bc56's Nexus Chars
Alignment: Lawful Good
Class: Paladin (level 12 in 5E D&D, oath of devotion)
Power Rating: C+
Description: Kothar is a tall lizardman, with green scales and an orange crest. He wears a pair of black leather goggles with glowing green lenses, a silver shield with a platinum lightning bolt design on it, a belt made from giant skin, and a pair of brown shorts. He wields an arbalest and an iron battleaxe inlaid with golden flame designs.
Personality: Kothar is a true paladin, loyal to his goddess, Tlacua, the mother goddess of the lizardfolk. His paladin's beliefs are colored by his upbringing as a tribal huntsman; he eats the corpses of fallen foes and is not unwilling to use ambush tactics. He is gruff and somewhat ill-tempered. Kothar will not compromise his values or knowingly work with evildoers.
Equipment: Kothar's equipment is magical. The goggles allow him to see in pitch darkness. The axe can burst into magical flame. The shield grants incredibly effective protection against magical effects. The belt gives Kothar the strength of a giant. Kothar also has nonmagical gear, such as a number of javelins, an arbalest (heavy crossbow), climbing gear, and travel rations.
Abilities: Kothar is a paladin, devoted to the goddess Tlacua. He has divine healing power and the ability to strike evil with holy power. He is highly resistant to magic, even without his shield, and is immune to mind-altering magical effects. He is able to summon an intelligent elk which serves as his mount. Kothar is an expert at fighting with a shield, able to block effects most would find impossible to avoid and to use the shield as an offensive weapon.
Backstory: Kothar was a member of an adventuring party in a world called Tellus. His group battled a beholder and his minions, and came out victorious. Kothar found his way to the Nexus accidentally after retiring.
Race: Space Demon
Age: Pretty darn ancient, but looks younger.
Alignment: Unionized (probably True Neutral)
Power Rating: C
Description: Tethrik is an ogre-sized, four-armed demon with dark green, leathery skin. His upper arms end in wicked, serrated blades, and the lower forearms are covered in small, razor-sharp spines, 28 on each arm. His head is humanoid in appearance, but bald, with an armored bone plate covering the forehead and the top and back of the head. His ears are pointed, like an elf's. Tethrik has a thick, heavy tail that helps him balance. Tethrik normally wears a white t-shirt tailored to his frame. It has a logo on the front and the name "Knaves of Labor." On the back, it has the slogan, "We put the DEMON in DEMONstration!"
Personality: Tethrik is an unusual demon. Unlike most of his ilk, he is appreciative of legal codes and supportive of others. He tried to organize a labor movement among the hells. Tethrik is, like many demons, always happiest when he is killing something. He is not a murderous monster however, he prefers to only attack if it won't isolate him from those around him.
Equipment: Tethrik has very little. He has the clothes on his back and a pouch of rubies he stole from his former boss. He carries the remains of a cold iron bracelet that had been locked on his arm as part of his punishment.
Abilities: Tethrik is much faster than one would expect from a creature of his size, faster than a normal humanoid, and also, of course, strong as an offer.. As a demon, he has an innate resistance to nonmagical weapons not made of cold iron. He is also immune to fire and many forms of nonmagical poison. Cold iron burns Tethrik to the touch, and is quite agonizing for him. He can sense supernatural entities nearby him, and can tell whether they are demons. He has minor demonic magic, such as conjuring hellfire and detecting magic.
Backstory: Tethrik is an unusual demon. He tried to start a labor union in Hell, hoping to lobby for better working conditions. His movement, the Knaves of Labor, met with limited success, and ended when Tethrik was banished from Hell, locked within a stone sphere, with a cold iron bracelet clamped onto his wrist. The sphere, and its one prisoner, were launched into space to drift through the cosmos forevermore. Eventually, the prison became caught by the gravitational pull of the Nexus, and it crashed on the surface, freeing Tethrik at last.
Spoiler: Jason"Jason Fisher
Aliases: Phalanx, Recoil
Alignment: Lawful Good
Power Rating: C+
Description: Jason is a young man of middling height with light brown hair cut very short. He wears a super suit which is a bright blue with a red visor, and is styled like ancient Greek armor.
Personality: Jason is the sort of person who's always willing to lend a helping hand. He's generous, light-hearted, etc. However, he's also especially cautious and generally very worried about accidentally hurting someone. Both of these traits manifest in the extremes in his heroic identity.
Equipment: Jason wears a powersuit with a few abilities. Its right arm is a laser cannon which can be set to "kill," "stun," "cut," or "force." The force beam has a large pushing force, although it is as powerful as the killing beam, its energy is used to push the target away rather than burn through it. Fired at a wall or floor, the recoil from this blast is capable of propelling Jason at high speeds through the air. The suit also has three auxiliary features, none of which can be used simultaneously. Either an energy shield is projected from the left arm, servos engage to bolster the wearer's strength above human levels, or the suit injects painkillers and stimulants into the wearer to boost natural healing and allow the wearer to keep fighting while injured. Yes, I'm aware that's not how medicine works. This is fiction. Lastly, the suit is equipped with rocket boots which allow Jason to run and jump faster and farther than normal .
