1. - Top - End - #17
    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Apr 2017
    Location
    Vancouver <-> Dublin
    Gender
    Male

    Default Re: Base Class Contest XXXXII - Entropy and Renewal

    Nameless One Tattoos
    These grotesque magic items are fashioned from the Nameless One's own skin. They may be (painfully) removed from or grafted to a willing creature as a full-round action. A creature may benefit from up to three such tattoos at the same time (additional tattoos cannot be applied to such a creature until at least one other tattoo is removed).

    A tattoo functions only for the Nameless One, his personal friends and allies, and other Nameless Ones. Unless otherwise specified, all benefits of tattoos stack with each other.

    Crafting a tattoo takes 24 hours and the expenditure of the indicated amount of gold pieces (to buy rare inks, enchanted needles, and so forth). Each tattoo is uniquely tied to one of the Nameless One's memories and cannot be duplicated, though it may be replaced if lost or destroyed. Tattoos are otherwise treated as wondrous items radiating necromancy magic (caster level = Nameless One's caster level, saving throw DCs 10 + 1/2 caster level + Nameless One's Charisma modifier).

    The format of the tattoo entries is as follows:

    Tattoo Name
    Flavour text.

    Cost
    The gp and other prerequisites for crafting the tattoo.

    Prerequisites
    The classes, alignments, skill ranks, and other requirements for benefiting from the tattoo.

    Benefits
    The benefits (constant and/or use-activated) of the tattoo.

    Spoiler: Minor Tattoos
    Show
    Number of Ku'u Yin
    "This is a tattoo of a number, an intricate weaving of ink and flesh. It squirms when held, as if it sought out a host. It is the number of Ku'u Yin, a personal identifier that radiates Law. When applied, the tattoo works itself into the skin of its owner, protecting it against the depredations of strongly chaotic creatures."

    Cost
    300 gp, must have encountered a creature with the [Law] subtype or its remains.

    Prerequisites
    Non-chaotic alignment.

    Benefits
    The bearer gains protection from chaos.

    Razor Angel Ink
    "This tattoo is a reminder of the aid you gave to the Razor Angels in the Alley of Dangerous Angles. Your strike against the evil in the heart of the Alley now grants you some protection against those with spite in their hearts."

    Cost
    300 gp, must have assisted a group of good-aligned rogues or urban commoners.

    Prerequisites
    Non-evil alignment.

    Benefits
    The bearer may use protection from evil once per day.

    Tattoo of Accuracy
    "This tattoo has two concentric rings with lines radiating from the center. When inscribed on the skin, the wearer's perceptions of distance and balance become heightened, giving their attacks greater accuracy."

    Cost
    300 gp.

    Prerequisites
    None.

    Benefits
    The bearer gains a +1 bonus on attack rolls.

    Tattoo of Action
    "This tattoo gives the wearer's reflexes an additional edge, making him more difficult to hit."

    Cost
    300 gp.

    Prerequisites
    None.

    Benefits
    The bearer gains a +2 bonus to Dexterity.

    Tattoo of Action
    "This tattoo has a barbed whip inscribed on it. When the wearer strikes an opponent in combat, the tattoo flares and the whip takes an extra 'bite' out of the opponent."

    Cost
    300 gp.

    Prerequisites
    None.

    Benefits
    The bearer gains a +1 bonus on damage rolls.

    Tattoo of Dreams of Es-Annon
    "For some reason, the tale of the Crier of Es-Annon filled you with a strange nostalgia, which you have related to Fell. This tattoo draws upon both this nostalgia and the perseverance of the Criers of Es-Annon, granting you a boon to your health and your endurance.


    Artistically, this is some of Fell's best work: although this tattoo shows the barest image of Es-Annon that you heard from the Crier of Es-Annon, you can almost *feel* the great spiraling parks and avenues of light through this intricate symbol. This tattoo helps preserve the memory of the city and the dream of its people that its majesty might be remembered."


    Cost
    300 gp, must have comforted a refugee or survivor.

    Prerequisites
    None.

    Benefits
    The bearer gains a +1 bonus on saves against spells and Toughness as a bonus feat.

