This one wouldn't have been out of place in the multi-headed round.

Quote Originally Posted by Sally
Sally
Four-headed Lernaean , Monster of Legend, Tauric Medusa/Drakkensteed, Scout 5, Warlock 2
Spoiler: Sexy Image
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Spoiler: Ability Scores
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Ability Elite
Array
Racial Level
Increase
CR 13 CR 20
Str 12 +22 - 34 34
Dex 13 +10 @8 24 24
Con 14 +24 @20 38 39
Int 8 +4 - 12 12
Wis 10 +4 - 14 14
Cha 15 +8 @4, 12, 16 24 26


Spoiler: Exposition
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Sally was your typical hateful Medusa who just so happened to believe she wasn't TOO repulsive, and thought it was quite rude when people turned to stone when they looked at her. She became lonely and wanted a friend. She took to gouging out people's eyes so they couldn't see her, but could still talk.
They'd be her friend then, right?

yadda, yadda, yadda, Sally upset the status quo. Cue vengeful, powerful Big Bad who needs a new MacGuffin Guardian. He performs a little alchemy and fuses Sally the Medusa with a temper-mental local Drakkensteed, (Is she her own best friend now?), and just for kicks, used an unrelated MacGuffin to imbue her with Legendary Monstrous powers and grew a couple extra heads so she could keep herself company.

And Thus The Legendary Four-Headed Drakken-Medusa was BORN!!!
She can fly!
She can fight!
She can poison you and turn you to stone all in one turn or less!!!

Disclaimer:She was planned for awhile, but I never had enough free time to properly write her out and upload it. All the major points are here and I'm slipping in this entry at the last minute. I'm sure there are mistakes.
Enjoy. Feel free to make jokes and be underwhelmingly impressed


Spoiler: Build Table
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CR HD Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
8 10 Tauric-Medusa
/Drakkensteed
+10 +7 +7 +7 Bluff-13
Diplomacy-5
Intimidate-5
Listen-5
Move Silently-6
Spot-5
Pervasive Gaze
Irresistible Gaze
Piercing Gaze
Flyby Attack
Petrifying Gaze
Poison
Trample
Darkvision 60ft.
11 16 Multiheaded
Template
+16 +10 +10 +10 Bluff-19
Intimidate-11
Listen-7
Move Silently-8
Spot-7
Improved Initiative
Combat Reflexes
Great Flyby Attack
Power Attack
Lernaean
Three more Heads
Superior Two-Weapon Fighting
Darkvision 90ft.
13 16 Monster
of Legend
+16 +13 +13 +13 - Multiattack Frightful Presence
Enhanced Attributes (+4 DC)
Reflective Hide
Saves +3
14 17 Scout 1 +16 +13 +15 +13 Balance-2
Craft(Sculpturing)-1
Jump-2
Sense Motive-2
Tumble-2
- Skirmish (+1d6)
Trapfinding
15 18 Scout 2 +17 +13 +16 +13 Jump-5
Sense Motive-5
Tumble-5
Extend Reach (Snakes) Battle Fortitude +1
Uncanny Dodge
16 19 Scout 3 +18 +14 +16 +14 Balance-5
Climb-1
Craft(Sculpturing)-3
Listen-8
Move Silently-9
Spot-8
- Dungeon Specialist
Skirmish (+1d6, +1AC)
Trackless Step
17 20 Scout 4 +19 +14 +17 +14 Climb-3
Craft(Sculpturing)-5
Listen-10
Move Silently-10
Spot-10
Quick Reconnoiter Bonus Feat
18 21 Scout 5 +19 +14 +17 +14 Climb-6
Craft(Sculpturing)-8
Listen-11
Move Silently-11
Spot-11
Improved Skirmish Evasion
Skirmish (+2d6, +1AC)
19 22 Warlock 1 +19 +14 +17 +16 Bluff-22 - Eldritch Blast +1d6
Invocation (Least)
(Beguiling Influence
20 23 Warlock 2 +20 +14 +17 +17 Bluff-25 - Detect Magic
(See the Unseen)

Spoiler: Special Attacks CR 13
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Petrifying Gaze: 60 ft., DC:31 (Fort.)
Poison: (Snakes) DC:36 (Fort.)
Frightful Presence: DC:29 (Will)


