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    May 2015

    Default Re: D&D 5e Subclass Contest II: It Came From Beyond!

    Sorcerous Origin: Mirrorkin
    One of your ancestors came from beyond the looking glass; a strange world where everything is a twisted reflection of the true reality. As such, you have inherited amazing powers of mimicry and illusion that allow you to copy other people's abilities. To fight against you is almost akin to fighting one's own mirror image, something few warriors would relish.

    Mimic Trait
    When you choose this origin at 1st level, you gain an uncanny ability to mimic other people. As an action, you can choose a humanoid you can see within 60 feet and gain one item of your choice that they possess from the following list (even if they only possess it temporarily):
    • One special sense, such as darkvision or tremorsense.
    • One movement speed, such as a swim or climb speed.
    • One skill, tool or instrument proficiency.
    • One damage resistance.
    • Their accent, verbal ticks and mannerisms.
    You can keep this trait as long as you are within 60 feet of the target, or until you use this ability again.

    Reflect Magic
    At 6th level, you can turn your skin into a shimmering mirror that reflects magic. Whenever you succeed on a saving throw against a spell or cantrip, you can use a reaction and spend a number of sorcery points equal to the spell's level (1 sorcery point for cantrips) to reflect the spell's energy back against its caster. When you do this, the caster must make the relevant saving throw against their own spell save DC, exactly as if they had been the original target or within the area of the spell.

    By 14th level, you have developed your mimicry to the point where you can mirror the unique and powerful abilities of those around you. As an action on your turn, you can perform any action that has been performed by a humanoid (other than yourself) you can see within 60 feet within the last minute. Any prerequisites that would normally be required for the action (such as brandishing of holy symbols, spending of ki points or consumption of items) are waived when you use this feature, unless it is a spell, in which case you must still expend the relevant spell slot. If the ability forces targets to make a saving throw, you can use your Sorcerer spell save DC.
    Once you have used this ability, you must complete a long rest before you can use it again.

    Perfect Duplicate
    At 18th level, you can duplicate yourself and others with ease. You learn the spells disguise self and mirror image if you do not know them already, and you can cast them at-will without expending a spell slot.

    Spoiler: Free bonus: new spell!
    Lesser Mirror Image
    1st-level illusion

    Casting Time: 1 action
    Range: Self
    Components: V, S
    Duration: 1 minute

    One illusory duplicate of yourself appear in your space. Until the spell ends, the duplicate moves with you and mimics your actions, shifting position so it is impossible to track which is the image and which is the real you. You can use your action to dismiss the illusory duplicate.
    Each time a creature targets you with an attack during the spellís duration, roll a d20 to determine whether the attack instead targets your duplicate. On a result of 11 or higher, you can force the attack to target the duplicate.
    The duplicateís AC equals 10 + your Dexterity modifier. If an attack hits the duplicate, the duplicate is destroyed and the spell ends. The duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. A creature is unaffected by this spell if it canít see, if it relies on senses other than sight such as blindsight, or if it can perceive illusions as false, as with truesight.

    Changleog: 05/07/2018: Reflect Magic cost scales with spell level, Copycat requires spell slots to be expended.
    Last edited by Ninja_Prawn; 2018-07-05 at 09:57 AM.
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    A Faerie Affair

    Homebrew: Sig