    Tattoo of Devouring Vermin
    "This tattoo represents your inhuman appetite for vermin. It also raises your body's resistance to acidic attacks and poison, mostly because of the powers of your cast iron stomach has been externalized."


    Cost
    300 gp, must have survived on a diet solely of rats and vermin for at least a week.

    Prerequisites
    None.

    Benefits
    The bearer gains a +1 bonus on saves against poison and acid resistance 5.

    Tattoo of Enduring
    "This tattoo grants the wearer a slight bonus to health, making them more difficult to knock unconscious."


    Cost
    300 gp.

    Prerequisites
    None.

    Benefits
    The bearer gains Toughness as a bonus feat.

    Tattoo of Graves of Es-Annon
    "This tattoo is perhaps the last piece of Es-Annon that will exist... as the Criers of Es-Annon die of age and disease, their graves will be all that remains of Es-Annon. This symbol draws upon the suffering of the Criers and uses it as a shield against harm, allows you a greater chance of avoiding the Criers' fate."


    Cost
    300 gp, must have convinced a refugee or survivor to give up hope.

    Prerequisites
    None.

    Benefits
    The bearer gains a +2 bonus on saves against necromancy effects and Toughness as a bonus feat.

    Tattoo of Health
    "This tattoo gives a minor gain to the wearer's endurance and pain threshold, making him more difficult to take down in combat."


    Cost
    300 gp.

    Prerequisites
    None.

    Benefits
    The bearer gains a +2 bonus to Constitution.

    Tattoo of Insight
    "This tattoo adds a slight bonus to the user's intelligence, allowing him a greater chance of gaining memories and aiding his mage skills."


    Cost
    300 gp.

    Prerequisites
    None.

    Benefits
    The bearer gains a +2 bonus to Intelligence.

    Tattoo of the Joining
    "This tattoo tells of how you brought Corvus and Karina together. It allows you to draw upon some of their happiness in finding each other to bolster your relationships with others."

    Cost
    300 gp, play matchmaker for two creatures (e.g. with Diplomacy).

    Prerequisites
    None.

    Benefits
    The bearer may use eagle's splendour once per day.

    Tattoo of Might
    "This tattoo adds a slight bonus to the user's strength, making his physical attacks more damaging and allowing him to carry more weight."

    Cost
    300 gp.

    Prerequisites
    None.

    Benefits
    The bearer gains +2 Strength.

    Tattoo of Presence
    "This tattoo gives the wearer an edge when interacting with others, giving them a higher presence and leadership ability."

    Cost
    300 gp.

    Prerequisites
    None.

    Benefits
    The bearer gains +2 Charisma.

    Tattoo of Ravel
    "You have met a creature of legend, myth and mystery, and there are few who can claim to have met the night hag Ravel and NOT met some horrible fate. This tattoo tells of your encounter with the mythological figure; merely wearing it marks you as someone to be respected... and feared. In addition to the respect you now command, common terrors that would terrify a normal human being now slide off of you."

    Cost
    300 gp, must have encountered a legendary (i.e. 11th level or higher) evil creature.

    Prerequisites
    None.

    Benefits
    The bearer gains +2 Charisma and immunity to fear.

    Tattoo of the Restless Dead
    "This tattoo recognizes your efforts to calm the restless dead of the mausoleum. You may draw upon their gratitude to bless yourself or your companions."

    Cost
    300 gp, must have slain a necromancer, evil cleric, or intelligent undead with CR at least equal to your own.

    Prerequisites
    None.

    Benefits
    The bearer may use bless once per day.

    Tattoo of Sensation
    "This tattoo enhances the player's senses; as a side effect, the wearer can use their enhanced senses to pinpoint a target's vulnerable points and inflict more damage. Unfortunately, the tattoo also enhances any sensations of pain the wearer feels, so he takes more damage from physical attacks."

    Cost
    300 gp, must have joined an organisation devoted to knowledge and/or hedonism.

    Prerequisites
    Must be a member of a society devoted to knowledge and/or hedonism.

    Benefits
    The bearer gains a +1 bonus on all attack and damage rolls but has a -1 penalty to Armour Class.