Abilities: No superhuman powers.
Backstory: I dunno
Spoiler: SekhmetSekhmet Winnifred Ingenia Octothorpe
Aliases: Winnie, Ingenia
Race: Devil, (former) Tiefling
Alignment: Neutral Good
Power Rating: D+
Description: Sekhmet was a young Tiefling woman with a modest figure. Her skin is dark red, her horns are like a gazelle's, and she has a barbed, devilish tail. Her long black hair is usually tied back into a ponytail. She usually wears modest clothes.
Now, she's changed. Her most basic appearance remains the same, but she has grown a pair of batlike wings and two extra pairs of horns. Her eyes are now pitch black. She has patches of chitinous armor on her body: on her back, her midriff, and her hands and forearms. Her tail has become a poisonous stinger, and her hands and feet are clawed.
Personality: Sekhmet is shy and comes off as cowardly. She is afraid of people due to prejudice against her kind in her homeworld, and will usually flee if confronted. Beyond that, she is caring and gentle, with a hunger for knowledge. She is studious and hardworking. She has very low self-esteem.
Equipment: Very little. Sekhmet was not prepared when she got blasted into the Nexus. She had.nothing but the clothes she was wearing. Now she has collected a lot more clothes, carved herself a magic wand, and keeps whatever useful things she has in her purse.
Abilities: Sekhmet has weak natural fiendish magic, but she also is a mage of some level, although not especially strong. Her magic is not very useful in combat. She is best at disguise spells. The changes in her nature have greatly enhanced her power, although to what extent is not clear yet; they have also made it far easier for her to manipulate and create fire.
Backstory: Sekhmet was found as a young child by a gnomish couple. They adopted her and raised her as their own (although she calls them Auntie and Uncle). As Sekhmet grew, they secretly taught her some of their skills, since it was illegal for the spawn of evil (Tieflings, in this case) to get guild training. Sekhmet grew in knowledge and skill. She rarely left her home, mainly because it would be dangerous for a Tiefling to be out on the streets. When she was 15, she did sneak out, under a disguise spell, but it broke when she lost concentration in a crowd. A mob formed, intending to lynch her, or worse, and she fled and barely managed to escape. The experience haunts her to this day and colors most of her interactions with people. She will almost never go out in public alone unless disguised and avoids any chance of losing control of her spells. When disguised, she goes by one of her middle names to further conceal her true nature.
While in the Nexus, Sekhmet made some friends, started living at GLoG and began to work at Pontius' Custom Constructs as an apprentice. She began to slowly overcome her fear of other people and her devilish heritage, but after an incident with an alien hive beneath Inside (which you can read here, starting on post 789), her heritage was dragged to the forefront of her being, and she was transformed into a more fiendish form, which has left her once again afraid to show her face in public.
Aliases: The Scout
Power Rating: C-
Description: A four-armed, bipedal, antlike robot. Its upper pair of arms are larger and more durable, while the smaller pair are more dextrous.
Personality: It doesn't have much of one. It seeks its purpose, and will generally obey any requests given to it. It speaks in rhyme.
Equipment: A staff which converts into a sword and a personal extradimensional storage space.
Abilities: The Scout can convert into a spaceworthy flying form, shaped like a bullet, or back into it's true shape. It is nimble and fights aggressively, when forced to. It is cursed (or blessed?) to only speak in rhyme.
Backstory: Mysterious and unknown...
Alias: Gem, The Real Gemma Altural
Age: 23, looks younger
Power Rating: B
Description: Gem is a short woman, with pink hair in a chin-length bob cut (it's dyed). She tends to dress in black, usually black robes or similar long garments.
Personality: Gem seems normal enough at first. However, she becomes angered when encountering people who are "stealing her style." It would not take long to realize that she's not entirely sane. She obsesses over being unique, to the point where she summons alternate versions of herself in order to murder them. She is somewhat paranoid, hates being called "cute" or derided as weak, and goes utterly axe-crazy when encountering an alternate version of herself. At the same time, she enjoys getting compliments on her looks and spends a long time each day on her appearance.
Equipment: Gem carries several magical implements used for various summoning rituals with her. Some of them have other magical properties as well. For example, she has a dagger that inflicts injuries which don't heal naturally. She travels with a donkey which carries her more mundane possessions and rides a horse.
Abilities: Gem is a skilled summoner and can summon several varieties of powerful spirit to her aid. However, these all require complex and time-consuming rituals to call upon, so she usually has one or two summoned ahead of time instead. She is also capable of performing an incredibly complex ritual over the course of several days which summons a version of a person from another dimension, although it has no control over which version is called.
Backstory: To come.
Currently a posse of 6 alternate versions of Gemma are hunting her down to put an end to her evil. They are:
Gemma Altural the Burglar, a catgirl
Gemma Altural the Librarian, an archivist and wizard
Gemma Altural the Tracker, an explorer and druid
Gemma Altural the Scientist, a chemist
Gemma Altural the Warrior, a swordswoman and soldier
Gemma Altural the Oracle, a prophetess