Odine, a Lightfoot Halfing Wizard, sets up a makeshift workspace in the Gander's small library. Though she is a scholar, used to long nights spent in stiff chairs reading, Odine's Halfling ways and her hospitality background from her family's house leads her to fret over the state of the library, which is too showy and grandiose by half. The cushions seem made for decoration, not comfort, but Odine manages to gather a few squishier ones to prop up her short, thick frame at the desk she's chosen.

With a deep and purposeful breath, Odine clears her mind and sets to reviewing the texts she brought with her for the voyage to Merylsward. There are drawings of draconic symbols, histories of Merylsward's past, stories about House Vadalis, and several worn, battered notebooks full of Odine's own tight, messy scrawl, documenting her own obsession with the Draconic Prophecy. Her hands tangle in the thick dark hair that reaches to her stout waist, and her thoughts drift to the new symbols. What adventure, what discovery, what knowledge awaits her in Merylsward? Before long, though, a rumbling stomach leads Odine to find the dining hall, and a new thought occurs: what knowledge is on board the Gander with her, already? Other scholars? Perhaps even those with Marks of their own to share?