Entry number 3
Quote Originally Posted by Earl N. Meyer
Earl N. Meyer
Chaotic Good Strongheart Water Halfling
Rogue 3/Fighter 1/Warblade 1/Bloodstorm Blade 2/Scarlet Corsair 3/Bloodstorm Blade +8/Warblade +1/Rogue +1

Spoiler: Stats
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10 Str 16 -2 14
06 Dex 14 +2 16
02 Con 10 +2 12
06 Int 14 -- 14
02 Wis 10 -- 10
06 Cha 14 -- 14

Increase:
4,8,12,16 = Str
20 = Cha


Spoiler: Build Table
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Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
1st Martial Rogue 1 +0 +0 +2 +0
  • 4 Balance 4
  • 4 Bluff 4
  • 1 Disable Device 1
  • 4 Hide 4
  • 3 Intimidate 3
  • 2 K(arcana) 1
  • 4 K(local) 4
  • 2 K(nature) 1
  • 4 Move Silently 4
  • 1 Open Lock 1
  • 3 Pe(dance) 3
  • 4 Pr(sailor) 4
  • 4 Spot 4
1st: Point Blank Shot; H: Far Shot; BF: Combat Reflexes Trapfinding
2nd Martial Rogue 2 +1 +0 +3 +0
  • 1 Balance 5
  • 1 Bluff 5
  • - Disable Device 1
  • 1 Hide 5
  • - Intimidate 3
  • - K(arcana) 1
  • 1 K(local) 5
  • - K(nature) 1
  • 2 K(religion) 1
  • 1 Move Silently 5
  • - Open Lock 1
  • - Pe(dance) 3
  • - Pr(sailor) 4
  • 1 Spot 5
  • 2 ST: Collector of Stories
BF: Power Attack Evasion
3rd Lightbringer Martial Rogue 3 +2 +1 +3 +1
  • - Balance 5
  • 1 Bluff 6
  • - Disable Device 1
  • 1 Hide 6
  • - Intimidate 3
  • - K(arcana) 1
  • 2 K(dungeoneering) 1
  • 1 K(local) 6
  • - K(nature) 1
  • - K(religion) 1
  • 3 K(the planes) 3
  • 1 Move Silently 6
  • - Open Lock 1
  • - Pe(dance) 3
  • - Pr(sailor) 4
  • 1 Spot 6
  • - ST: Collector of Stories
3rd: Knowledge Devotion (the planes) Penetrating Strike
4th Stealthy Thug Fighter 1 +3 +3 +3 +1
  • - Balance 5
  • 1 Bluff 7
  • - Disable Device 1
  • - Hide 6
  • 4 Intimidate 7
  • - K(arcana) 1
  • - K(dungeoneering) 1
  • 1 K(local) 7
  • - K(nature) 1
  • - K(religion) 1
  • - K(the planes) 3
  • - Move Silently 6
  • - Open Lock 1
  • - Pe(dance) 3
  • - Pr(sailor) 4
  • - Spot 6
  • - ST: Collector of Stories
- Sneak Attack +1d6
5th Warblade 1 +4 +5 +3 +1
  • 3 Balance 8
  • - Bluff 7
  • - Disable Device 1
  • - Hide 6
  • 1 Intimidate 8
  • - K(arcana) 1
  • - K(dungeoneering) 1
  • 1 K(local) 8
  • - K(nature) 1
  • - K(religion) 1
  • 1 K(the planes) 4
  • - Move Silently 6
  • - Open Lock 1
  • - Pe(dance) 3
  • - Pr(sailor) 4
  • - Spot 6
  • - ST: Collector of Stories
