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    Barbarian in the Playground
     
    MindFlayer

    Join Date
    Jan 2013

    Default Re: Base Class Contest XXXXIII - Hey, I Know That Guy!

    Professional



    I, my dear, am a professional.

    A general description of what your class is!

    Adventures: Why your class might adventure.

    Characteristics: What your class is capable of.

    Alignment: What alignment or alignments your class may have and why.

    Religion: What deities or ideals your class follows, if any, and why.

    Background: How you become part of your class and why.

    Races: What races most often have members of your class, as well as any races that cannot join, along with why.

    Other Classes: How your class relates to other classes, positively or negatively, and why.

    Role: What your class does in and for a party.

    Adaptation: How a DM might change your class to fit into their campaign or unique world setting.

    GAME RULE INFORMATION
    Professional's have the following game statistics.
    Abilities: Professionals favor high wisdom to enhance their class features. Secondary attributes depend on individual professions.
    Alignment: Any
    Hit Die: d8
    Starting Training: 4 years of apprenticeship
    Starting Gold: 6d6 x 10g

    Class Skills
    The professional's class skills (and the key ability for each skill) are Autohypnosis (Wis), Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Martial Lore (Int) Move Silently (Dex), Open Lock (Dex), Spellcraft (Int), Perform (Cha), Profession (Wis), Psicraft (Int), Ride (Dex), Search (Dex), Sense Motive (Wis), Sleight Of Hand (Dex), Speak Language (Int), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Psionic Device (Cha), Use Rope (Dex)

    Skill Points at First Level: (6 + Int modifier) x 4
    Skill Points at Each Additional Level: 6 + Int modifier

    Professional
    Level Base Attack Bonus Fort Save Ref Save Will Save Special Profession Talent
    1st
    +0
    +0
    +0
    +0
    Primary Profession, Bonus Feat
    2
    2nd
    +1
    +0
    +0
    +0
    Bonus Feat
    3
    3rd
    +1
    +1
    +1
    +1
    Secondary Profession
    4
    4th
    +2
    +1
    +1
    +1
    Bonus Feat
    5
    5th
    +2
    +1
    +1
    +1
    Professional of Renown
    7
    6th
    +3
    +2
    +2
    +2
    Bonus Feat
    8
    7th
    +3
    +2
    +2
    +2
    Tertiary Profession
    9
    8th
    +4
    +2
    +2
    +2
    Bonus Feat
    10
    9th
    +4
    +3
    +3
    +3
    Historical Professional
    12
    10th
    +5
    +3
    +3
    +3
    Bonus Feat
    13
    11th
    +5
    +3
    +3
    +3
    Professor, Quaternary Profession
    14
    12th
    +6
    +4
    +4
    +4
    Bonus Feat
    15
    13th
    +6
    +4
    +4
    +4
    Legendary Professional
    17
    14th
    +7
    +4
    +4
    +4
    Bonus Feat
    18
    15th
    +7
    +5
    +5
    +5
    Quinary Profession
    19
    16th
    +8
    +5
    +5
    +5
    Bonus Feat
    20
    17th
    +8
    +5
    +5
    +5
    Mythic Professional
    22
    18th
    +9
    +6
    +6
    +6
    Bonus Feat
    23
    19th
    +9
    +6
    +6
    +6
    Senary Profession
    24
    20th
    +10
    +6
    +6
    +6
    True Professional, Bonus Feat
    25

    Class Features
    All of the following are class features of the professional.

    Weapon and Armor Proficiencies: Professional's are proficient with all simple weapons and no armor or shields.

    Primary Profession (Ex): The Professional chooses one profession as their primary profession. Their primary profession is what most people will refer to them as. Their greatest talents are bound to this profession. Additionally you automatically gain max ranks in the profession skill. Any ranks previously spent in the skill can be reallocated to new skills. Yo must always have 2 more profession talents in your primary profession then any other profession.

    Bonus Feat: At the first level and every even level there after the professional gains a bonus feat they qualify for.

    Secondary Profession (Ex): At the 3rd level the Professional chooses one profession as their secondary profession. Often this a a complementary profession like Blacksmith takes Solider, or Alchemist takes Herbalist. Additionally you automatically gain max ranks in the profession skill. Any ranks previously spent in the skill can be reallocated to new skills.

    Professional of Renown (Ex): Starting at the 5th level the professional gains enough renown to garner loyal customers where ever they go. Whenever they meet someone new the gm rolls a d100 to determine if they know you. The chance someone knows you is class level + primary profession skill bonus. The chance can be modified by circumstances, like a blacksmith in a small village hearing meeting the royal blacksmith may get a 20% increase to thier chance to know the royal blacksmith, while the royal black smith would gain no bonus to identify the small town blacksmith.

    If someone knows the professional, the professional must make a profession check with their primary profession, DC 15 + the skill bonus of the person that knows of them. On success of 15 or more they are adoring fans. On success of 7 or more they are interested in learning form you and you may be their hero. On successful roll you are respected. On a failed roll less then 3 they see you as a rival

    Renown Table
    Result Reputation
    Success by 20 or more They are your adoring fan and spend their free money on your things and getting closer to you.
    Success by 10 or more They see you as one of the greats and would love to be taught by you.
    Success by 1 They respect your talent at the trade and hold you in high regard.
    Success They respect your talent and see you as a rival.
    Failure by 1 They see your skill and feel challenged by it and see you as a rival.
    Failure by 2 They see your skill and find it sufficient but not great.
    Failure by 10 or more They see your skill and find it wanting.
    Failure by 20 or more They see you as a unskilled novice.

    Tertiary Profession (Ex): At the 7th level the Professional chooses one profession as their Tertiary profession. Often this a a complementary profession like Blacksmith takes Solider, or Alchemist takes Herbalist. Additionally you automatically gain max ranks in the profession skill. Any ranks previously spent in the skill can be reallocated to new skills.

    Historical Professional (Ex): At the 9th level the professional's renown has reached the point where skills will most likely end up in history books as someone of great talent. Add 25 to the percent chance of someone knowing you, and base DC is reduced by 5.

    Quaternary Profession (Ex): At the 11th level the Professional chooses one profession as their Quaternary profession. Often this a a complementary profession like Blacksmith takes Solider, or Alchemist takes Herbalist. Additionally you automatically gain max ranks in the profession skill. Any ranks previously spent in the skill can be reallocated to new skills.

    Legendary Professional (Ex): At the 13th level the professional's renown will mark his skill in the annuls of history long after the truth of the stories can be verified. Add an additional 25% to the percent chance of someone knowing you, and base DC is reduced by an additional 5.

    Quinary Profession (Ex): At the 15th level the Professional chooses one profession as their Quinary profession. Often this a a complementary profession like Blacksmith takes Solider, or Alchemist takes Herbalist. Additionally you automatically gain max ranks in the profession skill. Any ranks previously spent in the skill can be reallocated to new skills.

    Mythic Professional (Ex): At the 17th level the professional's renown has reached the highest of heavens and deepest hells, their skill will be recounted in tales throughout creation. There is a 90% chance of someone knowing you , and base DC is reduced by an additional 10.

    Senary Profession (Ex): At the 19th level the Professional chooses one profession as their Senary profession. Often this a a complementary profession like Blacksmith takes Solider, or Alchemist takes Herbalist. Additionally you automatically gain max ranks in the profession skill. Any ranks previously spent in the skill can be reallocated to new skills.

    True Professional (Ex): At the 20th level the professional gains a talent that is the magnum opus of their craft described in their primary profession.
    Last edited by Lanth Sor; 2018-06-24 at 11:59 PM.

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