Ignore my mention of "end of next turn" earlier. I'm on vacation and only briefly read it. End of current turn as written is the intended behavior.
It's quite a strong 3rd level feature.

Quote Originally Posted by iridisink View Post
Thank you again for all this work. One of the very cool things about your rules is the ability to mix-and-match abilities without too much fear of throwing off the balance. For example, one of my players is a warlock whose patron is a hybrid fey-shadow to suit the in-game story (shadow spells, shadow abilities at levels 6, 14, fey for all the rest). I know your rules aren't explicitly designed for this kind of hacking, but that flexibility is great for aligning the mechanical side with the story.
Great to hear you enjoy the rules! Thanks for the feedback!