The Monk Paragon
Alignment: Any non-chaotic
Hit Die: d8
Class Skills (4 + Int)
Level BAB Flurry of Blows Saves Special Unarmed Damage AC Bonus Speed Bonus 1 +1 -1/-1 +2/+2/+2 Unarmed Strike, Flurry of Blows, Bonus Feat 1d8 +2 +10 2 +2 +0/+0 +3/+3/+3 Lotus Strike, Ki Strike (Magic) +1, Evasion, Bonus Feat 1d8 +3 +10 3 +3 +1/+1 +3/+3/+3 Still Mind, Purity of Body, Freedom of Movement 1d8 +3 +20 4 +4 +2/+2 +4/+4/+4 Uncanny Dodge, Feather Body, Spring Attack 1d10 +4 +20 5 +5 +4/+4 +4/+4/+4 Diamond Body, Mantis Jump +10 1d10 +4 +20 6 +6 +5/+5/+0 +5/+5/+5 Cat Stride, Enlightened Body (Food), Bonus Feat 1d10 +5 +30 7 +7 +6/+6/+1 +5/+5/+5 Ki Strike (Magic) +2, Ki Strike (Aligned), Wholeness of Body 1d10 +5 +30 8 +8 +7/+7/+7/+2 +6/+6/+6 Improved Evasion, Improved Uncanny Dodge 2d6 +6 +30 9 +9 +8/+8/+8/+3 +6/+6/+6 Greater Flurry, Tiger Pounce, Enlightened Senses 2d6 +6 +40 10 +10 +10/+10/+10/+5 +7/+7/+7 Abundant Step, Mantis Jump +20 2d6 +7 +40 11 +11 +11/+11/+11/+6/+1 +7/+7/+7 Ki Strike (Keen), Enlightened Body (Sleep) 2d6 +7 +40 12 +12 +12/+12/+12/+7/+2 +8/+8/+8 Ki Strike (Magic) +3, Diamond Soul 2d8 +8 +50 13 +13 +13/+13/+13/+8/+3 +8/+8/+8 Timeless Body, Air Step 2d8 +8 +50 14 +14 +14/+14/+14/+9/+4 +9/+9/+9 Quivering Palm, Diamond Heart 2d8 +9 +50 15 +15 +15/+15/+15/+10/+5 +9/+9/+9 Ki Strike (Adamantine), Mantis Jump +30 2d8 +9 +60 16 +16 +16/+16/+16/+11/+6/+1 +10/+10/+10 Talented Defense, Enlightened Body (Breath) 2d10 +10 +60 17 +17 +17/+17/+17/+12/+7/+2 +10/+10/+10 Ki Strike (Magic) +4, Eyes of the Divine 2d10 +10 +60 18 +18 +18/+18/+18/+13/+8/+3 +11/+11/+11 Empty Body, Diamond Mind 2d10 +11 +70 19 +19 +19/+19/+19/+14/+9/+4 +11/+11/+11 Ki Strike (Vorpal), Greater Enlightened Senses 2d10 +11 +70 20 +20 +20/+20/+20/+15/+10/+5 +12/+12/+12 Perfect Self, Mantis Jump +40 2d12 +12 +70
Autohypnosis, Balance, Climb, Concentration, Craft, Diplomacy, Escape Artist, Hide, Jump, Knowledge (Arcana), Knowledge (Nature), Knowledge (Religion), Listen, Move Silently, Profession, Sense Motive, Spot, Swim, Tumble
Flurry of Blows: When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column. This penalty applies for 1 round, so it also affects attacks of opportunity the monk might make before her next action. When a monk reaches 5th level, the penalty lessens to -1, and at 10th level it disappears. A monk may use flurry of blows any time she attacks on her turn.
When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham). She may attack with unarmed strikes and special monk weapons interchangeably as desired. When using weapons as part of a flurry of blows, a monk applies her Strength bonus (not Str bonus ◊ 1Ĺ or ◊Ĺ) to her damage rolls for all successful attacks, whether she wields a weapon in one or both hands. The monk canít use any weapon other than a special monk weapon as part of a flurry of blows.
In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the flurry of blows ability. Even though the quarterstaff requires two hands to use, a monk may still intersperse unarmed strikes with quarterstaff strikes, assuming that she has enough attacks in her flurry of blows routine to do so.
When a monk reaches 8th level, her flurry of blows ability improves. In addition to the standard single extra attack she gets from flurry of blows, she gets a second extra attack at her full base attack bonus.
Lotus Strike (Ex): At second level, a monk can substitute Wisdom modifier on attack and damage rolls with Unarmed Strikes and special monk weapons.