- Battle Clarity (reflex saves); Weapon Aptitude; MK: Steel Wind, Steely Strike, Disarming Strike; S: Punishing Stance
6th Bloodstorm Blade 1 +5 +7 +3 +1
  • - Balance 8
  • - Bluff 7
  • - Disable Device 1
  • - Hide 6
  • - Intimidate 8
  • - K(arcana) 1
  • - K(dungeoneering) 1
  • - K(local) 8
  • - K(nature) 1
  • - K(religion) 1
  • 5 K(the planes) 9
  • - Move Silently 6
  • - Open Lock 1
  • - Pe(dance) 3
  • - Pr(sailor) 4
  • 1 Spot 7
  • - ST: Collector of Stories
6th: Shape Splash; B: Throw Anything Returning Attacks; Weapon Aptitude
7th Bloodstorm Blade 2 +6/1 +8 +3 +1
  • - Balance 8
  • 2 Bluff 8
  • - Disable Device 1
  • - Hide 6
  • - Intimidate 8
  • - K(arcana) 1
  • - K(dungeoneering) 1
  • - K(local) 8
  • - K(nature) 1
  • - K(religion) 1
  • 1 K(the planes) 10
  • - Move Silently 6
  • - Open Lock 1
  • - Pe(dance) 3
  • - Pr(sailor) 4
  • 3 Spot 10
  • - ST: Collector of Stories
- Martial Throw; Thunderous Throw
8th Scarlet Corsair 1 +7/2 +8 +5 +1
  • - Balance 8
  • 2 Bluff 10
  • - Disable Device 1
  • - Hide 6
  • - Intimidate 8
  • - K(arcana) 1
  • - K(dungeoneering) 1
  • 2 K(local) 10
  • - K(nature) 1
  • - K(religion) 1
  • - K(the planes) 10
  • - Move Silently 6
  • - Open Lock 1
  • 2 Pe(dance) 5
  • - Pr(sailor) 4
  • - Spot 10
  • - ST: Collector of Stories
B: Improved Feint -
9th Scarlet Corsair 2 +8/3 +8 +6 +1
  • - Balance 8
  • 2 Bluff 12
  • - Disable Device 1
  • - Hide 6
  • - Intimidate 8
  • - K(arcana) 1
  • - K(dungeoneering) 1
  • 2 K(local) 12
  • - K(nature) 1
  • - K(religion) 1
  • 2 K(the planes) 12
  • - Move Silently 6
  • - Open Lock 1
  • - Pe(dance) 5
  • - Pr(sailor) 4
  • - Spot 10
  • - ST: Collector of Stories
9th: Staggering Strike Sneak Attack +2d6
10th Scarlet Corsair 3 +9/4 +9 +6 +2
  • - Balance 8
  • 1 Bluff 13
  • - Disable Device 1
  • - Hide 6
  • - Intimidate 8
  • - K(arcana) 1
  • - K(dungeoneering) 1
  • 1 K(geography) 1
  • 1 K(local) 13
  • - K(nature) 1
  • - K(religion) 1
  • 1 K(the planes) 13
  • - Move Silently 6
  • - Open Lock 1
  • - Pe(dance) 5
  • - Pr(sailor) 4
  • - Spot 10
  • - ST: Collector of Stories
  • 2 ST: Group Fake-Out
- Corsair's Feint (1per2d4 rounds)
11th Bloodstorm Blade 3 +10/5 +9 +7 +3
  • - Balance 8
  • 2 Bluff 14
  • - Disable Device 1
  • - Hide 6
  • - Intimidate 8
  • - K(arcana) 1
  • - K(dungeoneering) 1
  • - K(geography) 1
  • - K(local) 13
  • - K(nature) 1
  • - K(religion) 1
  • - K(the planes) 13