    Tattoo of the Spirit
    "This tattoo adds a slight bonus to the user's wisdom, allowing him a greater chance of gaining memories and giving him a greater percentage of experience points earned."

    Cost
    300 gp.

    Prerequisites
    None.

    Benefits
    The bearer gains a +2 bonus to Wisdom.

    Tattoo of Warding
    "This tattoo is a minor ward against physical attacks. It hardens the wearer's skin, making them more difficult to hurt in combat."

    Cost
    300 gp.

    Prerequisites
    None.

    Benefits
    The bearer gains a +1 bonus to Armour Class.


    Spoiler: Lesser Tattoos
    Show
    Tattoo of the Bonesinger
    "You have learned to speak with the dead and hear their stories, even from beyond the Eternal Boundary. This tattoo draws upon your powers over undeath and heightens them, allowing you to chain the undead within range with a single command."

    Cost
    600 gp, ability to use speak with dead.

    Prerequisites
    None.

    Benefits
    The bearer may use halt undead once per day.

    Tattoo of Justice's Eye
    "This tattoo tells of your efforts to help Trist and depicts the arrest and trial of Byron Pikit. This tattoo bolsters the eye and mind of the wearer - it allows the wearer to perceive injustices and grants the user the strength to correct them."

    Cost
    600 gp, must have proven the innocence of an unjustly-sentenced creature.

    Prerequisites
    None.

    Benefits
    The bearer gains +2 Strength and may use detect evil at will.

    Tattoo of Sebastion's End
    "This tattoo tells of your betrayal of Sebastion's intentions to Grosuk the abishai. This tattoo draws upon that experience, allowing you to enhance the barest trace of the abishai's evil gratitude and magnify it. When inscribed on the skin, this tattoo has the power to radiate heat away from the body."

    Cost
    600 gp, must have assisted an evil outsider against one of their mortal clients.

    Prerequisites
    None.

    Benefits
    The bearer may use protection from energy (fire only) once per day.

    Tattoo of the Sensates
    "This tattoo allows the wearer to use the Sensates' sensory touch ability one additional time per day and also gives the wearer an "intuitive feel" for some items he encounters. This tattoo has a limited number of charges. When tattoo is depleted, it will crumble to dust."

    Cost

    600 gp, must have joined an organisation devoted to knowledge and/or hedonism.

    Prerequisites
    Must be a member of an organisation devoted to knowledge and/or hedonism.

    Benefits
    The bearer gains a +3 bonus on Lore checks and may use the Sensory Touch class feature once per day (in addition to any other uses to which they are entitled).

    Tattoo of Spite
    "This tattoo symbolizes the way in which, with but a simple statement, you clipped Corvus and Karina's relationship before it had a chance to take root. This tattoo allows you to draw upon Corvus' unrequited love and turn it into a weapon against others."

    Cost
    600 gp, must have prevented two creatures from falling in love (i.e. with Bluff).

    Prerequisites
    None.

    Benefits
    The bearer may use tasha's unbearable derisive laughter once per day.

    Tattoo of the Tale-Weaver
    "Ever since you've heard Yves' tales, you can use this tattoo to draw upon some of her knowledge and her experiences. Not only does this tattoo help you identify the stories behind unidentified objects you encounter, but it also seems to make you more interesting to others, as if they somehow KNOW you have interesting stories to tell."

    Cost
    600 gp, must have exchanged personal stories with a non-allied bard or loremaster.

    Prerequisites
    None.

    Benefits
    The bearer gains +2 Charisma and a +5 bonus on Lore checks.

    Tattoo of Trist's Saviour
    "This tattoo symbolizes your efforts to win Trist's freedom. When worn, it protects the wearer from chains, paralyzation, or any other attacks that chain or hold an individual."

    Cost
    600 gp, arrange for the freedom of an enslaved creature.

    Prerequisites
    None.

    Benefits
    The bearer gains a +3 bonus on Escape Artist checks and any effect that freedom of movement protects against.

    Tattoo of the Unbroken Circle
    "This tattoo recognizes your knowledge of Zerthimon's teachings and marks you as a friend to the githzerai people. It allows you to summon the discipline and focus of Zerthimon, giving strength and accuracy to your strikes against your enemies."