Ki Strike (Magic) (Su): At 2nd level, a monkís unarmed attacks are empowered with ki. Her unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. She also gains a +1 enhancement bonus on her unarmed strikes that improves by an additional +1 every five levels after.
Still Mind (Ex): Through meditation and training, a monk can more easily resist the foul magics that attempt to pervert her mind. At level three, she gains a +2 enlightened bonus on saves versus mind-affecting effects.
Purity of Body (Ex): A third level monk is immune to all diseases.
Freedom of Movement (Ex): At third level, a monk always acts as if under the effects of Freedom of Movement.
Feather Body (Sp): Through enlightenment, anything is possible, even lightening. At fourth level, a monk can use Feather Fall, as the spell, at will as a free action.
Diamond Body (Ex): A fifth level mink is immune to all poisons.
Mantis Jump (Ex): At level five, a monk learns the Mantis Technique. She gains a +10 enlightened bonus on all Jump checks. This bonus improves by ten every five levels.
Cat Stride (Ex): By level six, a monk has learned the Cat Technique and can step softly and carefully. She gains a +20 enlightened bonus to all Balance and Move Silently checks.
Enlightened Body (Ex): A sixth level monk has reached a stage of enlightenment where she realizes that food is an unnecessary burden on the soul. She no longer needs to eat to survive. At level eleven, she realizes that sleep is also just an illusion which she can transcend. By level sixteen, she has all but left the trapping of mortal needs behind and no longer even breathes.
Ki Strike (Aligned) (Su): A monk of seventh level who possesses a Lawful, Good, or Evil alignment can treat her Unarmed Strikes as weapons of that type for overcoming damage reduction.
Wholeness of Body (Su): At seventh level or higher, a monk can heal her own wounds. She can heal a number of hit points of damage equal to her current monk level times her Wisdom modifier each day, and she can spread this healing out among several uses. Using this ability is a swift action.
Tiger Pounce (Ex): By level nine, a monk has learned the Tiger Technique and can Pounce on a charge.
Enlightened Senses (Ex): At ninth level, a monk can perceive things that are beyond her normal senses. She gains Blindsense out to a distance of 5 feet times her Wisdom modifier. At level nineteen, this ability improves and becomes Blindsight.
Abundant Step (Sp): At tenth level, a monk has learned how to magically slip between spaces. She can use Dimension Door, as the spell, once every 1d4 rounds, only affecting herself. This is a move action, and her caster level is equal to one half her monk level. She can use Tiger Pounce after this ability as a teleporting charge attack.
Ki Strike (Keen) (Ex): At level eleven, a monk gains Improved Critical (Unarmed Strike) as a bonus feat. She can also have her Unarmed Strikes deal slashing or piercing damage if desired and can switch between bludgeoning, slashing, and piercing with each attack.
Diamond Soul (Su): Upon reaching twelfth level, a monk has learned how to deflect or resist many forms of magic. She gains Spell Resistance equal to 10 + her monk level + her Wisdom modifier.
Air Step (Su): By level thirteen, a monk has become so enlightened that she can walk on the air, itself. She gains a fly speed equal to her land speed (including her Speed Bonus) with perfect maneuverability.
Quivering Palm (Su): Starting at fourteenth level, a monk can set up vibrations within the body of another creature that can be fatal. She can use this quivering palm attack a number of times per week equal to her Wisdom modifier, and she must announce her intent before making her attack roll. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be affected. Otherwise, if the monk strikes successfully and the target takes damage from the blow, then the target must make a Fortitude save or instantly die. The DC for the save is 10 + 1/2 monk level + Wisdom modifier.
Diamond Heart (Su): A fourteenth level monk is immune to all death, energy drain, and negative energy effects.
Talented Defense (Ex): At level sixteen, a monk gains a miss chance equal to her monk level plus her dexterity modifier. Whenever she is denied her dexterity bonus to armor class, she loses this miss chance.
Eyes of the Divine (Su): A seventeenth level monk has spent so much time meditating on the truths of the universe that she can now detect falsehoods on sight alone. She gains permanently active True Seeing.
Empty Body (Sp): At level eighteen, a Monk has become so enlightened that she can temporarily leave the physical world entirely. She can use Ethereal Jaunt a number of times per day equal to her Wisdom modifier as a swift action.
Diamond Mind (Ex): An eighteenth level monk is immune to all mind-affecting effects.
Ki Strike (Vorpal) (Su): At ninteenth level, a monk's Unarmed Strikes possess the Vorpal weapon enchantment, but only when dealing slashing or piercing damage.
Perfect Self: By level twenty, a monk has finally reached perfect enlightenment. Her type changes to Outsider. She keep all subtypes and gain the Native subtype. She gain DR10/chaotic, and her ability scores increase, giving her +4 Wisdom, +2 Dexterity, and +2 Constitution.