  • - Move Silently 6
  • - Open Lock 1
  • - Pe(dance) 5
  • - Pr(sailor) 4
  • 2 Spot 12
  • - ST: Collector of Stories
  • - ST: Group Fake-Out
  • 2 ST: Shrouded Dance
BF: Surprising Reposte -
12th Bloodstorm Blade 4 +11/6/1 +10 +7 +3
  • - Balance 8
  • 2 Bluff 15
  • - Disable Device 1
  • - Hide 6
  • - Intimidate 8
  • - K(arcana) 1
  • - K(dungeoneering) 1
  • - K(geography) 1
  • - K(local) 13
  • - K(nature) 1
  • - K(religion) 1
  • - K(the planes) 13
  • - Move Silently 6
  • - Open Lock 1
  • - Pe(dance) 5
  • - Pr(sailor) 4
  • 2 Spot 15
  • 2 ST: Clarity of Vision
  • - ST: Collector of Stories
  • - ST: Group Fake-Out
  • - ST: Shrouded Dance
12th: Ancestral Relic Lightning Ricochet
13th Bloodstorm Blade 5 +12/7/2 +10 +7 +3
  • - Balance 8
  • 2 Bluff 16
  • - Disable Device 1
  • - Hide 6
  • - Intimidate 8
  • - K(arcana) 1
  • - K(dungeoneering) 1
  • - K(geography) 1
  • - K(local) 13
  • - K(nature) 1
  • 2 K(psionics) 1
  • - K(religion) 1
  • 1 K(the planes) 14
  • - Move Silently 6
  • - Open Lock 1
  • - Pe(dance) 5
  • - Pr(sailor) 4
  • 1 Spot 16
  • - ST: Clarity of Vision
  • - ST: Collector of Stories
  • - ST: Group Fake-Out
  • - ST: Shrouded Dance
- Blood Wind Ricochet
14th Bloodstorm Blade 6 +13/8/3 +11 +8 +4
  • - Balance 8
  • 2 Bluff 17
  • - Disable Device 1
  • - Hide 6
  • - Intimidate 8
  • - K(arcana) 1
  • - K(dungeoneering) 1
  • - K(geography) 1
  • - K(local) 13
  • - K(nature) 1
  • - K(psionics) 1
  • - K(religion) 1
  • 3 K(the planes) 17
  • - Move Silently 6
  • - Open Lock 1
  • - Pe(dance) 5
  • - Pr(sailor) 4
  • 1 Spot 17
  • - ST: Clarity of Vision
  • - ST: Collector of Stories
  • - ST: Group Fake-Out
  • - ST: Shrouded Dance
BF: Brutal Throw -
15th Bloodstorm Blade 7 +14/9/4 +11 +8 +4
  • - Balance 8
  • 2 Bluff 18
  • - Disable Device 1
  • - Hide 6
  • - Intimidate 8
  • - K(arcana) 1
  • - K(dungeoneering) 1
  • - K(geography) 1
  • 2 K(local) 14
  • - K(nature) 1
  • - K(psionics) 1
  • - K(religion) 1
  • 1 K(the planes) 18
  • - Move Silently 6
  • - Open Lock 1
  • - Pe(dance) 5
  • - Pr(sailor) 4
  • 1 Spot 18
  • - ST: Clarity of Vision
  • - ST: Collector of Stories
  • - ST: Group Fake-Out
  • - ST: Shrouded Dance
15th: Craven Eye of the Storm
16th Bloodstorm Blade 8 +15/10/5 +12 +8 +4
  • - Balance 8
  • 2 Bluff 19
  • - Disable Device 1
  • - Hide 6
  • - Intimidate 8
  • - K(arcana) 1
  • - K(dungeoneering) 1
