Skills, Condensed

Acrobatics (Dex):
Includes Balance, Escape Artist, and Tumble.

Athletics (Str):
Includes Climb, Jump, Ride, and Swim.

Autohypnosis (Wis):
Same as before.

Bluff (Cha):
Includes Bluff and Disguise.

Diplomacy (Cha):
Includes Diplomacy and Handle Animal.

Intimidate (Str):
Same as before.

Knowledge (Int):
Same as before.

Linguistics (Int):
Includes Decipher Script and Speak Language. Skill ranks bought like normal, but every four ranks gives an additional language.

Perception (Wis):
Includes Listen, Search, and Spot.

Psicraft (Int/Wis/Cha):
Uses the ability score bonus of your manifesting stat.

Profession (Int/Wis/Cha):
Includes Appraise, Craft, Perform, and Profession. Uses whichever mental ability score bonus is highest.

Spellcraft (Int/Wis/Cha):
Uses the ability score bonus of your casting stat.

Stealth (Dex):
Includes Hide and Move Silently.

Streetwise (Wis):
Includes Gather Information and Sense Motive.

Survival (Wis):
Includes Heal, Survival, and Use Rope.

Thievery (Dex):
Includes Disable Device, Forgery, Open Lock, and Sleight of Hand.

Use Magic Device (Int/Wis/Cha):
Uses whichever mental ability score bonus is highest.

Use Psionic Device (Int/Wis/Cha):
Uses whichever mental ability score bonus is highest.

Removed Skills:
Concentration: Now a caster level check.

Control Shape: Now a character level check.


Skill Synergy

Every five ranks bought in a skill yields a cumulative +2 synergy bonus to the respective synergistic skill.

Five ranks in ... gives a +2 bonus on ...
Acrobatics Athletics checks
Athletics Acrobatics checks
Autohypnosis Knowledge (Psionics) checks
Checks to control shape
Bluff Diplomacy check
Intimidate checks
Thievery checks
Use Magic Device checks to emulate a race, alignment, or class feature
Use Psionic Device checks to emulate a race, alignment, or class feature
Diplomacy Bluff checks
Streetwise checks
Wild Empathy checks
Intimidate Bluff checks
Streetwise checks
Knowledge (Arcana) Spellcraft checks involving arcane magic
Knowledge (Architecture and Engineering) Perception checks involving secret doors and similar compartments
Knowledge (Dungeoneering) Survival checks when underground
Knowledge (Geography) Survival checks to keep from getting lost or avoiding hazards
Knowledge (History) Bardic Knowledge checks
Knowledge (Local) Streetwise checks
Knowledge (Nature) Diplomacy checks against animals, vermin, and magical beasts
Survival checks in above-ground natural environments
Knowledge (Nobility and Royalty) Diplomacy checks against humanoids, monstrous humanoids, and giants
Knowledge (Psionics) Psicraft checks
Knowledge (Religion) Spellcraft checks involving divine magic
Checks to turn or rebuke undead
Knowledge (The Planes) Survival checks when on other planes
Linguistics Bluff checks
Diplomacy checks
Use Magic Device checks
Use Psionic Device checks
Perception Survival checks when following tracks
Psicraft Knowledge (Psionics) checks
Use Psionic Device checks involving power stones
Spellcraft Knowledge (Arcana) checks
Knowledge (Religion) checks
Use Magic Device checks involving scrolls
Stealth Thievery checks involving picking pockets
Survival Knowledge (Nature) checks
Use Magic Device Spellcraft checks to decipher scrolls
Use Psionic Device Psicraft checks to address power stones