Entry number 12

Quote Originally Posted by Tag Baggit
Tag Baggit
CN Changeling Rogue 2/Shadowcaster 3/Hoardstealer 10/Recaster 5

Tag It
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Ability Scores
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8 Str, 16 Dex, 14 Con, 16 Int, 10 Wis, 12 Cha

Increase Int at all opportunities.

Build Table
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Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
1st Changeling Martial Rogue 1 +0 +0 +2 +0 Hide 4, Move Silently 4, Search 4, Appraise 4, Disable Device 4, Open Lock 4, Escape Artist 4, Gather Information 4, Sense Motive 4, Bluff 4, Diplomacy 4, Knowledge (Arcana) 4, Sleight of Hand 4 Able Learner, Constant GuardianB Social Intuition
2nd Shadowcaster 1 +0 +2 +2 +2 Hide 5, Move Silently 5, Search 5, Appraise 5, Disable Device 4, Open Lock 4, Escape Artist 4, Gather Information 4, Sense Motive 4, Bluff 5, Diplomacy 4, Knowledge (Arcana) 4, Sleight of Hand 4 - Fundamentals of Shadow, Apprentice Mysteries
3rd Shadowcaster 2 +1 +3 +2 +3 Hide 6, Move Silently 6, Search 6, Appraise 6, Disable Device 4, Open Lock 4, Escape Artist 4, Gather Information 4, Sense Motive 5, Bluff 5, Diplomacy 4, Knowledge (Arcana) 4, Sleight of Hand 4 Darkstalker, Extend SpellB -
4th Shadowcaster 3 +1 +3 +3 +3 Hide 7, Move Silently 7, Search 7, Appraise 7, Disable Device 4, Open Lock 4, Escape Artist 4, Gather Information 4, Sense Motive 5, Bluff 5, Diplomacy 5, Knowledge (Arcana) 4, Sleight of Hand 4 - Umbral Sight (Darkvision 30ft)
5th Martial Rogue 2 +2 +3 +4 +3 Hide 8, Move Silently 8, Search 8, Appraise 8, Disable Device 4, Open Lock 4, Escape Artist 4, Gather Information 4, Sense Motive 5, Bluff 5, Diplomacy 5, Knowledge (Arcana) 4, Sleight of Hand 5, Use Magic Device 5, Spellcraft 1 Dutiful GuardianB Evasion
6th Hoardstealer 1 +2 +3 +6 +3 Hide 9, Move Silently 9, Search 9, Appraise 8, Disable Device 4, Open Lock 4, Escape Artist 4, Gather Information 5, Sense Motive 5, Bluff 5, Diplomacy 5, Knowledge (Arcana) 4, Sleight of Hand 5, Use Magic Device 9, Spellcraft 2 Cunning Evasion Darkvision +30ft, Trapfinding
7th Hoardstealer 2 +3 +3 +7 +3 Hide 10, Move Silently 10, Search 10, Appraise 8, Disable Device 4, Open Lock 4, Escape Artist 4, Gather Information 5, Sense Motive 6, Bluff 6, Diplomacy 6, Knowledge (Arcana) 4, Sleight of Hand 6, Use Magic Device 10, Spellcraft 3 - Hide From Dragons 1/day
8th Hoardstealer 3 +4 +4 +7 +4 Hide 11, Move Silently 11, Search 11, Appraise 8, Disable Device 4, Open Lock 4, Escape Artist 4, Gather Information 6, Sense Motive 7, Bluff 7, Diplomacy 7, Knowledge (Arcana) 4, Sleight of Hand 7, Use Magic Device 11, Spellcraft 4 - Trap Sense +2, Deep Pockets
9th Hoardstealer 4 +5 +4 +8 +4 Hide 12, Move Silently 12, Search 12, Appraise 8, Disable Device 4, Open Lock 4, Escape Artist 4, Gather Information 7, Sense Motive 8, Bluff 8, Diplomacy 8, Knowledge (Arcana) 4, Sleight of Hand 8, Use Magic Device 12, Spellcraft 5 Trap Sensitivity Treasure Dowsing 1/day
10th Hoardstealer 5 +5 +4 +8 +4 Hide 13, Move Silently 13, Search 13, Appraise 8, Disable Device 4, Open Lock 4, Escape Artist 4, Gather Information 8, Sense Motive 9, Bluff 9, Diplomacy 9, Knowledge (Arcana) 4, Sleight of Hand 9, Use Magic Device 13, Spellcraft 6 - Darkvision +60ft
