2017-09-28, 12:38 AM (ISO 8601)
Re: Aasimar & Tiefling offspring
Strictly by mixing the SRD traits for each race:
+2 Wisdom, +2 Dexterity, +2 Intelligence
Outsider (native) type
Base land speed 30 feet.
Darkvision out to 60 feet.
Racial Skills: +2 racial bonus to Bluff, Hide, Listen, Spot
Special Attacks: darkness, daylight
Special Qualities: resistance to acid 5, cold 10, electricity 10, fire 5
Automatic Languages: Celestial, Common, Infernal. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Orc, Sylvan
Favoured Class: Paladin, Rogue
Level Adjustment: +1
I think that's actually rather balanced for LA+1. For something (slightly) more imaginative and flavourful though:
Descended from humans who interbred with fallen angels (i.e. powerful outsiders who were already half-celestial, half-fiendish). Whereas aasimar and tieflings persuade others towards their ideals (for good or ill), nephilim are focused on themselves and are wary of manipulation.
+2 Wisdom, +2 Dexterity: Nephilim are strong-willed and elusive.
Basics: Medium size, outsider (evil, good, native) type, base land speed 30 feet, darkvision 60 feet.
Align Weapon (Sp): As the spell, once per day (caster level = HD).
Introspective (Ex): Nephilim look within themselves for morality, rather than to higher (or lower) ideals. They ignore all class and feat alignment restrictions (a chaotic nephilim may become a monk, a good nephilim cleric may cast [Evil] spells, etc.). Nephilim paladins should ideally become the paladin variant that best matches their actual alignment (Freedom, Slaughter, etc.) however.
Focused (Ex): +2 Concentration, +2 Sense Motive. Nephilim are resisting distractions, and are suspicious of the motives of others.
Twilight-Blooded (Ex): Nephilim have both the Good and Evil subtypes. They are always treated as being both evil- and good aligned, except for class restrictions (see Introspective, above). Their natural weapons and any weapons they wield are treated as being both good- and evil-aligned.
Nephilim Resistances (Ex): Resistance to cold 5 and electricity 5.
Automatic Languages: Abyssal, Celestial, Common, Infernal. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling.
Favoured Class: Monk.
Level Adjustment: +1
Last edited by rferries; 2017-09-28 at 12:47 AM.