Spoiler: CR 13 (Sweet Spot)
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Spoiler: Quick stats
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LE Large Monstrous Humanoid (dragonblood)
Init +11; Senses low-light vision, Darkvision 90 ft.; Listen +15, Spot +15,
AC 28, touch 16, flat-footed 21 (1 size, +7 Dex, +12 natural)
hp 300 avg. (16 HD: 16d8+224)
Fort +27, Ref +20, Will +15
Speed 50 ft., fly 60 ft. (poor)
Melee bite +8 (1d8+6)
Base Atk +16; Grp +32
Atk Options Petrifying Gaze, Poison, Frightful Presence, Trample
Abilities Str 34, Dex 24, Con 38, Int 12, Wis 14, Cha 24
Skills Bluff +26, Diplomacy +14, Intimidate +20, Listen +15, Move Silently +15, Spot +15
Petrifying Gaze (Su) Turn to stone permanently, 60 feet, Fortitude DC 31 negates. The save DC is Charisma-based.

Poison (Ex) Injury, Fortitude DC 36, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.

Frightful Presence (Ex) Loud sound inspires terror in all creatures within 20 feet with fewer hit dice or levels than Sally. (Will DC 29) or shaken.

Trample (Ex) As a full-round action, a drakkensteed can
move up 100 feet and literally run over Medium or
smaller creatures, dealing 1d6+18 points of bludgeoning
damage (Reflex DC 30 half) to each target.

Reflective Hide (Su) Sally has a silvery sheen to her skin and is permanently effected by a spell turning effect.

Note: Racial bonuses were not applied for skills.


As part of her curse, Sally was forced into servitude as a protector to the entrance of the location of the MacGuffin. She doesn't get to travel, she can't make friends, and any people that do come across her are terrified, trying to kill her, and/or turned into stone permanently.
The area around the location of the MacGuffin is littered with statues of creatures and folk that came just a little too near. Obviously Sally grew bored. To pass the time, she began taking up crafting on her statues, remaking faces and clothing to suit whatever fancy her warped mind took her.


Spoiler: CR 20
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Spoiler: Quick stats
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LE Large Monstrous Humanoid (dragonblood)
Init +12; Senses low-light vision, Darkvision; Listen +19, Spot +19,
AC 28, touch 16, flat-footed 21 (1 size, +7 Dex, +12 natural)
hp 427 avg. (23 HD: 21d8+2d6+322)
Fort +29, Ref +24, Will +19
Speed 50 ft., fly 60 ft. (poor)
Melee bite +8 (1d8+6)
Base Atk +20; Grp +36
Atk Options Petrifying Gaze, Poison, Frightful Presence, Trample
Abilities Str 34, Dex 24, Con 39, Int 12, Wis 14, Cha 26
Skills Balance +14, Bluff +41, Climb +18, Craft(Sculptury) +9, Diplomacy +23, Intimidate +27, Jump +27, Listen +19, Move Silently +18, Sense Motive +7, Spot +19, Tumble +14

Petrifying Gaze (Su) Turn to stone permanently, 60 feet, Fortitude DC 32 negates. The save DC is Charisma-based.

Poison (Ex) Injury, Fortitude DC 36, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.

Frightful Presence (Ex) Loud sound inspires terror in all creatures within 20 feet with fewer hit dice or levels than Sally. (Will DC 30) or shaken.

Trample (Ex) As a full-round action, a drakkensteed can
move up 100 feet and literally run over Medium or
smaller creatures, dealing 1d6+18 points of bludgeoning
damage (Reflex DC 30 half) to each target.

Reflective Hide (Su) Sally has a silvery sheen to her skin and is permanently effected by a spell turning effect.

Note: Racial bonuses were not applied for skills.


Sally went a little stir crazy and began exploring the area around her 'prison' with earnest. She became quite good at stalking through the woods, and up and down cliffs and trees. As she became accustomed to it, she started to enjoy her isolation.
She would toy with travelers as the passed through. Sometimes leading them to their doom, other times just messing with their mind by conversing with them out of sight, letting the think the place was even more haunted than believed.
Her master enjoyed her antics and granted her some of his dark power so she could have even more fun. *cough*warlocklevels*cough*