Quote Originally Posted by Toastkart View Post
There's probably a lot of that going on, but for me it's what they were planning to do with impact and puncture that made me wary of the changes. Extra crowd control and extra damage reduction are never going to be as useful as extra killing power. And that's always going to be the case even if they nerf slash procs into the ground.
This is why my suggestion was for Impact to shatter armor and Puncture to punch through. That way they would all increase our killing power but would be more or less useful depending on the situation, which is what your goal should be if you want the players to use different damage types.

Don't get me wrong; I'm going to laugh maniacally when I launch some poor bastard on the Plains into orbit with my Vulkar. But ragdolling your target isn't really useful, especially if you have squadmates that are trying to draw a bead with projectile flight and/or charge weapons.