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Thread: Aasimar & Tiefling offspring

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    Ogre in the Playground

    Join Date
    Apr 2017
    Vancouver <-> Dublin

    Default Re: Aasimar & Tiefling offspring

    Strictly by mixing the SRD traits for each race:

    +2 Wisdom, +2 Dexterity, +2 Intelligence
    Medium size
    Outsider (native) type
    Base land speed 30 feet.
    Darkvision out to 60 feet.
    Racial Skills: +2 racial bonus to Bluff, Hide, Listen, Spot
    Special Attacks: darkness, daylight
    Special Qualities: resistance to acid 5, cold 10, electricity 10, fire 5
    Automatic Languages: Celestial, Common, Infernal. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Orc, Sylvan
    Favoured Class: Paladin, Rogue
    Level Adjustment: +1

    I think that's actually rather balanced for LA+1. For something (slightly) more imaginative and flavourful though:

    Descended from humans who interbred with fallen angels (i.e. powerful outsiders who were already half-celestial, half-fiendish). Whereas aasimar and tieflings persuade others towards their ideals (for good or ill), nephilim are focused on themselves and are wary of manipulation.

    +2 Wisdom, +2 Dexterity: Nephilim are strong-willed and elusive.

    Basics: Medium size, outsider (evil, good, native) type, base land speed 30 feet, darkvision 60 feet.

    Align Weapon (Sp): As the spell, once per day (caster level = HD).

    Introspective (Ex): Nephilim look within themselves for morality, rather than to higher (or lower) ideals. They ignore all class and feat alignment restrictions (a chaotic nephilim may become a monk, a good nephilim cleric may cast [Evil] spells, etc.). Nephilim paladins should ideally become the paladin variant that best matches their actual alignment (Freedom, Slaughter, etc.) however.

    Focused (Ex): +2 Concentration, +2 Sense Motive. Nephilim are resisting distractions, and are suspicious of the motives of others.

    Twilight-Blooded (Ex):
    Nephilim have both the Good and Evil subtypes. They are always treated as being both evil- and good aligned, except for class restrictions (see Introspective, above). Their natural weapons and any weapons they wield are treated as being both good- and evil-aligned.

    Nephilim Resistances (Ex):
    Resistance to cold 5 and electricity 5.

    Automatic Languages: Abyssal, Celestial, Common, Infernal. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling.

    Favoured Class: Monk.

    Level Adjustment: +1
    Last edited by rferries; 2017-09-28 at 12:47 AM.