A Joyful build indeed.

Quote Originally Posted by Lorelai G'Elsewhere
Lorelai G’Elsewhere: Guardian of the Gate

Spoiler: backstory
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The final door inside the dark dungeon ground inexorably downwards. Their rogue had disabled the final trap with his dying breath. People would hear tales of his bravery once their grim errand was done.

Matthias, the sole survivor of the doomed expedition trudged forward, his armor close and cloying around his skin, looming dread at what form the next horror he would face took. If their map was accurate, this was the last room before the fabled treasure with no name.

No monster lurked before him in shadow. A stout halfling woman sat at a table with a checked cloth, reading a book by an everburning torch, eating a cheese sandwich.

“Ah, you’re here. You can put that, uh, club away,” she said.

He lowered his weapon. “It’s a sugliin, actually. It’s been handed down in my family for generations,” he began, but didn’t finish when he saw she was only politely feigning interest. “Do you need a second to stretch or get ready? I figure you’ve been here a while.”

“Actually, I had something of a different idea,” she said and gestured to the seat opposite her. “I just finished with a group trying to get in there, and I think I pulled something.”

“Mm.” Matthias suppressed a superior smirk from within his helmet. It was important to stretch. Wizards always forgot.

“I’m sure if you just leapt at me from where you stand and smashed in my delicate, bird-like bones with that thing, you might be able to get a foot inside the door.” She nodded toward the entrance to Matthias’s fabled prize. “That is, assuming I don’t have enough juice to, y’know.”

“What, turn my blood into fire or something?” Matthias offered.

“Sure, let’s say that for example.”

“So what’re you suggesting? I hope it’s not a battle of wits, being transported into a shared mindscape between two enemies always makes me nauseous.” Matthias kept to himself that he didn’t like his odds since he got hit in the head a lot during his adventures.

“People still do that? No, don’t worry, I don’t want to catch you bare-brained. It’s not really sporting. I’d like to give you a fair chance. Well, fairish, anyway. Given how tired you are from all the fights before now, I’d wager your odds of walking through that door are 50/50 with someone like me standing in your way.” She broke her sandwich into two halves as if to illustrate the point. Matthias, though patronized, held his tongue.

“Figure you’re better at making odds than me,” he said.

“Sure. So why don’t we skip the fighting and just see what your odds are now? If you win, I’ll look the other way, drink some of that sleeping potion on the table, and say you overpowered me, if you lose, I’ll send you on your way. Sound good?” She held out a tiny set of knucklebones. Must’ve been made for halflings. They were hard for Matthias to read. Their rogue had always said he needed glasses, not that Matthias listened.

Matthias puzzled it over. “Okay. But we’ll use my dice. No offense.” He took out the dice he’d been left by the rogue.

“None taken.” She stood clear and let Matthias roll.

“High or low?” she asked.

“Low,” Matthias said. As usual, he guessed wrong.

“Blunted thing,” he swore. “Sorry, I’m just frustrated.”

“No hard feelings.” She extended her hand to shake his, and he took it.

And he was gone.

She picked up the large, human knucklebones from the floor and dusted them off. She tossed them into her bag of holding along with the rest, belonging to the interlopers before who’d thought using their own lucky charms would help and who now lay miles and miles below, dead and forgotten inside the earth forever.

The door had reset by now. She sat and leafed through her book, trying to find her place.

It opened again. A man atop a dying horse waddled in, his head scarcely avoiding scraping the ceiling.

“Tantivy! Your dark master will not protect you now! Step aside or feel my steel!”

She closed her book, marking her page.

“If it’s all the same to you, could we do something else?” she asked.

The orc before her lowered his bow and mopped at his brow. “Thank the Host, I’m dead on my feet here. What’d you have in mind?



Spoiler: stub
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CE strongheart halfling conjurer 3/master specialist 3/luckstealer 2/fatespinner 5/wayfarer guide 3/luckstealer 4/master specialist 5


Spoiler: abilities
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str 8 -2 halfling
dex 12 +2 halfling
con 10
int 15 (increases here)
wis 13
cha 14