    Cost

    600 gp, ability to cast balance in all things, missile of patience, power of one, scripture of steel, submerge the will, vilquar's eye, and zerthimon's focus.

    Prerequisites
    None.

    Benefits
    The bearer may use zerthimon's focus once per day.


    Spoiler: Moderate Tattoos
    Show
    Tattoo of the Anarchists
    "This tattoo is created from the four symbols of the Revolutionary League. Wearing this openly is not a good idea.

    The Revolutionary League believes that all power structures should be overthrown, and they have devoted themselves to seeing that this occurs. They are the natural enemies of nearly all the other factions, and so they must move quickly when identified. The problem with this tattoo, of course, is that it immediately identifies its wearer as an Anarchist. Authority figures have a problem with this."

    Cost

    900 gp, must have joined an organisation devoted to chaos or freedom (political or otherwise).

    Prerequisites
    Must be a member of an organisation devoted to chaos or freedom (political or otherwise).

    Benefits
    The bearer may use confusion once per day. Chaotic creatures are immune to this effect.

    Tattoo of Annah
    "Some of Annah's presence must be rubbing off on you, for this tattoo allows you to call upon some of her cat-like skills and grace to hone your thief abilities. Unfortunately, it also inherits some of Annah's brashness and impulsiveness, reducing your Charisma and Wisdom accordingly."


    Cost

    900 gp, must have had a friendly encounter with a rogue.

    Prerequisites
    Nameless One (currently retrained as a Thief).

    Benefits
    The bearer gains +2 Dexterity, -2 Charisma, -2 Wisdom, and a +1 bonus on all Disable Device, Hide, Move Silently, Open Lock, Search, and Sleight of Hand skill checks.

    Tattoo of Black-Barbed Maze
    "This tattoo calls upon your experience within Ravel's Black-Barbed Maze, and it echoes the terrible sensation that flooded you when you attempted to call upon the power within the maze. This tattoo allows you to call upon that power again for a limited period of time and turn it against your enemies; it seems that enemies of you are enemies of Ravel..."

    Cost

    900 gp, must have had a friendly encounter with a spellcaster on another plane.

    Prerequisites
    Nameless One (currently retrained as a Mage).

    Benefits
    The bearer may use black-barbed curse once per day.

    Tattoo of Ignus
    "Having Ignus as a companion is allowing you to see flames and madness in a different... light. When this tattoo is worn, you may draw upon Ignus' fury to shrug off flame attacks and increase your Constitution, making your threshold of pain that much higher. Unfortunately, since Ignus' strength lies in his madness, your Wisdom is impaired when this tattoo is worn upon the skin and your susceptibility to magical attacks increases."

    Cost

    900 gp, must have had a friendly encounter with a spellcaster that favours fire spells.

    Prerequisites
    Nameless One.

    Benefits
    The bearer gains fire resistance 5, +2 Constitution, -2 Wisdom, a -1 penalty on saves against spells, and Toughness as a bonus feat.

    Tattoo of Logik Cubed
    "Some of Nordom's presence must be rubbing off on you, for this tattoo allows you to tap into his (mostly) ordered and logical mind for brief periods of time. When this occurs, however, your ability to comprehend the world around you takes a fall, making it more difficult to learn from your experiences."

    Cost

    900 gp, must have had a friendly encounter with an arcane spellcaster.

    Prerequisites
    Nameless One.

    Benefits
    The bearer may choose to gain +6 Intelligence and -6 Wisdom for ten minutes, once per day.

    Tattoo of the Lost Incarnation
    "Apparently, this tattoo tells of the experiences of one of your past incarnations... the symbols and tales are unfamiliar to you, but it seems to tell of a time when you were lost and abandoned on the streets of the Hive, barely able to make a living robbing and stealing from others you encountered."

    Cost

    900 gp, must have found evidence of one of your past incarnations.

    Prerequisites
    Nameless One.

    Benefits
    The bearer's regeneration increases to regeneration 1.

