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    Titan in the Playground
     
    Lizardfolk

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    Jan 2008

    Default Re: Warhammer 40K Tabletop XXXII: I Got 99 Guardsmen and Morale Killed One.

    Building on a Budget; Adeptus Astartes

    This Guide is for people looking to start Space Marines, Blood Angels, Dark Angels and Space Wolves (probably).

    The aim of this exercise is to;
    1. Get to 2000 Points as cheaply as possible, while
    2. Not being bad.

    In case you didn't read that properly, there are two things that you need to consider. Firstly, just because it's cheap, doesn't mean it's good, or that you should buy it, and second, something that is good isn't necessarily 'worth it', because you simply don't have the money for it, or, maybe you'd be better off with multiple other things that cost less.

    The following post uses Points Costs from Chapter Approved (2017).

    Spoiler: Core List (for all Space Marines)
    Show
    First thing you're going to want to do, is check out the starter bundles;
    (0.26) Dark Imperium
    (0.19) Know No Fear
    (0.31) Start Collecting! Space Marines

    Dark Imperium: The Gravis Captain isn't good. You get two Lieutenants, when you only really need one. The Intercessors with Chapter Approved aren't actually all that bad. The Primaris Ancient is extremely important for your tactics later on (we'll get to that). The Inceptors with Chapter Approved are one of the best units in the book, and Hellblasters are the best or second-best unit in your entire book.

    If you drop the Gravis Captain and Power Sword Lieutenant. You end up with with 0.35, which is still good. But, for now we'll keep the 'bad' models until we know what we're doing, since if you don't buy Dark Imperium, you're missing out on all the 'good' units you're getting for dirt cheap.

    Know No Fear: The Gravis Captain is still bad. But, if you drop the Gravis Captain, you get to 0.26, which, is exactly the same as buying another Dark Imperium box...Except if you buy another Dark Imperium box, you're cutting out all the <Character> models and losing efficiency anyway. Everything out of Know No Fear...You want. Drop the Gravis Captain and you're good to go.

    Start Collecting! Space Marines: The Captain in Terminator Armour is ****, and, turns out, the Venerable Dreadnought kit doesn't come with Missile Launchers, which means that you're stuck with the albatross that is the Dreadnought weapon. Avoid the Start Collecting! kit. It's bad (and Know No Fear is better and cheaper), and if you want the Tactical Squad out of the box, there are better ways to get them.

    So, the obvious choice for starting Space Marines, is a Dark Imperium box, and a Know No Fear box.

    Captain in Gravis Armour; Master-Crafted Power Sword, Boltstorm Gauntlet - 134 Points
    Captain in Gravis Armour Ditched
    Primaris Lieutenant; Master-Crafted Auto Bolt Rifle - 74 Points
    Primaris Lieutenant; Power Sword - 74 Points

    Intercessors (x5); Bolt Rifles - 90 Points
    Intercessors (x5); Bolt Rifles - 90 Points
    Intercessors (x5); Bolt Rifles - 90 Points

    Primaris Ancient - 69 Points

    Inceptors (x3); Assault Bolters (x6) - 135 Points
    Inceptors (x3); Assault Bolters (x6) - 135 Points

    Hellblasters (x5); Plasma Incinerators - 165 Points
    Hellblasters (x5); Plasma Incinerators - 165 Points

    Total: 1221 Points


    ...and we're not even sold on that Captain or the Sword-tenant.


    Spoiler: Space Marines
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    But, this is supposed to be a 2000 Point list, and we've only got 3 Troops, and barely any models with which to hold Objectives. So, you're going to need 2 more units, and a bunch of models. You're in luck. There are two extra bundles that GW tries to keep secret which likely means that they're only available until GW runs out of them.
    1. (0.34) Skyhammer Tactical Squad, and
    2. (0.35) Gauntlet Tactical Squad

    Both of them have a Tactical Squad, and the Skyhammer has a Drop Pod, whilst the Gauntlet has a Rhino - you are specifically looking for the Dark Angels Gauntlet, which is a Tactical Squad with a Dark Angels Upgrade Pack (which you don't have to use). The Blood Angels Gauntlet comes with a Blood Angels Tactical Squad which is a completely different kit, rather than an optional Upgrade Pack to the existing 'vanilla' Tactical Squad. That said, if you are playing Blood Angels or Dark Angels...This Guide still works for you.

    More info when the Codecies actually come out. All 'Adeptus Astartes' armies are pretty much going to start off with DI & KNF.

