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    Titan in the Playground
    Join Date
    Feb 2009
    Gender
    Male

    Default Re: Iron Chef Optimization Challenge: E6 Appetizer Edition (Round VI)

    You certain this one isn't a Drow Paragon?

    Quote Originally Posted by Thews Ironhand
    When your mother is a dragonblooded witch and your father is a bloodthirsty barbarian, it's pretty certain you're going to be a rage machine with spooky issues.

    Thews is the result of such a pairing. He champions his tribe in battle and parley.

    Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
    1st Half-orc Paragon 1 +1 +2 +0 +0 Climb+3, Intimidate+8, Jump+3, Survival+4, Swim+6 Flaw: Murky-Eyed, Feats: Endurance, Power Attack, Nighthaunt Divided ancestry, monstrous mien
    2nd Half-orc Paragon 2 +2 +3 +0 +0 Climb+4, Intimidate+9, Jump+3, Survival+5, Swim+7 Flaw: Murky-Eyed, Feats: Endurance, Power Attack, Nighthaunt Rage 1/day
    3rd Half-orc Paragon 2/Orc Paragon 1 +3 +5 +0 +0 Climb+4, Intimidate+10, Jump+4, Survival+5, Swim+7 Flaw: Murky-Eyed, Feats: Endurance, Power Attack, Nighthaunt, Fascinating Illumination Improved darkvision (+30 ft.), no light sensitivity
    4th Half-orc Paragon 2/Orc Paragon 2 +4 +6 +0 +0 Climb+4, Intimidate+11, Jump+4, Survival+5, Swim+7 Flaw: Murky-Eyed, Feats: Endurance, Power Attack, Nighthaunt, Fascinating Illumination Elf slayer
    5th Half-orc Paragon 3/Orc Paragon 2 +5 +6 +1 +1 Climb+5, Intimidate+12, Jump+5, Survival+5, Swim+8 Flaw: Murky-Eyed, Feats: Endurance, Power Attack, Nighthaunt, Fascinating Illumination Ability boost (Str +2)
    6th Half-orc Paragon 3/Orc Paragon 3 +6 +6 +2 +2 Climb+5, Intimidate+13, Jump+7, Survival+5, Swim+8 Flaw: Murky-Eyed, Feats: Endurance, Power Attack, Nighthaunt, Fascinating Illumination, Extra Rage Ability boost (Str +2), Rage 3/day

    "Thews" Ironhand, Male Amphibious Frostblood Half-Orc H-OPar3/OrcPar3: CR 6; Medium Humanoid (Orc, Dragonblooded, Aquatic); HD 3d8+3d10+24 (Con & Imp. Toughness); Init+0;Spd 30, Swim Spd 15; AC: 10 (Flatfooted: 10 Touch: 10); Atk +11 base melee, +6 base ranged; SQ: Rage 5/day, Darkvision (Ex): 90 ft., Amphibious, An amphibious creature has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can move through water at its swim speed without making Swim checks. The creature can always choose to take 10 on a Swim check, even if distracted or endangered. The creature can use the run action while swimming, provided it swims in a straight line, Resistance to Cold 10, Vulnerability to Fire, Elf Slayer; RF: Orc Blood, Dragonblood subtype, Auquatic subtype; AL CN; SV Fort +6, Ref +2, Will +4; STR 20, DEX 10, CON 17, INT 10, WIS 10, CHA 10.

    Weapon and Armor Proficiency: Half-orc paragons are proficient with all simple and martial weapons, and with light armor and medium armor.

    Flaw: Murkey-Eyed (UA, p92)

    Skills include ability, racial, and synergy bonuses: Climb+5, Intimidate+13, Jump+7, Survival+5, Swim+8

    Feats: Endurance (bonus, frostblood half-orc), Power Attack, Nighthaunt (CompArc, p81, for flaw), Fascinating Illumination (3rd, DotU, p50), Extra Rage (6th, CompWar, p98)

    Possessions: Pick a two-handed weapon, medium armor, and miscellaneous magical equipment to taste and suit the campaign.

    SLAs: prestidigitation, unseen servant, each 1/day, save DC 10, CL 1; dancing lights, 3/day, save DC 12, CL 6 (can be used for silent image, save DC 13, CL 6, or hypnotic pattern, save DC 15, CL 6)

    Epic Feats:
    1. Improved Toughness (CompWar, p101)
    2. Deceptive Illumination (DotU, p50)
    3. Improved Sunder
    4. Iron Will
    5. Ability Focus (dancing lights)
    6. Extend Rage (CompWar, p97)
    7. Cleave
    8. Great Cleave
    9. Extra Rage (CompWar, p98)
    10. Destructive Rage (CompWar, p97)

    Frostblood Half-orc (Dragon Magic, p10)
    Otherwise, except as noted below, frostblood half-orcs are identical to the half-orcs described in Player's Handbook.
    Dragonblood Subtype: Frostblood half-orcs are of the dragonblood subtype.unchanged.
    Resistance to Cold 10: Because their ancestors ingested the blood of great white dragons, all frostblood half-orcs are naturally resistant to cold-based attacks.
    Endurance: Frostblood half-orcs have Endurance as a bonus feat. If a frostblood half-orc would later gain Endurance as a bonus feat, he can select any other feat for which he qualifies.
    Vulnerability to Fire: Frostblood half-orcs shave the white dragon's vulnerability to fire-based attacks.

    CREATING AN AMPHIBIOUS CREATURE (Stormwrack, p135)
    “Amphibious” is an inherited template that can be added to any humanoid or monstrous humanoid (referred to hereafter as the base creature).
    An amphibious creature uses all the base creature’s statistics and abilities except as noted here.
    Size and Type: The creature gains the aquatic subtype, but its creature type and other subtypes are unchanged. Size is unchanged.
    Speed: An amphibious creature gains a swim speed equal to half the normal land speed of the base creature (not including any adjustments for feats, class features, or other effects).
    Special Qualities: An amphibious creature retains all the special qualities of the base creature and also gains the following special quality.
    Amphibious: An amphibious creature can breathe air and water equally well.
    Abilities: Adjust from the base creature as follows: Dex –2. Amphibious creatures are less agile and flexible than their surface kin.
    Skills: An amphibious creature has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can move through water at its swim speed without making Swim checks. The creature can always choose to take 10 on a Swim check, even if distracted or endangered. The creature can use the run action while swimming, provided it swims in a straight line.
    Environment: Any (usually aquatic).
    Level Adjustment: +0.
    Last edited by Zaq; 2018-03-02 at 08:05 AM.