    Tattoo of Saving Grace
    "Some of Fall-from-Grace's presence must be rubbing off on you, for this tattoo allows you to steady your thoughts and take events from a calm perspective, allowing you to gain more experience from your encounters. Furthermore, this tattoo helps calm the mind and allows you to control your impulsiveness, panic and harness your adrenaline rush to shrug off spells, paralyzation, and any other attacks that rely on chance to pierce your defenses."

    Cost

    900 gp, must have had a friendly encounter with a divine spellcaster.

    Prerequisites
    Nameless One.

    Benefits
    The bearer gains +2 Wisdom, a +5 bonus on Lore checks, and a +1 bonus on all saves.

    Tattoo of Silent Coins
    "Apparently, this tattoo tells of the experiences of one of your past incarnations... the symbols and tales are unfamiliar to you, but it seems to tell of a time when you lived as a thief on Sigil's streets, before being driven down into the catacombs because of your thieving nature."

    Cost

    900 gp, must have found evidence of one of your past incarnations.

    Prerequisites
    Nameless One (currently retrained as a Thief).

    Benefits
    The bearer gains a +2 bonus on Sleight of Hand checks.

    Tattoo of the Silver Tongue
    "You have met a creature of legend, myth and mystery, and there are few who can claim to have met the night hag Ravel and NOT met some horrible fate. In addition, your skills of speech and presence actually stirred Ravel's heart, marking you as a master of flattery. Although merely wearing it heightens your natural Charisma, you may call upon its power to give you superhuman charisma a limited number of times."

    Cost

    900 gp, must have successfully negotiated a peaceful encounter with a CR-appropriate enemy with Diplomacy.

    Prerequisites
    Nameless One.

    Benefits
    The bearer gains +2 Charisma, and may use eagle's splendour once per day.

    Tattoo of the Skull
    "For all Morte's faults, having him as a companion makes you seem more capable and not so much of a stranger to Sigil's streets. This tattoo reinforces that bond, giving you +2 to Charisma and, when invoked, it also lends you some of Morte's luck and his ability to shrug off anything that would otherwise cause him to stop talking (such as paralyzation or stunning). Unfortunately, it also gives the user a penalty for their Wisdom... which is not hard to understand, considering how little Morte has to spare."

    Cost

    900 gp, must have had a friendly encounter with a bard or intelligent undead.

    Prerequisites
    Nameless One.

    Benefits
    The bearer gains +2 Charisma, -2 Wisdom, a +1 bonus on saves against any effect that freedom of movement protects against, and a +1 luck bonus on attacks, saves, Armour Class, and skill checks.

    Tattoo of Tenement Shadows
    "This tattoo tells of your experiences in escaping the Tenement of the Starved Dogs; the tattoo has the same color as the Adder's Tear which Sybil gave you. It gives you an additional bonus to stealth as long as it is inscribed on your flesh."

    Cost

    900 gp, must have survived a hostile encounter with a group of chaotic-aligned creatures.

    Prerequisites
    Nameless One (currently retrained as a Thief) or rogue level 1st.

    Benefits
    The bearer gains a +3 bonus on Hide and Move Silently checks.

    Tattoo of the Thief
    "This tattoo heightens your reflexes and thief skills, giving you a greater percentage chance of success."

    Cost

    900 gp, must have chosen a Thief specialisation.

    Prerequisites
    Nameless One (currently retrained as a Thief).

    Benefits
    The bearer gains +2 Dexterity and a +1 bonus on Open Locks and Pick Pockets checks.


    Spoiler: Greater Tattoos
    Show
    Tattoo of Avernus
    "This tattoo recognizes your travels on the first layer of Baator, Avernus. It draws upon the traces of the Plane's ash and fire that still remain on your skin, and turns it outwards, giving you a bonus against all manner of fire and fear attacks."

    Cost

    1200 gp, must have visited a Lower Plane.

    Prerequisites
    None.

    Benefits
    The bearer gains fire resistance 10 and immunity to fear.

    Tattoo of Death-In-Life
    "This tattoo tells of how you saved Dimtree's life by granting him a second death. Whether it was the intensity of Dimtree's gratitude or channeling of the power in the words you spoke to free him, this tattoo now allows you to draw from that experience and pull someone back from the brink of death."

