forgot to cross post this one


"Tor percolate!"

"WRONG! Try again dumbass."


The B'rohg are often kidnapped for gladiatorial slaves, and are prized possessions of the arenas. Unable to return to their tribe, they take to learning the skills of their new profession well.

Most B'rohg qualify for this class considering how often they're kidnapped for the arenas.

Race: B'rohg
Class Abilities: Whirling Frenzy 1/day (see B'rohg Alternate Class Features)
Feats: Multiweapon Fighting
Skills: Intimidate or Perform 4 ranks

Class Skills
The B'rohg Gladiator's class skills (and the key ability for each skill) are Bluff (Cha), Craft (Int), Intimidate (Cha), Jump (Str), Listen (Wis), Perform (Cha), Sense Motive (Wis),and Spot (Cha).
Skills Points at Each Level : 2 + int

Hit Dice: d12

   BAB  Fort    Ref    Will  Abilities
1. +1    +2     +0     +0    Whirling Frenzy
2. +2    +3     +0     +0    Improved Whirling Frenzy
3. +3    +3     +1     +1    Multiweapon Defense
4. +4    +4     +1     +1    Whirling Frenzy
5. +5    +4     +1     +1    Improved Whirling Frenzy
6. +6    +5     +2     +2    Multiweapon Defense
7. +7    +5     +2     +2    Whirling Frenzy
8. +8    +6     +2     +2    Improved Whirling Frenzy
9. +9    +6     +3     +3    Multiweapon Defense
10.+10   +7     +3     +3   Maelstrom
Weapon Proficiencies: A B'rohg Gladiator gains proficiency with all Simple and Martial Weapons, and any 2 Exotic Weapons. They also gain proficiency with Light and Medium Armor, and Light Shields.

Whirling Frenzy (Ex): At Levels 1, 4 and 7 you gain an additional daily use of Whirling Frenzy.

Improved Whirling Frenzy (Ex): While using the Multiweapon Fighting feat during a Whirling Frenzy, you can make additional attacks during a Full Attack. At 2nd level you can make an extra attack with your second weapon using your highest base attack bonus for that weapon. At 5th level you can make an additional attack with your third weapon using your highest base attack bonus for that weapon. At 7th level you can make an additional attack with your fourth weapon using your highest base attack bonus for that weapon.

Multiweapon Defense: At Level 3 you can choose two forego attacks with two of your four arms and use them for a +2 Shield Bonus. This Bonus increases to +4 at Level 6, and +6 at Level 9.

Maelstrom (Ex): At Level 10, when making a Full Attack during a Whirling Frenzy you get 2 attacks each against all opponents within your Reach at your Highest BAB. You may do this once per Frenzy.

Look angry. Looking angry keeps people at bay. Keeping people away keeps you alive longer, giving you the opportunity to flee. Also, don't act too bright. If people think you're an animal, encourage them to underestimate you.
Combat: Combat is all you know. It's all you're allowed to exist for. Kind of a bummer if you don't like fighting.
Advancement: Unless you escape, you're training is dictated by your owner.
Resources: Whatever your owner decides to give you, or that you can steal.

"Don't worry bout him none ma'am. We got him perfectly under control."
Gladiators rarely interact with anyone but their owners or fellow slaves.
Daily Life: Your days are either training to fight, fighting, or recovering. Occasionally you get the opportunity to go outside the arena as a guard/kneebreaker.
Organizations: All gladiators are members of their owners household, which can be fairly humble to part of an empire spanning organization.

NPC Reaction
You're considered more animal than human. Most citizens find you terrifying.

This class assumes the PC is a slave, or escaped slave. Could be troublesome for the group as a whole.
Adaptation: This is meant for Dark Sun, but could be adapted.
Encounters: Gladiators are only encountered in the ring, or as guards/muscle. Escaped slaves are generally found hiding alone in the wilds.

Sample Encounter
EL x: The PrC's stumble upon an escaped gladiatorial slave while exploring some ruins. They aren't sure who is more surprised.

Init +0, Senses: Listen +, Spot +,
AC , touch , flat-footed ()
hp ( HD)
Fort +, Ref +, Will +
Speed ft. ( squares)
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
Abilities Str , Dex , Con , Int , Wis , Cha


Hit Die: d12
Skills Points at Each Level : 2 + int
Whirling Frenzy You gain an additional daily use of Whirling Frenzy at Level 21 and every three levels thereafter.
Multiweapon Defense Your Shield Bonus increases an additional +2 at Level 23 and every 3 Levels thereafter.
Bonus Feats: The Epic B'rohg Gladiator gains a Bonus Feat every 4 levels higher than 20th

B'rohg Racial Feats

B'rohg Opportunist
It's not wise to give you an opening.
Prerequisites: B'rohg, BAB +6, Combat Reflexes, Multiweapon Fighting
Benefits: When making an Attack of Opportunity, you may attack with up to all 4 weapons, taking the usual Penalties.

B'rohg Charge
It's also not wise to stand in front of you.
Prerequisites: B'rohg, BAB +6, Multiweapon Fighting
Benefits: When making a charge you may attack with up to all 4 weapons, taking the usual Penalties.

B'rohg Rend
In fact you're best opposed from a distance.
Prerequisites: B'rohg, BAB +11, Multiweapon Fighting
Benefits: If you successfully hit with two or more weapons in a round, your opponent takes an additional 1d6 damage per successful hit.

B'rohg Rock Thrower
Unless you have rocks...
Prerequisites: B'rohg, Multiweapon Fighting, Point Blank Shot
Benefits: You may throw multiple rocks per round, taking the same penalties for using multiple weapons in melee.