Lan mentally warned the group as the golems and wraith suddenly appeared. Tal, aren't you supposed to sense the dead?
With an internal grump to himself, Lan called upon his divine powers to move swiftly, rushing forward past the golems into the room, letting multiple force javelins fly. His experience with the undead made his attacks all the more deadly ...
Spoiler: OOC
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Swift to activate travel devotion. Move action into room (AI-41) and full Skirmish attacks!
Jav 1 - (1d20+15)[24], Dam - (1d4+7)[8]+Skirmish - (5d6)[20]
Jav 2 - (1d20+10)[19], Dam - (1d4+7)[9]+Skirmish - (5d6)[16]
Rapid shot - (1d20+15)[22], Dam - (1d4+7)[8]+Skirmish - (5d6)[13]
Status
HPs: 75/78; AC: 20; FF - 15
F +10 R +13 W +7
Skills: Listen/Spot/Search +16 (+18 Listen/Spot w/spell) Move Silently +18 Hide +18 Tumble +17
Spells: entangle, <s>embrace the wild</s>, hunter's mercy
Javelins (+16, 1d4+2 / +17, 1d4+3 w/in 30')
Trident (+16, 1d6+2 / +17, 1d6+3 w/in 30')
Items: 1/1 Laughing Rogue; 0/2 Quicksilver Boots; 1/2 Horizon Walker
Effects: embrace the wild (+2 Listen/Spot, gain low light vision, gain blindsense 30'; 40 min), Silence (20' radius, 11min); travel devotion (9 rounds)
EDIT: YES! Three attacks, and not one over 10! Here’s hoping it’s flat-footed ...