    Cost

    1200 gp, must have slain a willing undead creature.

    Prerequisites
    Nameless One.

    Benefits
    The bearer may use raise dead once per day.

    Tattoo of Greater Action
    "This tattoo bolsters the wearer's reflexes, making him more difficult to hit and adding to his thief skills."

    Cost

    1200 gp.

    Prerequisites
    Nameless One (Thief) or rogue level 1st.

    Benefits
    The bearer gains +4 Dexterity.

    Tattoo of Greater Enduring
    "This tattoo grants the wearer a bonus to health, making them more difficult to take down in combat."

    Cost

    1200 gp.

    Prerequisites
    Nameless One (Warrior) or at least one level in a full-BAB class.

    Benefits
    The bearer gains Toughness three times as bonus feats.

    Tattoo of Greater Health
    "This tattoo bolsters the wearer's endurance and pain threshold, making him more difficult to take down in combat."

    Cost

    1200 gp.

    Prerequisites
    Nameless One (Warrior) or at least one level in a full-BAB class.

    Benefits
    The bearer gains +4 Constitution.

    Tattoo of Greater Might
    "This tattoo increases the user's strength, making his physical attacks more damaging and allowing him to carry more weight."

    Cost

    1200 gp.

    Prerequisites
    Nameless One (Warrior) or at least one level in a full-BAB class.

    Benefits
    The bearer gains +4 Strength.

    Tattoo of Greater Presence
    "This tattoo makes the wearer more impressive and commanding, giving them a higher presence and leadership ability."

    Cost

    1200 gp.

    Prerequisites
    None.

    Benefits
    The bearer gains +4 Charisma.

    Tattoo of Greater Warding
    "This tattoo is a minor ward against physical attacks. It hardens the wearer's skin, making them more difficult to hurt in combat."

    Cost

    1200 gp.

    Prerequisites
    Nameless One (Warrior) or at least one level in a full-BAB class.

    Benefits
    The bearer gains a +2 bonus to Armour Class.

    Tattoo of Grosuk's Demise
    "This tattoo tells of your efforts to aid Sebastion by slaying Grosuk the abishai. This tattoo draws upon that experience and bolsters the wearer's brute strength to evade unpleasant legal entanglements."

    Cost

    1200 gp, must have assisted a mortal against his evil outsider patron.

    Prerequisites
    None.

    Benefits
    The bearer may use improved strength once per day.

    Tattoo of Revelation
    "This tattoo bolsters the user's intelligence, allowing him a greater chance of gaining memories and aiding his mage skills."

    Cost

    1200 gp.

    Prerequisites
    Nameless One (Mage) or caster level 1st.

    Benefits
    The bearer gains +4 Intelligence.

    Tattoo of the Soul
    "This tattoo bolsters the user's wisdom, allowing him a greater chance of gaining memories and giving him a greater percentage of experience points earned."

    Cost

    1200 gp.

    Prerequisites
    None.

    Benefits
    The bearer gains +4 Wisdom.

    Tattoo of Wasting Darkness
    "Apparently, this tattoo tells of the experiences of one of your past incarnations... the symbols and tales are unfamiliar to you, but it seems to tell of a time when you were seeking shelter beneath the catacombs and were forced to live as a shadow might, hiding from detection by the Sigil authorities and trying to conceal yourself from the more dangerous inhabitants of the Weeping Stone catacombs."

    Cost

    1200 gp.

    Prerequisites
    Nameless One (Thief).

    Benefits
    The bearer gains a +1 bonus to Armour Class, a +2 bonus on Hide and Move Silently checks, and -2 Charisma.

    Tattoo of the Weeping Stones
    "Apparently, this tattoo tells of the experiences of one of your past incarnations... the symbols and tales are unfamiliar to you, but it seems to tell of a time when the catacombs beneath Sigil's streets were your second home. It tells of you travelling down into the tombs, living in darkness, and coming to learn the nature of why the stones beneath Sigil weep."

    Cost

    1200 gp.

    Prerequisites
    Nameless One.

    Benefits
    The bearer gains a +1 bonus to Armour Class, cold resistance 5, and -2 Charisma.