11th Hoardstealer 6 +6 +5 +9 +5 Hide 14, Move Silently 14, Search 14, Appraise 8, Disable Device 4, Open Lock 4, Escape Artist 4, Gather Information 9, Sense Motive 10, Bluff 10, Diplomacy 10, Knowledge (Arcana) 4, Sleight of Hand 10, Use Magic Device 14, Spellcraft 7 - Trap Sense +4, Hide From Dragons 2/day
12th Hoardstealer 7 +7 +5 +9 +5 Hide 15, Move Silently 15, Search 15, Appraise 8, Disable Device 4, Open Lock 4, Escape Artist 4, Gather Information 10, Sense Motive 11, Bluff 11, Diplomacy 11, Knowledge (Arcana) 4, Sleight of Hand 11, Use Magic Device 15, Spellcraft 8 Maximize Spell Treasure Dowsing 2/day
13th Recaster 1 +7 +5 +9 +7 Hide 16, Move Silently 16, Search 16, Appraise 8, Disable Device 4, Open Lock 4, Escape Artist 4, Gather Information 10, Sense Motive 11, Bluff 11, Diplomacy 11, Knowledge (Arcana) 4, Sleight of Hand 12, Use Magic Device 16, Spellcraft 8, Concentration 1 - Metamorphic Spell (Components)
14th Recaster 2 +8 +5 +9 +8 Hide 17, Move Silently 17, Search 17, Appraise 8, Disable Device 4, Open Lock 4, Escape Artist 4, Gather Information 10, Sense Motive 11, Bluff 11, Diplomacy 12, Knowledge (Arcana) 4, Sleight of Hand 12, Use Magic Device 17, Spellcraft 8, Concentration 2 - Expanded Knowledge (Shivering Touch), Sudden Metamagic (Maximize Spell)
15th Recaster 3 +8 +6 +10 +8 Hide 18, Move Silently 18, Search 18, Appraise 8, Disable Device 4, Open Lock 4, Escape Artist 4, Gather Information 10, Sense Motive 11, Bluff 12, Diplomacy 12, Knowledge (Arcana) 4, Sleight of Hand 12, Use Magic Device 18, Spellcraft 8, Concentration 3 Spell Focus (Illusion) Metamorphic Spell (Time)
16th Recaster 4 +9 +6 +10 +9 Hide 19, Move Silently 19, Search 19, Appraise 8, Disable Device 4, Open Lock 4, Escape Artist 4, Gather Information 10, Sense Motive 12, Bluff 12, Diplomacy 12, Knowledge (Arcana) 4, Sleight of Hand 12, Use Magic Device 19, Spellcraft 8, Concentration 5 - Expanded Knowledge (Invisibility, Mass), Sudden Metamagic (Extend Spell)
17th Recaster 5 +9 +6 +10 +9 Hide 20, Move Silently 20, Search 20, Appraise 8, Disable Device 4, Open Lock 4, Escape Artist 4, Gather Information 12, Sense Motive 12, Bluff 12, Diplomacy 12, Knowledge (Arcana) 4, Sleight of Hand 13, Use Magic Device 20, Spellcraft 8, Concentration 5 - Metamorphic Spell (Space)
18th Hoardstealer 8 +10 +6 +11 +9 Hide 21, Move Silently 21, Search 21, Appraise 8, Disable Device 4, Open Lock 4, Escape Artist 4, Gather Information 13, Sense Motive 13, Bluff 14, Diplomacy 14, Knowledge (Arcana) 4, Sleight of Hand 14, Use Magic Device 21, Spellcraft 8, Concentration 5 Evasive Maneuvers Skill Mastery (Hide, Move Silently, Use Magic Device, Sleight of Hand, Search, Spellcraft, Concentration, Knowledge (Arcana))
19th Hoardstealer 9 +10 +7 +11 +10 Hide 22, Move Silently 22, Search 22, Appraise 8, Disable Device 4, Open Lock 4, Escape Artist 4, Gather Information 15, Sense Motive 15, Bluff 15, Diplomacy 15, Knowledge (Arcana) 4, Sleight of Hand 15, Use Magic Device 22, Spellcraft 8, Concentration 5 - Darkvision +90ft, Trap Sense +6
20th Hoardstealer 10 +11 +7 +12 +10 Hide 23, Move Silently 23, Search 23, Appraise 8, Disable Device 4, Open Lock 4, Escape Artist 4, Gather Information 16, Sense Motive 16, Bluff 16, Diplomacy 17, Knowledge (Arcana) 4, Sleight of Hand 17, Use Magic Device 23, Spellcraft 8, Concentration 5 - Treasure Dowsing 3/day, Hide From Dragons 3/day