  • - K(geography) 1
  • 2 K(local) 15
  • - K(nature) 1
  • - K(psionics) 1
  • - K(religion) 1
  • 1 K(the planes) 19
  • - Move Silently 6
  • - Open Lock 1
  • - Pe(dance) 5
  • - Pr(sailor) 4
  • 1 Spot 19
  • - ST: Clarity of Vision
  • - ST: Collector of Stories
  • - ST: Group Fake-Out
  • - ST: Shrouded Dance
- Blood Rain
17th Bloodstorm Blade 9 +16/11/6/1 +12 +9 +5
  • - Balance 8
  • 2 Bluff 20
  • - Disable Device 1
  • - Hide 6
  • - Intimidate 8
  • - K(arcana) 1
  • - K(dungeoneering) 1
  • - K(geography) 1
  • 2 K(local) 16
  • - K(nature) 1
  • - K(psionics) 1
  • - K(religion) 1
  • 1 K(the planes) 20
  • - Move Silently 6
  • - Open Lock 1
  • - Pe(dance) 5
  • - Pr(sailor) 4
  • 1 Spot 20
  • - ST: Clarity of Vision
  • - ST: Collector of Stories
  • - ST: Group Fake-Out
  • - ST: Shrouded Dance
BF: Power Throw -
18th Bloodstorm Blade 10 +17/12/7/2 +12 +9 +5
  • - Balance 8
  • 2 Bluff 21
  • - Disable Device 1
  • - Hide 6
  • - Intimidate 8
  • - K(arcana) 1
  • - K(dungeoneering) 1
  • - K(geography) 1
  • 2 K(local) 17
  • - K(nature) 1
  • - K(psionics) 1
  • - K(religion) 1
  • 1 K(the planes) 21
  • - Move Silently 6
  • - Open Lock 1
  • - Pe(dance) 5
  • - Pr(sailor) 4
  • 1 Spot 21
  • - ST: Clarity of Vision
  • - ST: Collector of Stories
  • - ST: Group Fake-Out
  • - ST: Shrouded Dance
18th: Neraph Throw Blade Storm
19th Warblade 2 +18/13/8/3 +13 +9 +5
  • - Balance 8
  • 2 Bluff 22
  • - Disable Device 1
  • - Hide 6
  • - Intimidate 8
  • - K(arcana) 1
  • - K(dungeoneering) 1
  • - K(geography) 1
  • 3 K(local) 20
  • - K(nature) 1
  • - K(psionics) 1
  • - K(religion) 1
  • 1 K(the planes) 22
  • - Move Silently 6
  • - Open Lock 1
  • - Pe(dance) 5
  • - Pr(sailor) 4
  • - Spot 21
  • - ST: Clarity of Vision
  • - ST: Collector of Stories
  • - ST: Group Fake-Out
  • - ST: Shrouded Dance
- Uncanny Dodge; MK: Iron Heart Surge
20th Martial Rogue 4 +19/14/9/4 +13 +10 +5
  • - Balance 8
  • 1 Bluff 23
  • 2 Disable Device 3
  • - Hide 6
  • - Intimidate 8
  • - K(arcana) 1
  • - K(dungeoneering) 1
  • - K(geography) 1
  • 3 K(local) 23
  • - K(nature) 1
  • - K(psionics) 1
  • - K(religion) 1
  • 1 K(the planes) 23
  • - Move Silently 6
  • 1 Open Lock 2
  • - Pe(dance) 5
  • - Pr(sailor) 4
  • 2 Spot 23
  • - ST: Clarity of Vision
  • - ST: Collector of Stories
  • - ST: Group Fake-Out
  • - ST: Shrouded Dance
BF: Grenadier Improved Uncanny Dodge