    If you've been paying attention, you'll notice that your army is extremely static as this point, and putting even two Transports in your army (with 20 models) dramatically improves your ability to take and hold Objectives - especially as Primaris Marines can't ride in the cheaper Transports. Rhinos are good for protecting your Troops. But, unfortunately your guns are stuck inside for a turn - and so are your models. If your plan is to run MSU, you're not Building on a Budget and you can stop reading. Drop Pods are vulnerable to opponents who take early board control. So, go back to your Core List. Your army is very static, and very shooty.

    So, what do we want to do? Space Marines give us 7 options (remember, the following is for this specific list);
    Ultramarines; If you're going to get into Melee (which you're bad at) you can Fall Back at will with relatively no downside. Given how much you're about to spam Intercessors and Tactical Squads, Scions of Guilliman works wonders.
    White Scars; Why are you in Melee? What are you doing? You can't even use their Relic or Stratagem, either.
    Imperial Fists; Worst Chapter in the book for what you're doing.
    Black Templars; No. Stop.
    Salamanders; Free re-rolls for every unit for every phase is really good. Unfortunately, only Hellblasters really care about that if your current list, and you can always just re-roll 1s To Hit using a Captain.
    Raven Guard; Your army sits back and shoots, and for doing what you do anyway, your opponent gets -1 To Hit you in their Shooting Phase. Their Strike From the Shadows Stratagem allows you to quickly take board control, with which those aforementioned Drop Pods actually need to be effective.
    Iron Hands; Models with 2 Wounds like having 6+ ignore wounds.

    ...Looks like we're going with Drop Pods. Either Scions of Guilliman needs to happen, which you can't do while you're stuck in a Rhino. Or Strike From the Shadows takes early board control, allowing effective Drop Pod use. Rad.

    Tactical Squad (x10); Combi-Plasma, Plasma Gun, Missile Launcher - 183 Points
    Tactical Squad (x10); Combi-Plasma, Plasma Gun, Missile Launcher - 183 Points
    Drop Pod; Storm Bolter - 85 Points
    Drop Pod; Storm Bolter - 85 Points

    Those Missile Launchers coming out of the Drop Pod are going to be taking -1 To Hit, and those Plasma weapons can't Supercharge unless you're re-rolling 1s, and your fat Gravis Captain can't keep up with Drop Pods (unless you blow a Command Point on him). So, let's run through some dudes that chuck out re-roll 1s. Now, you could Combat Squad the Missile Launchers, and not have them in the Drop Pod, hanging out in the back. But the whole point of having a full squad is to have 10 guys in the squad so you can actually hold Objectives, and splitting the squad is actually bad.

    (0.15) Masters of the Chapter; Look, you don't need four Captains. Next.
    (0.17) Pedro Kantor; He's a Chapter Master, that's neat! Unfortunately he forces you into Imperial Fists, which you don't want, and his Crimson Fist Warlord Trait doesn't help you. Not really... He would also displace a dude from the Drop Pod, removing one of your Missile Launchers.
    (0.19) 'Space Marine Heroes'; A Captain with bad wargear, a Chaplain which you don't even want, and a Space Marine Librarian, which isn't even very good. I'll stop.
    (0.19) Kayvaan Shrike; That just happened. He's a Chapter Master giving you re-rolls To Hit. He doesn't replace a dude in a Drop Pod, which means you don't lose your Special/Heavy weapons (which your Intercessors don't have), and, given that he's going to be between 9<12" away from your opponent on Turn 1, he's not too shabby in combat either, which is where he'll inevitably be...Quickly... And he locks you into Raven Guard...Which we actually kind of want. Great.

    Kayvaan Shrike - 150 Points

    Boom. You're now locked into Raven Guard. Don't pretend that that's a bad thing. Unfortunately, a Battalion only has 3 HQ slots, and you now have 4 (5, if you count the Captain you've already ditched). Now, while your existing Gravis Captain doesn't help your Drop Pods, he does help your Hellblasters. Yes, he's expensive in points. But you've already got him, so what are you going to do? We could fold both Lieutenants into the same slot. But we've already established that we don't actually even want one of them. So, we're dropping it 'cause we don't need it, which frees up points, which we actually need. Speaking of Points, how're we doing?

    Kayvaan Shrike - 150 Points
    Primaris Lieutenant Ditched

    Tactical Squad (x10); Combi-Plasma, Plasma Gun, Missile Launcher - 183 Points
    Tactical Squad (x10); Combi-Plasma, Plasma Gun, Missile Launcher - 183 Points
    Drop Pod; Storm Bolter - 85 Points
    Drop Pod; Storm Bolter - 85 Points

    Total: 1833 Points.


