Huge Giant
Hit Dice: 25d8+250 (362 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 18 (-2 Size, +10 Natural), touch 8, flat-footed 18
Base Attack/Grapple: +18/+40
Attack: Slam +30 melee (3d6+14) or Battleaxe +32 melee (4d6+24/x3)
Full Attack: 2 Slams +30 melee (3d6+14) or Battleaxe +32/+27/+22/+17 melee (4d6+24/x3)
Space/Reach: 15 ft./15 ft.
Special Attacks: Spell-Like Abilities, Oversized Weapon
Special Qualities: Low Light Vision, Immunities, DR 15/Magic, Forger
Saves: Fort +24, Ref +8, Will +12
Abilities: Str 39, Dex 10, Con 30, Int 14, Wis 18, Cha 16
Skills: Climb +14, Concentration +12, Craft (Weaponsmithing, any 2) +22, Knowledge (any one) +12, Listen +14, Spot +14, Survival +14
Feats: Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Snatch, Large and in Charge, Multisnatch, Power Attack, Snatch
Environment: Any mountain or underground
Organization: Solitary
Challenge Rating: 13
Treasure: Standard
Alignment: Usually Neutral
Advancement: By Character Class
Level Adjustment: +8

The Hephaeston are 18-25' tall giants with dark skin resembling unworked iron. Their hair is worn long, and they usually only wear comfortable clothes that are safe to use in their forges. Forging weapons and other items are an obsession for the reclusive Hephaeston, but they do it largely for their own purposes. They do not seek the company of others, but can be persuaded to forge a weapon for another if promised large quantities of ore.

Spell-Like Abilities (Sp): At Will: Heat Metal, Levitate. Levitate may only be used on iron or steel objects, and can move them 40 ft. per round up to a maximum range of 120 ft.
1/day: Wall of Iron

Oversized Weapon (Ex): A Hephaeston wields a great, two-handed battleaxe (big enough for Gargantuan creatures) without penalty.

Immunities (Ex): Hephaeston are immune to Fire damage and Mind-Affecting Effects. They also gain a +2 Racial Bonus on Saving Throws against Spells or Spell-Like Abilities.

Forger (Ex): Weapons forged by Hephaeston are of masterwork quality, but unlike normal masterwork weapons have a non-magical +2 Bonus to Attack and Damage rolls.

Combat: Hephaeston usually dispatch opponents with huge iron weapons, occasionally using a spell-like ability where appropriate. If unarmed they attack with their fists, grabbing and flinging opponents.