    Spoiler: Major Tattoos
    Show
    Symbol of Torment
    "This strip of flesh holds the symbol of Torment that you have always worn; it peeled away from your arm when you realized your true name.

    "The symbol no longer rules you, and you may harness its power to bring retribution against your enemies. Merely holding it and invoking its power will summon all the pain and suffering from your past incarnations upon your foes."

    Cost

    3600 gp, character level 20th.

    Prerequisites
    Nameless One.

    Benefits
    The bearer may use rune of torment once per day.

    Tattoo of the Art
    "This tattoo enhances your natural talent for the Art, heightening your reasoning and deductive abilities, and increasing your spell memorization capacity."

    Cost

    3600 gp, must have chosen a Mage specialisation.

    Prerequisites
    Nameless One (Mage) or caster level 1st.

    Benefits
    The bearer gains a +2 bonus to Intelligence, a bonus 1st-level spell slot, and a bonus 2nd-level spell slot.

    Tattoo of the Betrayer
    "This tattoo describes the defeat of Trias the Betrayer, and how you dealt the death stroke to the corrupted deva. It represents the strength necessary to defeat him and the smarts required to outwit a deva."

    Cost

    1800 gp, must have slain a traitor to his own cause.

    Prerequisites
    None.

    Benefits
    The bearer gains +2 Intelligence and +2 Strength.

    Tattoo of Black-Barbed Call
    "This tattoo calls upon your experience within Ravel's Black-Barbed Maze, and it echoes the terrible sensation that flooded you when you called upon the power within the maze... and the Trigits answered in their own speech, something that impressed Ravel herself. This tattoo allows you to call upon that power again for a limited period of time and use it protect yourself against your enemies; it seems that enemies of you are enemies of Ravel AND the Trigits..."

    Cost

    1800 gp, must have had a friendly encounter with a spellcaster on another plane.

    Prerequisites
    Nameless One (Mage).

    Benefits
    The bearer may use black-barbed shield three times per day.

    Tattoo of the Cutpurse
    "This tattoo recognizes your mastery of the art of picking pockets, so much so that you may pick the pockets of anyone on the same plane as you no matter where they are and whether you can even see them or not. Simply close your palm once per day, then open it, and it will be filled with a handful of coins. This ability goes just beyond picking pockets, however; when you invoke the tattoo's power, you gain an insight into the mind of the 'mark' from whom the coins were taken, giving you a small experience point bonus as well."

    Cost

    3600 gp, Sleight of Hand 23 ranks.

    Prerequisites
    Nameless One (Thief) or rogue level 1st.

    Benefits
    The bearer may use scrying once per day. If successful, they may make Sleight of Hand checks against the target as though they were physically present.

    Tattoo of the Deceiver
    "This tattoo seems to have the mark of the Deceiver upon it... it represents someone who wants to accomplish something with ease, rather than work for it."

    Cost

    3600 gp, must have bargained with an evil outsider and/or complained to the gods (DM).

    Prerequisites
    None.

    Benefits
    The bearer gains a +3 bonus on attack and damage rolls.

    Tattoo of the Magi
    "This tattoo represents the fact you have achieved the pinnacle of your skills in the arts of magic. This tattoo enhances your natural talent for the Art considerably, heightening your reasoning and deductive abilities, and doubling your spell memorization capacity for minor spells."

    Cost

    12,000 gp, must have specialised and double-specialised as a Mage.

    Prerequisites
    Nameless One (mage) or caster level 1st.

    Benefits
    The bearer gains +6 Intelligence and doubles all their 1st- and 2nd-level spell slots.

    Tattoo of the Master Thief
    "This tattoo represents the fact you have achieved the pinnacle of your skills in the stealthy arts. This tattoo gives you good fortune, heightens your reflexes, and enhances your thief skills, giving you a greater percentage chance of success."

    Cost

    12,000 gp, must have specialised and double-specialised as a Thief.

    Prerequisites
    Nameless One (Thief) or rogue level 1st.

