2018-04-17, 01:24 AM (ISO 8601)
Re: Non-Vancian Golem Creation
If there's only going to be one golem, you could have a specific feat (similar to Improved Familiar or Leadership), with a power level approximating that of an animal companion/cohort/special mount/familiar etc.
Originally Posted by petermcleod117
You are served by a mighty golem, but must keep the creature on a tight leash lest it wreak terrible and uncontrolled havoc.
Craft Construct, Craft Magic Arms and Armour, Craft Wondrous Item, caster level 12th, Knowledge (religion) 15 ranks.
You gain a clay golem as a loyal minion. It functions exactly as a standard clay golem, save that it has a cumulative 1% chance per encounter (rather than per round of combat) of going berserk. You may regain control over a berserk golem by speaking ancient religious phrases to it (requiring a DC 30 Knowledge (religion) check), which resets the chance back to 0%.
The golem gains 4 bonus construct Hit Dice at 13th level and every level thereafter. If the golem has at least 19 Hit Dice its size increases to Huge.
Last edited by rferries; 2018-04-17 at 01:25 AM.