with the exception of Rock Catching, plus gains the following:

Damage Reduction (Ex):DR 10/Magic

Saves: Recalculate due to extra Hit Dice.

Abilities: +4 Cha, -4 Int. As an Undead, the Frostmourn has no Con Score. Remember to change Ability Scores due to Size increase.

Skills: Recalculate due to extra Hit Dice.

Feats: Recalculate due to extra Hit Dice.

Environment: Unchanged.

Organization: Solitary or Pair

Challenge Rating: +2

Treasure: Unchanged.

Alignment: Always Chaotic Evil.

Advancement: Unchanged.

Level Adjustment: ---



Spectral Cloud

Spectral Cloud is an Acquired Template that can be applied to any Giant with the Air Subtype. They often appear as swirling clouds of vapor before coalescing into a gaseous resemblance of their former living self. They hate the living, but rarely encounter them as they lair at the tops of high mountain peaks.

Size and Type: Size is unchanged, Type becomes Undead with the Incorporeal Subtype.

Hit Dice: All current and future Hit Dice become d12's. Additionally the Spectral Cloud gains 2 Hit Dice.

Speed: Movement speeds are replaced with Fly 120 ft. (Good)

Armor Class: Natural AC Bonus to Armor Class is replaced with a Deflection Bonus.

Attacks: Gains a Melee Touch Attack.

Damage: Touch attack does 2d6 negative energy damage.

Special Attacks: Retains all Special Attacks of the Base Creature except Rock Throwing (see below), plus gains the following:

Energy Drain (Su): Living creatures hit by a Spectral Cloud's slam attack gain one negative level. The save DC is Charisma-based. For each such negative level bestowed, the Spectral Cloud gains 5 temporary hit points.

Create Spawn (Su): Any applicable Giant slain by a Spectral Cloud becomes a Spectral Cloud in 1d4 rounds. It is not under the control of it's creator.

Boulder Telekinesis (Su): The Spectral Cloud maintains some telekinetic pwoer associated with rock, allowing it to still throw rocks as it did in life. It is limited to Medium or smaller rocks within 50 feet of itself, and the range is 1.5 times normal. Instead of Str, the Cha modifier is added to attack and damage rolls.

Special Qualities: Retains all Special Qualities of the Base Creature with the exception of Rock Catching, plus gains the following:

Damage Reduction (Ex): DR 15/Magic

Immune to Cold damage

+2 Turn Resistance

Saves: Recalculate due to extra Hit Dice.

Abilities: +4 Cha. As an Undead, the Spectral Cloud has no Con Score. Being Incorporeal it now has no Str Score as well.

Skills: Recalculate due to extra Hit Dice.

Feats: Recalculate due to extra Hit Dice.

Environment: Unchanged.

Organization: Solitary, though it may have Spawn

Challenge Rating:
+2

Treasure: Unchanged.

Alignment: Always Neutral Evil.

Advancement: Unchanged.

Level Adjustment: ---




Temperament

Temperament is an Acquired Template that can be applied to any Giant that can cast Spell-Like abilities doing electrical damage. THeir skin has blackened, and electricity arcs across their skin, and emanates from their eyes and mouth. They often summon their own personal storm cloud to hover over them, or become one themselves.

Size and Type: Size increases 1 Category, Type becomes Undead.

Hit Dice: All current and future Hit Dice become d12's. Additionally the Temperament gains 3 Hit Dice.

Speed: Land and Swim speeds are -10 feet, but it gains Fly 40 ft. (Good)

Armor Class: Increase Natural AC Bonus by +6 (plus whatever is gained from Size increase).

Attacks: Recalculate BAB due to extra Hit Dice.

Damage: Slam attack now does 1d10 plus Str Modifier.

Special Attacks: Retains all Special Attacks of the Base Creature, plus gains the following:

Electric Touch (Su): When the Temperament makes a successful touch attack, Slam or Grapple it's opponent takes an additional +2d6 electricity damage.

Draining Bolt (Su): The Temperament may cast Lightning Bolt at will as an 8th Level Sorcerer. Opponents who are successfully damaged by this lightning gain one negative level. The save DC is Charisma-based. For each such negative level bestowed, the Temperament gains 5 temporary hit points.

Create Spawn (Su): Any applicable Giant slain by a Temperament becomes a Temperament in 1d4 rounds. It is not under the control of it's creator.

Storm Cloud Form As a Standard Action the Temperament can become Incorporeal, increasing the Maneuverability of it's Flight to Perfect. It cannot make physical attacks during this time (with the exception of Draining Bolt), but may switch back as a Move Action.

Special Qualities: Retains all Special Qualities of the Base Creature, plus gains the following:

Damage Reduction (Ex): DR 15/Magic

Immunities (Ex): Temperaments are immune to Cold and Electricity damage.

+2 Turn Resistance

Saves: Recalculate due to extra Hit Dice.

Abilities: +4 Cha. As an Undead, the Temperament has no Con Score. Remember to change Ability Scores due to Size increase.

Skills: Recalculate due to extra Hit Dice. Temperaments gain a +6 Racial Bonus to Intimidate Checks.

Feats: Recalculate due to extra Hit Dice.

Environment: Mountains

Organization: Solitary, though it may have Spawn

Challenge Rating: +2

Treasure: Unchanged.

Alignment: Always Chaotic Evil.

Advancement: Unchanged.

Level Adjustment: ---