    Ouch. Not a lot left. At this stage, we can't break some of the bigger Vehicles. Hellblasters are good. But they're only throwing out 2 Damage at a time. How many points do we have left?
    167...Is that a joke? But, like, for real? Was that luck, or did I engineer it the whole time? ...No, it was luck.

    Devastators (x5); x2 Lascannons, x2 Missile Launchers - 165 Points

    Total: 1998 Points


    2 Points lets you put a Storm Bolter on the Devastator Sergeant.
    A horrible joke, is that the Devastator kit you just bought, would give you two Grav Cannons, which would be perfect on those Tactical Squads. Unfortunately, you only have 2 Points to play with, and even just one, would cost +3 Points. When you get around to dropping models, make sure to swap the Tactical Squads' Missile Launchers for Grav-Cannons.

    Raven Guard, Battalion
    Kayvaan Shrike - 150 Points
    (W) Captain in Gravis Armour; Master-Crafted Power Sword, Boltstorm Gauntlet - 134 Points
    Primaris Lieutenant; Master-Crafted Auto Bolt Rifle - 74 Points

    Tactical Squad (x10); Combi-Plasma, Plasma Gun, Missile Launcher - 183 Points
    Tactical Squad (x10); Combi-Plasma, Plasma Gun, Missile Launcher - 183 Points
    Intercessors (x5); Bolt Rifles - 90 Points
    Intercessors (x5); Bolt Rifles - 90 Points
    Intercessors (x5); Bolt Rifles - 90 Points

    Primaris Ancient - 69 Points

    Inceptors (x3); Assault Bolters (x6) - 135 Points
    Inceptors (x3); Assault Bolters (x6) - 135 Points

    Devastators (x5); x2 Lascannons, x2 Missile Launchers, Storm Bolter - 167 Points
    Hellblasters (x5); Plasma Incinerators - 165 Points
    Hellblasters (x5); Plasma Incinerators - 165 Points

    Drop Pod; Storm Bolter - 85 Points
    Drop Pod; Storm Bolter - 85 Points

    Total: 2000 Points

    Why isn't Shrike the Warlord? Isn't he a cool guy? Well, not really. His Warlord Trait - he can't be Overwatch'd against - isn't helpful for what you're doing. You're also going to end up dropping him really close to your opponent, which means that they'll be gunning for him - literally - and you don't want to be giving your opponent free Warlord on Turn 2. Your gold mine, is actually going to be able to pick Storm of Fire on your Warlord. Every unit near him that rolls a '6' To Wound in the Shooting phase gets an extra AP, which is where your Lieutenant comes in, giving your dudes re-roll 1s To Wound.

    What else? Your Relic. Nothing in your army has a Storm Shield. So you can throw The Shield Eternal away. The Armour Indomitus would make your Captain (Warlord) T5/2+, with a 3++ for the turn you need it. That's pretty solid. You could maybe give your Gravis Captain The Burning Blade? Except that it's garbage and you're absolutely not doing that*. Raven's Fury doesn't work 'cause you don't have enough Jump Packs. Nope, the only alternative to The Armour Indomitus on your Warlord, is Standard of the Emperor Ascendant on your Ancient. What does that do?

    ...When your Hellblasters inevitably explode, they get to make another attack on a 3+, rather than 4+. Which is useful, and if you castle right, your Devastators are also getting that, too.
    ...Friendly <Adeptus Astartes> models within range auto-pass Morale checks. Why would you possibly want that? ...Oh, right.
    ...Enemies have -1 Leadership in range. Because.

    Armour or Banner. Both are excellent choices.
    * Remember though, you do have a second Gravis Captain, so if you want to green stuff fire onto one of their swords...You can do that. Or you could sell it...

    $607 (AUD)...Not bad.
    'Spare models' (that you can sell); Gravis Captain - or see above - and Sword-tenant.

    ...You can also try and sell all of the Death Guard stuff you picked up. Remember, not all of it is actually worth money, and you shouldn't be surprised when people want some of it, but not all of it. Or you can go halves with one of your friends - so he can start Death Guard, which ends up even cheaper for you.

    Or, Hell, just put all of that stuff towards your own Death Guard army for later.


    Blood Angels, TBD
    Dark Angels, TBD
    Space Wolves, TBD (Probably)
    Last edited by Cheesegear; 2017-11-28 at 10:55 AM.
    Steam Name: Cheesegear
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