2007-04-01, 12:57 AM (ISO 8601)
Medium Aberration (Aquatic)
Hit Dice: 3d8+3 (16 hp)
Speed: 15 ft. (3 squares), swim 30 ft.
Armor Class: 16 (+1 Dex, +6 natural), touch 11, flat-footed 15
Base Attack/ Grapple: +2/+5
Attack: Claw +5 melee (1d4+3)
Full Attack: 2 claws +5 melee (1d4+3)
Space/Reach: 5 ft./ 5 ft.
Special Attacks: Colorspray
Special Qualities: Damage reduction 2/adamantine, darkvision 60 ft, carapace, light fortification, low-light vision, mindless
Saves: Fort +2, Ref +0, Will +3
Abilities: Str 16, Dex 12, Con 13, Int -, Wis 11, Cha 9
Skills: Swim +11
Environment: Any underground
Organization: Solitary, or group (2-5)
Challenge Rating: 2
Treasure: Half standard
Alignment: Always neutral
Advancement: 4-6 HD (Medium); 7-12 HD (Large)
Roughly the size of a large dog, this hard-shelled green crab-like monster advances toward you, it's claws clacking together in a menacing manner, it's elongated eye-stalking flashing with brilliant light.
Typically preying on smaller animals and vermin, a rainbow crab can still be a hazard to ill-prepared groups of adventurers.
Unable to make up any complex strategies, a rainbow crab will advance towards any creature it deems to be suitable prey (which includes most creatures). It will advance to within 60 ft. of such prey, and unleash it's colorspray against appropriate targets until such foes comento melee reach, then it will fiercely attack with it's claws.
If any of its foes are helpless, the rainbow crab will advance and attempt a coup de grace.
Amphibious (Ex): Although rainbow crabs are aquatic, they can survive indefinitely on land.
Carapace: The chitin of a rainbow crab is extremely durable, and in some cases treated as an object separate from the actual creature. The carapace of the rainbow crab grants it damage reduction 2/adamantine, and 6 points of natural armor. In addition, it grants the crab light fortification.
Unlike worn armor, a rainbow crab's carapace can be sundered (this is a special exception to the standard rules of attempting to sunder armor). Attempting to sunder the rainbow crab's armor always provokes an attack of opportunity, even if the attacker has the Improved Sunder feat. A rainbow crab may always make this attack of opportunity, even if it has already used its one attack of opportunity during that round.
When sundered, a rainbow crab's armor is not destroyed. Instead, it reduces the crab's natural armor to 2 and removes the creature's damage reduction and light fortification. If damaged, a rainbow crab's carapace heals 6 hit points every night. Once all of it's hit points have been restored, the rainbow crab regains all of its natural armor bonus and its damage reduction.
To sunder the crab's carapace, the attacker must make an attack roll against the rainbow crab's touch AC with a one-handed or two-handed melee weapon. If he succeeds, he deals normal damage. The carapace has a hardness of 5 and 12 hit points.
Light Fortification: A rainbow crab has a 15% chance of ignoring critical hits. Roll this before the attacking creature rolls its confirmation.
Colorspray (Su): Once every 1d4 rounds, as a free action, the rainbow crab may project a beam of multi-colored light from it's eyes, targeting a single opponent within 60 feet with a ranged touch attack. Upon a successful hit, the target must make a DC 12 Will save or suffer the effects of a color spray against the relevant hit dice.
The save DC is Charisma based and includes a +2 racial bonus.
Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Skills: A rainbow crab has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Last edited by Danu; 2007-05-08 at 10:18 PM.