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Thread: Sectan Races [PEACH]

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    Barbarian in the Playground
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    Default Re: Sectan Races [PEACH]

    Apix

    Source: SlightlySimian
    A guard flits down to see what you want, ready to defend her hive to the death.

    The apix are a race of honeybee-like humanoids that tend to dwell within the forested lands of Méli-Kypséli, their hives built either among the canopies of multiple trees or within the trunks of megafauna. They are very friendly and willing to aid other, but are also extremely wary and will defend themselves and their hives viciously. Their honey is a prime luxury and is traded all throughout Secta, often being sold for tens of gold coins a pint. Apix are even more individualistic than the other hive races, except maybe the velutian, and as long as they've found another to take their place they can leave for adventure.

    Unlike the formicids or the isopti, the worker caste are not sterile. Rather, they give up their breeding rights for the safety and security of the hive. However, they can produce unfertilized eggs and produce drones upon access to royal jelly. Some queens allow select workers access to royal jelly and allow them to become gynes(breeding females) under her control to help swell their ranks. Very few hives allow this however, since the gyne has the possibility to overthrow the original queen due to the genetic difference between the offspring of the gyne and the queen.

    Apix tend toward good alignments but any alignment can be found among them.

    Apix
    Apix characters possess the following racial traits:
    • +2 Wis, -2 Cha(+0 App)
    • Humanoid (Apix)
    • Special Qualities: Dance of the Honeybees, Deadly Stinger, Low Light Vision, Multiple Limbs, Poison, Scent, Sting of Loss, Temperature Reception, Caste
    • Automatic Languages: Common, Apis, and Waggle Bonus Languages: Aranea, Formic, Lepid, Velut, Auran, Undercommon
    • Favored Class: Ranger
    • Level adjustment: +0

    Dance of the Honeybees: Apix have a +2 racial bonus to Perform: Dance and can understand the waggle dance of honeybees. All apix know how to dance the waggle dance and it's a DC 15 sleight of hand check to send a waggle dance message while dancing.

    In addition, apix always treat survival as a class skill and can remember any path you travel, giving a +15 racial bonus to retrace your steps.

    Deadly Stinger: Once the apix has stung a creature, it embeds in the victim's flesh and the barbs impose a -1 penalty on attacks, saves, and checks per HD of the apix. The stinger has a poison sac attached to it that, if sufficiently messed with, will apply another dose of poison into the wound. There are three ways of removing the stinger.

    The first option is to take a full-round action to rip it from the flesh it is embedded in. This deals 3d6 piercing damage and requires a fortitude save or injects poison.

    The second option is to make a DC (10+1/2 HD+Con) Heal check that takes two full-round actions to remove. This deals 1d8 damage to the victim but requires no fortitude save against poison.

    The third option is to make a DC (15+1/2 HD+2xCon) Heal check that takes four full-round actions to remove. This deals no damage to the victim and does not require a check vs poison.

    If either of the heal checks fail by four or more points, the poison sac is agitated and the victim must make another save against poison. Each multiple of four below the DC applies another dose of the poison (Ex: The DC is 20. At 16 the poison is applied once. At 12 the poison is applied twice. At 8 the poison is applied thrice. At 4 the poison is applied four times. At 0 the poison is applied five times.)

    Multiple Limbs: Apix have four arms, and thus can take the Multiweapon Fighting feat instead of the Two-Weapon Fighting feat.

    Natural Weapons: Apix have a primary sting natural attack that deals 2d8 damage as well as injects poison.

    Poison: Injury. DC (10+1/2 HD+Con). Initial damage of 1d4 Dex damage. Secondary damage of 1d4 Dex damage.

    Sting of Loss:Upon using their stinger, an apix must make a DC 30 Fortitude save vs ability drain every hour until either they're healed or their stinger is replaced through magic. If they fail the fortitude save or are healed through magic means without regaining their stinger, they take 1d4 points of Constitution drain.

    While the apix does not have their stinger, they suffer a -1 morale penalty to all attack and damage rolls. This penalty increases by 1 for every HD above 1 the apix is and is not stopped by immunity to morale penalties or mind-affecting effects.

    Once the constitution drain is healed (through such spells as regeneration) or the apix levels up they regain their stinger and the morale penalty is removed. If the apix regained their stinger through level up, the constitution drain is healed immediately.

    Temperature Reception: Apix are very receptive to changes in ambient temperature. They take double penalties for cold and hot weather. This does not function as cold or fire vulnerability as it only deals with ambient temperature and not with elemental damage.

    Caste: Apix are very similar to the bees they are physically similar to. All apix belong to one of the castes below. The caste dictates your natural armour, size, speed, and may grant additional qualities or ability adjustments.

    Castes:

    Spoiler: Worker
    Show
    Worker

    These Apix make up the majority in a hive. While they are smaller than the other apix, they are more flexible in their ability to perform tasks than other apix. They are all female, and typically will give up their reproductive freedom in exchange for the safety of the hive under their mother, the queen. However, it is very possible for a worker who has stolen some royal jelly to seduce a drone and begin to produce offspring. A worker who does this can, after a long amount of time, send a hive into revolt and pit her children against her former sisters and mother, trying to usurp the throne of the reigning queen of the hive.