Mysteries and Spells
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Mysteries
Fundamentals: Umbral Hand, Sight Obscured, Black Candle
1st Level Mysteries: Quicker Than The Eye, Bend Perspective
2nd Level Mysteries: Piercing Sight

Spells/Day
Level 1st 2nd 3rd 4th
6th 0 - - -
7th 1 - - -
8th 1 0 - -
9th 1 1 - -
10th 1 1 0 -
11th 1 1 1 -
12th 2 1 1 0
13th 2 1 1 0
14th 2 1 1 1
15th 2 2 1 1
16th 2 2 2 1
*Does not include bonus spells for a high Int score.
Casting continues to progress past 16th level, but this only increases CL as Spells/Day cap out at 10 levels of effective Hoardstealer casting.


Bag It
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Level 5
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“You’re a burglar aren’t you? Get in there and burgle something!” The dwarf chieftain glowered at the halfling figure before him.

“Alright. Wait here,” Tag stepped into the darkness of the tunnel. He took a deep breath and felt his eyes adjust to the blackness. “Ugh. Dwarves,” he muttered to himself. “Should have seen this coming, really.” After one more final sigh, he steadied himself and proceeded on in silence, finally coming to what had once been a dwarven mead hall. Sitting at the far side, preening in an ornate jeweled mirror, was a Young Red Dragon.

“I smell you, I feel your breath…” The dragon growled. Tag’s heart shot into his throat and he pressed himself against a wall to take cover, but the dragon continued looking into the mirror, trying to pose impressively.
Thank the Host. He’s just practicing lines. Tag breathed a silent sigh of relief. Still, have to be careful. He reached out with a hand of darkness and surreptitiously drew a few valuable looking items back to his hiding place.

“My teeth are swords,” the dragon bellowed, baring its fangs into the mirror.

Okay, I think that’s enough for today. Tag tucked the last item into a now slightly overfull sack. Time to go.

“And my breath, death!”

I’ll take your word for it. Tag slipped back into the passageway, and made his way back to the dwarves. Those damned dwarves had better not try to screw me out of my cut.



Changeling Rogue is a natural to get into Hoardstealer. It’s good for skill-monkeys, trades out Trapfinding so we don’t have redundancy there later on, and allows us to deal with the problem of Hoardstealer not offering Hide and Move Silently as class skills as we qualify for Able Learner per this passage from Races of Destiny.
Quote Originally Posted by Races of Destiny pg.116
Chameleons can be reworked as a completely nonmagical class, where they have no spells but use Sleight of Hand to make items "disappear," and potions or powders to create smoke, fog, and fire. They could be made completely magical as well or even psionic, using spells or psionics to actually gain the abilities of other classes. If you're using the EBERRON Campaign Setting, the chameleon prestige class should be available to changeling player characters as well as humans and doppelgangers. In this case, the Able Learner feat extends to changelings as well.
Emphasis mine.

We also pick up Darkstalker as a mandatory feat tax for sneaks. As Tag isn’t much of a fighter, a line of utility Fighter feats ends up being preferable to a d6 of Sneak Attack. We also drop a few levels into Shadowcaster. It doesn’t give quite as many skill points as one would like, but it offers some Darkvision (roughly the only thing holding Changeling back from being a complete slam dunk), along with some abilities for boosting stealth and thievery, and a bonus feat which will be important later on.

Level 10
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Tag stopped abruptly as rocks dropped down from the ceiling in front of him. A gout of dragon fire licked at the back of his neck, but only managed to singe his tunic as he ducked aside. He pocketed a final gem and bolted toward the exit. The dragon roared in fury, crashing into a pillar in her rush to soar after him. Suddenly, she turned the corner to have her senses greeted by an apparently empty hallway. She looked around perplexed, unable to see Tag’s figure or even hear his heavy footfalls as he sprinted away at top speed.