Spoiler: table
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Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
1st Conjurer 1 +0 +0 +0 +2 k (arcana) 4, k (geography) 4, profession (gambler) 4, spellcraft 4 Dallah Thaun’s Luck, Lucky Start Abrupt Jaunt, (bonus feat: spell focus (conjuration)) specialization: conjuration (ban enchantment and evocation)
2nd Conjurer 2 +1 +0 +0 +3 k (arcana) 1 (5), k (geography) 1 (5), profession (gambler) 1 (5), spellcraft 1 (5)
3rd Conjurer 3 +1 +1 +1 +3 concentration 1, k (arcana) 1 (6), k (geography) 1 (6), profession (gambler) 1 (6) Unbelievable Luck
4th Master specialist 1 +1 +1 +1 +5 concentration 2 (3), k (arcana) 1 (7), k (geography) 1 (7), profession (gambler) 1 (7) Skill Focus (Spellcraft)
5th Master specialist 2 +2 +1 +1 +6 concentration 2 (5), k (arcana) 1 (8), k (geography) 1 (8), profession (gambler) 1 (8) Expanded spellbook
6th Master specialist 3 +2 +2 +2 +6 concentration 2 (7), k (arcana) 1 (9), k (geography) 1 (9), profession (gambler) 1 (9) cloudy conjuration Greater Spell Focus
7th Luckstealer 1 +2 +2 +2 +8 concentration 3 (10), k (arcana) 2 (10), k (geography) 2 (10) Curse of the fatespurned, subtle magic
8th Luckstealer 2 +3 +2 +2 +9 bluff 6, concentration 1 (11)
9th Fatespinner 1 +3 +2 +2 +11 concentration 1 (12), spellcraft 4 (9) dimensional jaunt Spin fate
10th Fatespinner 2 +4 +2 +2 +12 concentration 1 (13), spellcraft 4 (13) Fickle finger of fate
11th Fatespinner 3 +4 +3 +3 +12 concentration 1 (14), sleight of hand 3, spellcraft 1 (14) Spin destiny
12th Fatespinner 4 +5 +3 +3 +13 concentration 1 (15), sleight of hand 4 (7), spellcraft 1 (15) survivor’s luck Deny fate, resist fate
13th Fatespinner 5 +5 +3 +3 +13 concentration 1 (16), sleight of hand 4 (11), spellcraft 1 (16) Seal fate
14th Wayfarer Guide 1 +5 +3 +3 +15 concentration 1 (17), k (religion) 2, spellcraft 1 (17), swift concentration, Enhanced capacity, improved range
15th Wayfarer Guide 2 +6/+1 +3 +3 +16 concentration 1 (18), k (religion) 3 (5), conceal spellcasting make your own luck Extra teleportation
16th Wayfarer Guide 3 +6/+1 +4 +4 +16 concentration 1 (19), k (religion) 3 (8), false theurgy Enhanced accuracy
17th Luckstealer 3 +6/+1 +5 +5 +16 bluff 5 (11), concentration 1 (20), collector of stories,
18th Luckstealer 4 +7/+2 +5 +5 +17 bluff 7 (18), concentration 1 (21) quicken spell Lucky magic, desperate recall 1/day
19th Master specialist 4 +8/+3 +5 +5 +18 concentration 1 (22), k (religion) 6 (14) Minor school esoterica
20th Master specialist 5 +8/+3 +5 +5 +18 concentration 1 (23), k (religion) 6 (20) Expanded spellbook


Spoiler: spell chart
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Spells per Day
Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 3 1 - - - - - - - -
2nd 4 2 - - - - - - - -
3rd 4 2 1 - - - - - - -
4th 4 3 2 - - - - - - -
5th 4 3 2 1 - - - - - -
6th 4 3 3 2 - - - - - -
7th 4 3 3 2 - - - - - -
8th 4 4 3 2 1 - - - - -
9th 4 4 3 3 2 - - - - -
10th 4 4 4 3 2 1 - - - -
11th 4 4 4 3 3 2 - - - -
12th 4 4 4 4 3 2 1 - - -
13th 4 4 4 4 3 2 1 - - -
14th 4 4 4 4 3 3 2 - -
15th 4 4 4 4 3 3 2 - - -
16th 4 4 4 4 4 3 2 1 - -
17th 4 4 4 4 4 3 3 2 - -
18th 4 4 4 4 4 4 3 2 1 -
19th 4 4 4 4 4 4 3 3 2
20th 4 4 4 4 4 4 4 3 2 1


Spoiler: playtips
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Spoiler: lvl 5
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You’re up and running as a wizard. Abrupt jaunt, as ever, gives you additional defensive punch, as does Dallah Thaun’s luck. Lucky start begins laying groundwork for your later luck-focused goodies. Cloudy conjuration allows some free bfc, so make use of it whenever possible.


Spoiler: lvl 10
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It begins. Welcome to luckstealer. For every 3 points you put into your luck pool (easily achievable with an item to boost charisma) via your curse of the fatespurned ability, you can use one of your luck rerolls. As your career goes on, you get more and more rerolls and more cool stuff to do with them.

Dimensional jaunt allows you to teleport without spending spells. Fatespinner, a cool flavorful class. You can boost your dcs, force friends or enemies to reroll, boost skills, attacks, and saves, automatically stabilize when dying, and even slam an enemy with a -10 to its next save (or boost an ally with a +10) this will become important thematically.


Spoiler: lvl 15
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Welcome to wayfarer guide. In your travels across the world, you’ve picked up a few tricks. The extra 5th to use a teleportation spell shores up the level you lose in casting, and your accuracy and distance for teleportation is boosted, plus you can take more people with you.

Sling spells, use teleportation related goodies such as scattering trap, dimensional shuffle, and anticipate teleportation and master space and time.


Spoiler: lvl 20
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It’s time to talk about my homegirl Nybor.

A number of 3.0 spells were named after her, and many were updated to 3.5 with her name removed. There were of course a few that slipped through the cracks.

I’d like to draw your attention to Nybor's joyful voyage

Cast it on a target and it teleports way the heck out of your life.

Check out the chart. While your component pieces function alone and do cool stuff on their own, they come together to serve this spell to help you keep people out of the place you guard:

Spin fate can boost your dc, seal fate can ensure an enemy fails the save, improved range makes sure you put your opponent out of your hair, enhanced accuracy allows you to roll twice and choose the result you prefer (read: shunt your enemy down which, thanks to your improved range, instantly kills them without a save) and lucky magic allows you to reroll some of those dice again in case they don’t meet your needs.

Even if your enemy makes the save with the odds stacked against it, it still takes a bunch of damage, so may die outright anyway. Cast it all the time, make some smoke since it’s a conjuration spell too, and enjoy life.

Desperate recall also allows you to recoup a slot up to a 9th in exchange for burning points from your luck pool, easily worth the level in spellcasting progression luckstealer costs and letting you finish with an effective 18/20 caster progression from your extra 9th.




Spoiler: sources
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srd: wizard, spell focus, quicken spell
phb2: abrupt jaunt
complete mage: master specialist, dimensional jaunt, cloudy conjuration
races of the wild: luckstealer, dallah thaun’s luck
complete arcane: fatespinner, wayfarer guide
complete scoundrel: lucky start, unbelievable luck, survivor’s luck, make your own luck
forgotten realms campaign setting: strongheart halfling
nybor's joyful voyage