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Thread: DrK's Age of Worms IC pt3

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    Titan in the Playground
     
    ClericGuy

    Join Date
    May 2011
    Gender
    Male

    Default Re: DrK's Age of Worms IC pt3

    Lan mentally warned the group as the golems and wraith suddenly appeared. Tal, aren't you supposed to sense the dead?

    With an internal grump to himself, Lan called upon his divine powers to move swiftly, rushing forward past the golems into the room, letting multiple force javelins fly. His experience with the undead made his attacks all the more deadly ...
    Spoiler: OOC
    Show
    Swift to activate travel devotion. Move action into room (AI-41) and full Skirmish attacks!
    Jav 1 - (1d20+15)[24], Dam - (1d4+7)[8]+Skirmish - (5d6)[20]
    Jav 2 - (1d20+10)[19], Dam - (1d4+7)[9]+Skirmish - (5d6)[16]
    Rapid shot - (1d20+15)[22], Dam - (1d4+7)[8]+Skirmish - (5d6)[13]
    Status
    HPs: 75/78; AC: 20; FF - 15
    F +10 R +13 W +7
    Skills: Listen/Spot/Search +16 (+18 Listen/Spot w/spell) Move Silently +18 Hide +18 Tumble +17
    Spells: entangle, <s>embrace the wild</s>, hunter's mercy
    Javelins (+16, 1d4+2 / +17, 1d4+3 w/in 30')
    Trident (+16, 1d6+2 / +17, 1d6+3 w/in 30')
    Items: 1/1 Laughing Rogue; 0/2 Quicksilver Boots; 1/2 Horizon Walker
    Effects: embrace the wild (+2 Listen/Spot, gain low light vision, gain blindsense 30'; 40 min), Silence (20' radius, 11min); travel devotion (9 rounds)


    EDIT: YES! Three attacks, and not one over 10! Here’s hoping it’s flat-footed ...
    Last edited by Starbin; 2017-12-12 at 04:16 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


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