We’re into the SI. Trapfinding, extended Darkvision, and Hide From Dragons aren’t too bad. Trap Sensitivity gives us some use for all the Trap Sense that Hoardstealer grants, allowing Tag a Search check for any non-magical trap that he comes within 5 ft of. Cunning Evasion will get more interesting later on, but traps and dragons both make you roll Reflex saves from time to time, so getting a 5ft step is a nice thing, and with a Collar of Umbral Metamorphosis or similar, could allow chances to slip back into hiding. Also offering off turn movement is the Dutiful Guardian feat. While jumping into melee is normally not going to be Tag’s MO, he will often be invisible or under the effect of Hide From Dragons, which could make *ahem* tagging in for an ally a more attractive option.

Level 15
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“We know about every rat scurrying within 100 miles of my uncle’s hoard. We know which ones are Darkstalkers like you. We know when one gets hidden from dragons. No one’s going to rob so much as a seed hoard unless they come with enough force to crush a nation or one of us is stupid enough to pay for your ‘consulting services.’ Peddle your snake oil somewhere else, monkey.” The entrance to the cave began to seal itself, the dragon behind it sneering at the human figure standing outside.

The smile on Tag’s assumed face didn’t falter. “I understand sir. But I have it on good authority that someone is going to try soon. Can I at least offer you my card?” He ducked under a bolt of lightning, and darted forward toward the gate, arm outstretched with a business card in hand. The dragon snapped at him in annoyance drawing blood, but Tag pressed forward undeterred, repeating “my card.”

“I’ll tell you where you can shove your card,” snarled the dragon, rearing back to bite again, but Tag was quicker and closed the distance, pressing the card onto its scaly breast. Suddenly, the huge scaled body went completely still as if frozen.

“I’ll just leave you with that contact info. Name’s Tag, as in ‘you’re it.’” Tag stepped through the gate, touching a wand to his wounded shoulder. “Now then. I had better get this done before reinforcements arrive.”



We duck out from Hoardstealer for a bit and progress the casting with Recaster instead. Its Expanded Knowledge adds Shivering Touch to the Hoardstealer list, which is a crucial tool for anyone that’s going to be dealing with dragons. Recaster also lets Tag Maximize it for free, allowing him to put down not just dragons, but significantly more dexterous opponents as well in one shot.

Level 20
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The trap detonated, and when the smoke cleared there wasn’t a trace of the intruders to be seen. They’ve gone invisible, the dragon said through the telepathic link.

The mechanatrix exarch nodded mechanically, and the two quickly confirmed the positions of the vanished creatures, ending with a message of Changeling’s 45 feet off you at 10 o’clock. He’s the one who shivered Colryxanu, watch yourself from the exarch.

Two figures appeared next to the Mechanatrix, their invisibility offering them the split second edge needed for their weapons to find purchase, even with their positions known. The exarch struck back, and the dragon let loose a bolt of lightning to level the field, but ultimately to no avail as the Mechanatrix fell before the assault.

The wyrm stomped in Tag’s direction letting out a deafening roar of fury. His ears bleeding, the Changeling steadied himself and silently set off one spell to strip the dragon’s wards, and another to reach his Shivering Touch through the darkness.



We finish off Recaster and Hoardstealer. Recaster picks us up a nice little gem in Invisibility, Mass, which is only 3rd level on the Telflammar Shadowlord list despite being all the way up at 7th on other lists. Invisibility, Mass should count as an invisibility spell (there’s precedent in the general categorization of inflict and cure spells), so with Evasive Maneuvers Tag can cast it as an immediate action when he makes a successful Reflex save for Evasion. He can also now cast Shivering Touch from 30ft away thanks to Metamorphic Spell (Space). Skill Mastery along with Social Intuition means Tag can take 10 on pretty much all the skills he’s focused on, and with his Con and a masterwork item, he can trivially make the Concentration check to cast any of his spells (up to 4th level) defensively with minimal rank investment.


Sell It
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Draconomicon: Hoardstealer
Drow of the Underdark: Constant Guardian, Dutiful Guardian
Dungeonscape: Trap Sensitivity
Exemplars of Evil: Evasive Maneuvers
Lords of Madness: Darkstalker
Player’s Handbook II: Cunning Evasion
Races of Destiny: Able Learner
Races of Eberron: Changeling, Changeling Rogue, Recaster
Tome of Magic: Shadocaster, Most Mysteries
Urban Magic Web Enhancement: Quicker Than The Eye
Everything else can be found in the SRD.