    WORKER CHARACTERS

    Worker characters possess the base traits of other apix in addition to the traits noted here.
    • +2 Dex (+0 App)
    • Size: Small
    • Speed: 25 feet, Fly 45 (Average)
    • Special Qualities: Flexible, Track, Weapon Proficiency

    Flexible: Workers may switch their profession, perform, and craft skills with a day of study to another of that type (Profession: Baker to Profession: Barrister for example).

    Natural Armour: Workers have a +1 natural armour bonus.

    Track: Workers gain Track as a bonus feat.

    Weapon Proficiency: Workers are automatically proficient with the shortspear, spear, javelin, and shortbow


    Spoiler: Queen
    Show
    Queen

    The queen apix is the absolute ruler of the hive, creating the workers and drones of her hive. Early in their life they help to found new hives with drones and rule them until death. Queens have been known to live for hundreds of years, possibly over a thousand years if she is lucky.

    QUEEN CHARACTERS

    Queen characters possess the base traits of other formicids in addition to the traits noted here.
    • +2 Str, +4 Con, +4 Int, +6 Wis, +6 Cha (+4 App)
    • Size: Medium
    • Speed: 30 feet, Fly 60 (Good)
    • Special Qualities: Founding, Poison, Queen, Rally
    • LA: +4

    Founding: A single time in her life, a queen can use this ability. Using her strength and the knowledge granted to her by her mother, she begins to create a new hive. Once the first few layers and combs are complete she begins to lay the eggs fertilized by the drones and starts her rule over the new hive.

    Natural Armour: Queens have a +6 natural armour bonus.

    Poison: Injury. DC (10+1/2 HD+Con). Initial damage of unconsciousness for 1d6 rounds. Secondary damage of Paralyzed for 3d4 hours.

    Queen: Queens have insane diplomatic and societal power. Whenever a queen gives an order to a member of her hive, the apix doing the task gains an untyped bonus to all skill checks required to do said task equal to 1/3 of the queens HD-5.

    Queens have a +4 to bluff, diplomacy, intimidate, gather information, and sense motive when dealing with all apix she created. This bonus decreases to +3 when dealing with non-queen apix that are of other colonies. This bonus decreases to +2 when dealing with non-apix. This bonus does not come into effect when dealing with other queens, whether they are apix or not.

    The queen also takes a -10 penalty to disguise when dealing with other queens. This penalty decreases to -5 when dealing with all apix she created. This penalty decreases to -2 when dealing with non-queen apix of other colonies. This penalty decreases to -1 when dealing with non-apix.

    Rally: Queens have an inspiring power to them. When she joins her children and allies in a fight, they gain a morale bonus to attack, damage, and saves equal to the queen's HD+5.


    Spoiler: Drone
    Show
    Drone

    The only male apix, drones are unsurprisingly rare. They are commonly chosen as generals, sheriffs, etc. due to their ability to stir the hearts of their kin, but can also just as easily end up as the queen's concubines. They are rarely found alone, often surrounded by soldiers, and when on the road are typically because they've been offered to another queen as a gift.

    DRONE CHARACTERS

    Drone characters possess the base traits of other formicids in addition to the traits noted here.
    • +2 Con, +4 Int, +2 Cha (+2 App)
    • Size: Medium
    • Speed: 30 feet, Fly 60 feet (Good)
    • Special Qualities: Buzz, Drone, Poison, Rally
    • LA: +3

    Buzz: As a full-round action, a drone can beat its wings to create a droning buzz in a 60-foot spread. Each creature in the area must make a Will save (DC 10+HD+Cha) or fall asleep as the sleep spell. There is no Hit Dice limit for this effect. Apix are immune to apix buzz attacks.

    Drone: Drones, while not as influential as queens, do have some measure of diplomatic and societal power. Drones have a +3 to bluff, diplomacy, intimidate, gather information, and sense motive when dealing with all apix of the colony he was born in. This bonus decreases to +2 when dealing with non-queen apix that are of other colonies. This bonus decreases to +1 when dealing with non-apix. This bonus does not come into effect when dealing with queens, whether they are apix or not.

    The drone also takes a -30 penalty to disguise when dealing with apix queens. This penalty decreases to -15 when dealing with all apix of the colony he was born in. This penalty decreases to -10 when dealing with non-queen apix of other colonies. This penalty decreases to -5 when dealing with non-apix.

    Natural Armour: Drones have a +3 natural armour bonus.

    Poison: Injury. DC (10+1/2 HD+Con). Initial damage of 1d4 Dex damage. Secondary damage of 1d8 Dex damage.

    Rally: Drones have an inspiring power to them, but less so than queens. When he joins his children and allies in a fight, they gain a morale bonus to attack, damage, and saves equal to 1/2 the drone's HD.


    I know that royal jelly doesn't turn workers into queens, but this makes for some good inter-hive conflict and a much less game-friendly form of it is apparent in nature.
    Last edited by Aniikinis; 2018-07-27 at 08:44 AM.
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