Spoiler: Ancestral Weapon
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Level New Abilities Total Price
12
  • Continuous Effect Rebuild Item (Tome of Magic p.249)
  • +1 weapon
  • Morphing (MIC p.39)
35,000 gp
13 Distance (DMG p.224) 51,000 gp
14 Revealing (MIC p.42) 65,000 gp
15 Precise (MIC p.39) 83,000 gp
16 Bloodseeking (CW p.134) 105,000 gp
17 Seeking (DMG p.225) 131,000 gp
18 +15 competence to Bluff 153,500 gp
19 Implacable (MIC p.37) 255,500 gp
20 -- --


Spoiler: Levels 1-5
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At these levels, Earl is, well, Earl is confused. (But he has a 10 Wisdom, so that actually makes sense.) He's very much a rogue who thinks he's a fighter who thinks he's sneaky.

Power Attack and Combat Reflexes makes him think he's a front-liner, but really, his hit points are too low for that.

Point Blank Shot and Far Shot makes everyone wonder what, exactly, he's aiming at.

Collector of Stories and several knowledge skills (albiet with low ranks) makes him something of the party know-it-some.

A rank each in Disable Device and Open Lock gives him the ability to do either of those things, but you're going to have to give him plenty of time to make it happen.

Ulitmately, Earl is a guy that can do several things, but none of them perfectly well. He can use a short sword. Or a bow. Or a dart. He can pick a lock and spring a trap and ramble on and on about the obvious differences between gnomes and dwarves.

In short (haha! Short. Halfling. Get it?) he's got options.


Spoiler: Levels 6-10
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Thunderous Throw opens up doors. It is now possible to flank at range! And that sets off sneak attack, which will eventually set off Staggering Strike (which also requires a melee attack, so, thank you Thunderous Throw!)
I suggest using a trident, to keep in theme with the Water Halfling/Scourge of the Seas motif. But every now and then, Earl will whip out some Alchemist Fire or an Acid Flask. It's probably not cost effective enough to use a splash weapon consistantly, but when it does get used, look out! Thunderous Throw allows for the use of Power Attack with a splash weapon and I see no reason that PA damage shouldn't apply to the splash damage, too.

But, for those times when flanking just doesn't work, along comes Corsair's Feint at the same level that Group-Fake Out shows up. Free action feint, swift action Thunderous Throw, and a full attack has sneak attacks happening all over the battlefield. Which is fine, until...


Spoiler: Levels 11-15
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...Surprising Reposte comes along. Then Earl has the option to just pound away at one enemy with Power Attack/touch attack/dex denying/sneak attack splash weapons that trigger staggering strike and splash damage that doesn't hit allies.

But wait, doesn't that get kinda pricey?
Well, yes. Yes, it does. Until level 12. Then the Ancestral Relic comes into play. A +1 morphing splash weapon. With a continuous form of Rebuild Item. And it enters Earl's life at the same time that he gets Lightning Ricochet. Just one weapon is all he'll ever need again.

Getting bored with an Acid flask? Morph it into Alchemist's Fire. Or Alchemist's Spark. Or Alchemist's Frost. Or Holy Water. Or, or, or.... My suggestion: Liquid Salt (Sandstorm p.102)

Free feint (against multiple foes), swift Thunderous Throw, full-round Blood Wind Ricochet to attack to distances and from angles that couldn't otherwise be done (or Lightning Ricochet to pound away at one target with Surprising Reposte) and touch attack dex-denied enemies with Power Attack to sneak attack two foes via Shaped Splash which sets off Craven and Staggering Strike. Don't forget the bonuses from small size, halfling racial boost to attack with thrown weapons, Point Blank Shot, Knowledge Devotion, Punishing Stance. And splash damage, flying every-which-way except at allies.

And just when you thought we couldn't have any more fun doing all this math each round...


Spoiler: Levels 16-20
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...we add Power Throw to the mix.
Power Attack and Power Throw?!? It can be done, if you know how to throw a weapon just right. And Earl does.
And, as if a 4th attack from BAB wasn't enough, Earl gets Neraph Throw at the same time he picks up Blade Storm.

One flask of Liquid Salt flying everywhere across the battlefield slamming touch attacks against foes who just can't believe their eyes, unable to dive out of the way as the shattered remnents of the previous attack coalesce midflight, reforming just in time to shatter again against another foe over and over and over....


Spoiler: Resources
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  • Forgotten Realms Campaign Setting - Strongheart Halfling (p.18)
  • SRD - Water Halfling; Martial Rogue; Stealthy Fighter; Thug Fighter
  • Complete Scoundrel - Skill Tricks (p.83)
  • Expedition to Castle Ravenloft - Lightbringer Rogue (p.208)
  • Complete Champion - Knowledge Devotion feat (p.60)
  • Tome of Battle - Warblade (p.20)
  • Races of Eberron - Shaped Splash feat (p.111)
  • Stormwrack - Scarlet Corsair (p.65)
  • Complete Adventurer - Staggering Strike feat (p.112); Brutal Throw feat (p.106); Power Throw feat (p.111)
  • Drow of the Underdark - Surprising Reposte feat (p.52)
  • Book of Exalted Deeds - Ancestral Relic (p.39)
  • Champions of Ruin - Craven feat (p.17)
  • Planar Handbook - Neraph Throw feat (p.40)
  • Player's Handbook 2 - Grenadier feat (p.79)