Originally Posted by
iridisink
Thank you again for all this work. One of the very cool things about your rules is the ability to mix-and-match abilities without too much fear of throwing off the balance. For example, one of my players is a warlock whose patron is a hybrid fey-shadow to suit the in-game story (shadow spells, shadow abilities at levels 6, 14, fey for all the rest). I know your rules aren't explicitly designed for this kind of hacking, but that flexibility is great for aligning the mechanical side with the story.