Starting off with a build that truly rocks!

Quote Originally Posted by YSNP/TWGS
"You Shall Not Pass/This Way, Good Sir!


Lawful Evil Greater Stone Golem/Warblade 3/Sword Sage 1


Spoiler: Statistics
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Assuming Elite Array 15/14/13 to physical Attributes.
Rolled the other three as demanded by Awaken Construct, and put the +1 from Level 0 into Dex, nullifiyng its Malus.



YSNP/TWGS
Level Base Attack Bonus Fort Save Ref Save Will Save Special
16th/Greater Stone Golem
+44/+44 (2*Slam)
+14
+12
+15
Standard Greater Stone Golem Elite Array + Awakened Construct (See Stats) Listen 19 Spot 19, Sense Motive 10
Warblade 1
+45/+40/+35
+16
+12
+15
Battle Clarity (Ref. Saves), Weapon Aptitude, Maneuvers 3/3, 1 Stance, Concentration +4
Warblade 2
+46/+41/+36
+17
+12
+15
Uncanny Dodge, +1 Man. Known, Concentration +4
Warblade 3
+47/+42/+37
+17
+13
+16
Battle Ardour (Crit Confirmation), +1 Man. Known, Concentration +4
Swordsage 1
+47/+42/+37
+17
+115
+18
Quick to Act +1, Discipline Focus, (Weapon Focus), 6 Man. Known, 4 readied, 1 Stance, Concentration +3, Listen +2, Sense Motive +1



Stats: Bonus

Stength: 39 +14
Dexterity: 10 -
Constitution: -
Intelligence 11 -
Wisdom: 12 +1
Charisma: 11 -


AC: 30 (-2 size, +21 natural, +1 Swordsage), touch 8,*flat-footed*27

HP: 271+3d12+1d8= 299hp

Initiative: +4


Attacks: +47/+42/+37

Not bad for a pile of Rocks...^^



Spoiler: CR20
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At this, sadly, only Level this build works you have a huge, incredibly tough, Magic Immune Creature with a nice smattering of maneuvers (Among others giving ranged options and allowing for adding its Hit Dice to Saves) and (thanks to being Awakened) 16 feats to play with. Even with the 4 HD however, the skill pts are a weak point. At leas tthose he needs for his job are well developed.
And if everything else should fail, he can Iron Heart Surge himself out of it. ^^


Now without further ado, the numbers:


Stats: Bonus

Strength: 39 +14
Dexterity: 10 -
Constitution: -
Intelligence 11 -
Wisdom: 12 +1
Charisma: 11 -


AC: 30 (-2 size, +21 natural, +1 Swordsage), touch 8,*flat-footed*27 (Can be boosted by custom made Armor, given he should have fitting wbl, but not counting on it)

HP: 271+3d12+1d8= 299hp

Initiative: +4


Attacks: +47/+42/+37
Usually utilizees a huge Greataxe (giving him a base damage of 4d6+22 for his attacks.
However due to his immense Attack Bonuses, normally he Power attacks for around 15 pts, making his most normal attack: +32/+27/+22 with 4d8+52 damage per hit.
And all of that without utilizing his Bull Rush/Overrun Greatness or charging cheese.

Skillpts (assuming awaken Construct gives Skillpts retroactively): 90+ 18 (Classes, see class skills!)

Skills at Level 20: Concentration: 11 Listen 20 Spot 19, Sense Motive 11


Feats: 16 (14 from 40 HD, from the 2 left over HD and 4 Class Levels)

Power Attack, Cleave, Great Cleave, Blind Fight, Improved Initiative,
Adaptive Style, Sudden Recovery, Martial Study (3 times), Martial Stance (2 times), Ironheart Aura, Stormguard Warrior, Improved Overrun, Improved Bull Rush.







Maneuvers known: (* means gained via Martial Study/Stance)
total number: 4+6+3 man, 2+2 Stances

Diamond Mind: Avalanche of Blades, Diamond Defense*, Diamond Nightmare Blade, Moment of Alacrity, Time stands still, Rapid Counter. (6)

Iron heart: Steel Wind*, Iron heart Surge, Wall of Blades. (3)


Desert Wind: Inferno Blade*, Fan the Flame (2)

Shadow Hand: Shadow Blink* (1)


Stances known: Hearing the Air, Dance of the Spider*, Assassins Stance, Punishing Stance*. (4)


Spoiler: Background
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Well, he is a huge Stone GOlem. His background henc eis a bit...rocky. ^^

Jokes aside, "he" was created by a very very annoyed Wizard whose name shall be redacted, to prevent Idiots from pestering him.

As such, his front was inscribed with "YOu SHall Not Pass in all the 17 languages the WIzards Spoke, including such Gems as Draconic or Celestial, but also Udnercommon and Drow.

On his equally wide Back he carries a "THis Way, Good Sir!" Command, in the same languages. Just in case the WIzard ever WANTS visitors, he thought to simply turn his GOlem around.
One Golem, 2 Uses! Its pure Genius!

Sadly (or luckily?) the Wizards awakening of the Golem proved futile in the end. Hile this made his stoic Glem a grumpy anr MUCH more competent Guard, he only got to do his Job with renewed skill for a week, until the WIzard managed to annoy one too many Lords of Hell....

And so "YSNP/TWGS", or That huge Ass Rock Guy as he is more often called, decided that guarding somebody no longer there was too boring, and went to look for other things to guard.

he quickly went to, and through, less remarkable locations, some lacked Worth, some were rather...destroyed after he went there, but he kept on trying.

Finally achieving his goal by killing an ancient Red Dragon and guarding his hord instead, just before some nosy adventurers managed to arrive....

Or maybe he guards the exit of the Mega Dungeon the group just went through? After all, why should he leave such a place.

Whatever he guards, he is hard to beat if the thing guarded has only limited access (which should be the case, given this rounds theme^^).


Addendum: Sorry. I got swamped in the alst few days and had to dumb down the overall concept a wee bit, including the Backstory.
Lets hope the humor is enough. ^^




Spoiler: Sources
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SRD, ToB




Sorry, jsut realized there was a part of the table missing. And in the wrong Tab.

Here is the correct one. :)