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Thread: earth shark

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    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Apr 2017
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    Vancouver <-> Dublin
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    Male

    Default Re: earth shark

    Ha I came here totally expecting you were writing about Street Sharks. I don't recognize your source image but I've tried to work around it (e.g. making the race gain Large size, restricting the items allowed by their body type).

    Earth Shark

    Earth Sharks (or Bulette-Spawn) are a race of savagery and strength. Descended from bulettes corrupted by Abyssal powers in ages past, they now roam the wilds of the Underdark. In spite of their bestial forms they are almost as intelligent as standard humanoids, though they have shown no interest in banding together to form a proper civilisation. As a whole their race is strongly inclined towards both Chaos and Evil, and even the most benign individuals often have little use for the company of others.

    Earth Shark Base Racial Features
    All of the following are base racial abilities for Earth Sharks.

    Ability Score Adjustments: +2 Charisma, +2 Constitution, +2 Strength, -2 Dexterity, -2 Intelligence. Earth Sharks are strong, hearty, and aggressive, but lack scientific interest and are somewhat clumsy aboveground.

    Magical Beast Type: Earth Sharks are magical beasts. Thus, they are vulnerable to spells and effects that work on creatures of the magical beast type but immune to effects that target other types. For example, an Earth Shark would be subject to the extra damage from a magical beast bane sword but immune to hold person, since that spell affects only humanoids.

    Size: Earth Sharks are Medium size.

    Speed: Earth Shark base land speed is 30 feet.

    Darkvision (Ex): An Earth Shark has darkvision to a 60-foot range.

    Hardy (Ex): An Earth Shark may select Epic Toughness as a feat, including whenever he would be entitled to a bonus fighter feat. He need not meet its prequisites.

    Low-Light Vision (Ex): An Earth Shark has low-light vision.

    Natural Armor (Ex): An Earth Shark starts play with a natural armour bonus of +1.

    Natural Attacks (Ex): Earth Sharks gain two claw attacks as primary natural weapons (or as secondary natural weapons if the creature is wielding weapons). The damage is based on the creature’s size (1d4 for Medium creatures).

    Nonhumanoid Form (Ex): An Earth Shark is more of a quadruped than a biped. Armor an Earth Shark wears must be custom-made for their race (and for their size, if have have grown beyond Medium size). Earth Sharks may not wield weapons other than those that enhance their natural attacks (e.g. mouthpick weapons, spiked gauntlets, etc.) or wear magic items other than rings, items worn in the neck slot, any appropriate items with uncustomary or absent body slots (e.g. ioun stones), or custom-made belts, bracers, and gauntlets.

    Skill Bonuses: An Earth Shark has a +2 racial bonus Knowledge (dungeoneering) and Survival checks.

    Automatic Languages: Common, Undercommon. Bonus Languages: Abyssal, Dwarven, Elven, Gnome, Terran.

    Favored Class: Barbarian. A multiclass Earth Shark's barbarian class does not count when determining whether an experience point penalty applies.

    Earth Shark Racial Class

    Race: Earth Shark.

    Alignment: Any.

    Hit Die: d10.

    Class Skills
    The Earth Shark's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (dungeoneering) (Int), Listen (Wis), Profession (Wis), Search (Int), Spot (Wis), and Survival (Wis).

    Skill Points per Level: 2 + Int modifier

    Earth Shark
    Level Base Attack Bonus Fort Save Ref Save Will Save Special
    1st
    +1
    +2
    +2
    +0
    Bonus Feats, Delver
    2nd
    +2
    +3
    +3
    +0
    Carapace
    3rd
    +3
    +3
    +3
    +1
    Bite, Might (+2)
    4th
    +4
    +4
    +4
    +1
    Powerful Build
    5th
    +5
    +4
    +4
    +1
    Digger
    6th
    +6
    +5
    +5
    +2
    Tremorsense, Might (+4)
    7th
    +7
    +5
    +5
    +2
    Tail Slap
    8th
    +8
    +6
    +6
    +2
    Large
    9th
    +9
    +6
    +6
    +3
    Might (+6)
    10th
    +10
    +7
    +7
    +3
    Chinch, Pounce

    Class Features
    All of the following are class features of the Earth Shark.

    Weapon and Armour Proficiencies
    Earth Sharks are proficient with their natural weapons, but no other weapons. Earth Sharks are not proficient with armour or shields.

    Bonus Feats (Ex)
    At first level an Earth Shark gains Blind-Fight, Endurance and Toughness as bonus feats.

    Delver (Ex)
    As a full-round action an Earth Shark may burrow 5 feet into the earth, and remain there comfortably for as long as he wishes. He may not move or take physical actions while burrowed (other than to reemerge), nor may he use this ability to delve into rock, metal, or other similarly hard materials. While submerged an Earth Shark has tremorsense out to 5 feet, is difficult to detect (Search DC 20 + class level), and heals hit points and ability damage naturally every hour rather than every day.

    Carapace (Ex)
    Beginning at 2nd level, an Earth Shark's natural armour bonus increases by +1 per two class levels (to a maximum of +5 at 10th level).

    Bite (Ex)
    At 3rd level an Earth Shark gains a bite as a secondary natural attack. The damage is based on the creature’s size (1d6 for Medium creatures).

    Might (Ex)
    Beginning at 3rd level an Earth Shark gains a +2 bonus to his Constitution and Strength scores. These bonuses increase to +4 at 6th level, and to +6 at 9th level.

    Powerful Build (Ex)
    At 4th level an Earth Shark is treated as one size larger than his actual size category or as his actual size, whichever would be more beneficial for him (including for weapon damage).

    Digger (Ex)
    At 5th level an Earth Shark gains a burrow speed equal to his base land speed. He may only burrow through loose materials such as earth or sand, and may not create passages for others to follow.

    Tremorsense (Ex)
    At 6th level an Earth Shark gains tremorsense out to 60 feet.

    Tail Slap (Ex)
    At 7th level an Earth Shark gains a tail slap as a secondary natural attack. The damage is based on the creature’s size (1d8 for Medium creatures with Powerful Build).

    Large (Ex)
    At 8th level an Earth Shark's size increases to Large. This is cumulative with the benefits of the Powerful Build ability (for an effective size of Huge when appropriate).

    Chinch (Su)
    At 10th level an Earth Shark gains the ability to spawn a chinch once per day as a full-round action. Treat this as arcane eye, save that the sensor is a Fine-sized visible organic projectile (AC 23, 10 hp) with blindsight out to 100 feet.

    Pounce (Ex)
    At 10th level, an Earth Shark may make a full attack when making a charge (including when charging at a target on the surface whilst the Earth Shark is burrowing, though he must fully emerge from the ground to make such a charge).

    Feats
    Suggested feats: Improved Natural Attack, Multiattack, Improved Multiattack. Plus some new ones:

    Earth Shark Contortionist
    You have learned to wriggle to fit certain magic items on your body, more or less comfortably.

    Prerequisites
    Earth Shark.

    Benefits
    Choose a body slot for magic items. You may wear magic items in that slot (even if otherwise forbidden by the Nonhumanoid Form special quality).

    Special
    You may select this feat more than once. Its effects stack.

    Earth Shark Grappler
    Your tail can grasp foes.

    Prerequisites
    Earth Shark, tail slap natural attack.

    Benefits
    You gain the improved grab and constrict special attacks for your tail slap. The constrict attack deals the same base damage as the tail slap.

    Special
    This feat allows you to qualify for the Multigrab, Greater Multigrab, and Reflexive Constriction feats.
    Last edited by rferries; 2017-12-16 at 03:11 AM.