Colossus (Spelljammer)
Gargantuan Giant
Hit Dice: 35d8+350 (507 hp)
Initiative: -1
Speed: 120 ft. (24 squares), Flight 60 ft. (Poor)
Armor Class: 20 (-4 Size, -1 Dex, -1 Slow, +26 Natural), touch 4, flat-footed 20
Base Attack/Grapple: +26/+63
Attack: Slam +48 melee (2d8+25/19-20) or Rock +21 ranged (4d6+25)
Full Attack: 2 Slams +48 melee (2d8+25/19-20) or Rock +21 ranged (4d6+25)
Space/Reach: 20 ft./20 ft.
Special Attacks: Rock Throwing, Stunning Clap
Special Qualities: Low Light Vision, Immunities, Slow, DR 10/-
Saves: Fort +29, Ref +8, Will +9
Abilities: Str 60, Dex 6, Con 30, Int 8, Wis 6, Cha 14
Skills: Climb +29, Jump +29, Listen +8, Spot +8, Wildspace Survival +8
Feats: Awesome Blow, Cleave, Devastating Critical (Slam), Great Cleave, Improved Bull Rush, Improved Critical (Slam), Improved Snatch, Multisnatch, Overwhelming Critical (Slam), Power Attack, Snatch, Weapon Focus (Slam)
Environment: Wildspace
Organization: Solitary or Group (2-6)
Challenge Rating: 20
Treasure: None
Alignment: Any Chaotic
Advancement: 36-56 HD (Gargantuan), 37+ HD (Colossal)
Level Adjustment: ---

The Colossi are odd creatures thought by many not to be 'true' Giants, but a result of divergent evolution. Their bodies are squat with no neck, small heads, and short legs. Overall their features are bulbous and exaggerated with jagged uneven teeth and stubby fingers. Hair and eyes can be virtually any color but black is most common. They wander wildspace looking for their homeworld Arhoad, but seem to have no idea how to describe it or how to get there. They wear crude clothing that they obviously couldn't make themselves.

Rock Throwing (Ex): The range increment is 180 feet for a Colossus' thrown rocks.

Stunning Clap (Ex): As a Standard Action the Colossus may clap it's hands together causing a sonic boom affecting everything in a 60' area centered on itself (it is immune to it's own clap). Everything in the Area is Deafened for 1d6 hours and must make a DC 52 Fortitude Save (Save DC is Str based) or be Stunned 1d4 rounds.

Immunities: colossus are immune to poison, sleep effects, paralysis, stunning, disease, and fatigue/exhaustion. In Wildspace it creates the same atmosphere as a 15 ton ship, and uses as much as a 10 man crew.

Slow (Ex): Colossi are permanently affected as if by a Slow spell. Antimagic will not affect this, but Haste will temporarily suspend it's effects.

Combat: The Colossus aren't very bright, and tactics generally boil down to "I hit it with my fist until it stops moving".