    Benefits
    The bearer gains +6 Dexterity, a +1 bonus on Disable Device, Hide, Move Silently, Open Lock, Search, and Sleight of Hand checks, and a +1 luck bonus on attacks, Armour Class, saves, and skill checks. Furthermore, all luck bonuses stack for the bearer, regardless of their source.

    Tattoo of Ravel's Kiss
    "Your lips have touched the night hag, Ravel, and there are few who have met her and lived, much less caused her to feel some emotion other than contempt and hatred. This tattoo is blood red, and reminds you of the blood that Ravel drew when your lips touched hers. It may not have been the wisest decision, but it took tremendous bravery and strength to kiss her. When inscribed on the skin, the tattoo steels the heart and body and helps the wearer throw off the effects of paralyzation, but at the same time, it dulls your intelligence and wisdom somewhat."

    Cost

    1800 gp, must have had a FRIENDLY encounter with a spellcaster on another plane.

    Prerequisites
    Nameless One.

    Benefits
    The bearer gains +2 Constitution, +2 Strength, -2 Intelligence, -2 Wisdom, and a +1 bonus on saves against any effect that freedom of movement protects against.

    Tattoo of the Redeemer
    "This tattoo tells the story of the redemption of Trias the Betrayer, and how you steered him from the path of evil into forgiveness. It reflects your wisdom and your persuasive skills, and carries the blessing of Trias with it."

    Cost

    9000 gp, must have redeemed a traitor to his own cause.

    Prerequisites
    None.

    Benefits
    The bearer gains +2 Charisma, +4 Wisdom, and a +1 luck bonus on attacks, Armour Class, saves, and skill checks.

    Tattoo of the Shadows
    "This tattoo recognizes your mastery of stealth, making you as a shadow against anything that seeks to harm you. Although you can only invoke this shroud a limited number of times, when you invoke the tattoo's power, you gain a glimpse into the nature of shadows and darkness, giving you a small experience point bonus as well."

    Cost

    3600 gp, Hide 23 ranks, Move Silently 23 ranks.

    Prerequisites
    Nameless One (Thief) or rogue level 1st.

    Benefits
    The bearer may use shroud of shadows three times per day, gaining the benefits of an augury each time.

    Tattoo of the Shattered Lock
    "This tattoo recognizes your mastery of the art of opening locks, so much so that you may touch any lock once per day and open it *without* resorting to lockpicks. This ability goes beyond just opening the lock, however; when you invoke the tattoo's power, you gain an insight into the workings of the lock you open, giving you a small experience point bonus as well."

    Cost

    3600 gp, Open Lock 23 ranks.

    Prerequisites
    Nameless One (Thief) or rogue level 1st.

    Benefits
    The bearer may use knock once per day, gaining the benefits of a divination each time.

    Tattoo of the Source
    "This tattoo recognizes your beliefs in the Godsmen, the Believers of the Source. Not only does this tattoo give you a bonus to Charisma, but it allows you see every experience for the challenge it is, enhancing your perspective and growth as a member of the Godsmen."

    Cost

    1800 gp, must have joined an organisation devoted to acquiring legendary or even divine status.

    Prerequisites
    Must be a member of an organisation devoted to acquiring legendary or even divine status.

    Benefits
    The bearer gains +4 Charisma.

    Tattoo of the Warrior
    "This tattoo enhances your natural talent for combat, making you more difficult to hit and raising your damage with every strike."

    Cost

    2400 gp, must have chosen a Warrior specialisation.

    Prerequisites
    Nameless One (Warrior) or at least one level in a full-BAB class.

    Benefits
    The bearer gains a +1 bonus to Armour Class, +2 Strength, and Toughness as a bonus feat.

    Tattoo of the Supreme Warrior
    "This tattoo represents the fact you have achieved the pinnacle of your skills in the warrior arts. This tattoo enhances your natural combat skills, making you more difficult to hit and raising your damage with every strike."

    Cost

    16000 gp, must have specialised and double-specialised as a Warrior.

    Prerequisites
    Nameless One (Warrior) or at least one level of a full-BAB class.

    Benefits
    The bearer gains +6 Strength, a +3 bonus to Armour Class, and gains Toughness three times as bonus feats.
    Last edited by rferries; 2018-03-29 at 01:49 AM.