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Thread: Elite Race Concept [PEACH]

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    Ogre in the Playground
     
    Devil

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    Default Elite Race Concept [PEACH]

    So, I was mulling over the notion of races with racial hit die and the lack of the level adjustment system in Pathfinder and wanted to think of a way of generating playable monsters that are more potent than the standard races, yet come into that power more gradually. Then the thought came to me regarding variant multiclassing and to use that as a foundation for the system. The way it works is at first level, you start with base racial features and then at 3rd and every 4 levels after that you do not gain a feat, but instead improve racial features. Not all elite races will advance as far and this do not give up as many feats, but you have to give up feats required to fully progress as your race. Each stage of advancement is called a rank, and you start at rank 0.

    I actually developed this concept while in jail (long story), so I did not have access to a lot of materials and had to work from memory, so no doubt it will need some tweaking, but I developed a sample elite race I call Goliath's (I recognize there is a race called that in 3.5, but I figured Pathfinder is a different world, so goliaths can be different too. After all, a D&D changeling is different from a pf changeling). Anyway, I'd like some notes on how to better balance goliaths, which I broke up into subraces. The race itself is akin to giants the way elves are akin to fey.

    Goliath

    Spoiler: Shadowwalker (Total rank 3)
    Show

    Rank 0

    Medium Humanoid (Giant)
    +2 Str, +2 Int, -2 Cha
    Speed 40 ft
    Darkvision 90 ft
    +4 Stealth
    Ignores the effects of non-magical difficult terrain while underground
    Spell-like ability - Darkness 1/day (as Druid)
    Starting Languages - Common and Giant, additional languages for high Int (still determining)

    Rank 1

    +2 Con, Natural Armor 1, Darkvision 120 ft

    Rank 2

    +2 Str, Natural Armor 2, Darkness 3/day

    Rank 3

    Large Size (+2 Str, +10 ft to base land speed, 10 ft reach), See in Darkness


    Spoiler: Sandstalker (Total rank 3)
    Show

    Rank 0

    Medium Humanoid (Giant)
    +2 Str, +2 Cha, -2 Wis
    Speed 30 ft
    Low-light Vision
    Darkvision 60 ft
    Ignores the effects of non-magical difficult terrain in deserts
    Natural Armor 2
    Resist Fire 5 and Electricity 5
    Starting Languages - Common and Giant, additional languages for high Int (still determining)

    Rank 1

    +2 Con, Natural Armor 3, Tremorsense 10 ft

    Rank 2

    +2 Str, Natural Armor 4, Resist Fire 10 and Electricity 10

    Rank 3

    Large Size (+2 Str, +10 ft to base land speed, 10 ft reach), Tremorsense 30 ft


    Spoiler: Wavebreaker (Total rank 3)
    Show

    Rank 0

    Medium Humanoid (Giant)
    +2 Str, -2 Dex, +2 Int
    Speed 30 ft, Swim 30 ft
    Blindsense 30 ft in water only
    +2 Swim (on top of Swim speed bonus)
    Amphibious
    Acclimated to Deep Sea Pressure
    Natural Armor 1
    Resist Acid 5 and Cold 5
    Starting Languages - Common and Giant, additional languages for high Int (still determining)

    Rank 1

    +2 Con, Natural Armor 2, Swim skill bonus increases to +4

    Rank 2

    +2 Str, Natural Armor 3, Resist Acid 10 and Cold 10

    Rank 3

    Large Size (+2 Str, +10 ft to base land speed, 10 ft reach), Blindsense 60 ft in water only


    Spoiler: Cragtopper (Total rank 3)
    Show

    Rank 0

    Medium Humanoid (Giant)
    +2 Str, +2 Wis, -2 Cha
    Speed 30 ft
    Low-light Vision
    +2 Climb, +2 Acrobatics
    Ignores the effects of non-magical difficult terrain in mountain regions
    Acclimated for high altitudes
    Natural Armor 1
    Spell-like abilities - Featherfall 1/day (self only, as Druid)
    Starting Languages - Common and Giant, additional languages for high Int (still determining)

    Rank 1

    +2 Con, Natural Armor 2, Climb Speed 30 ft

    Rank 2

    +2 Str, Natural Armor 3, Acrobatics and Climb bonuses increase to +4

    Rank 3

    Large Size (+2 Str, +10 ft to base land speed, 10 ft reach), Featherfall 3/day (self only)


    Spoiler: Treestrider (Total rank 3)
    Show

    Rank 0

    Medium Humanoid (Giant)
    +2 Str, +2 Wis, -2 Int
    Speed 40 ft
    Low-light Vision
    +2 Survival, +2 Knowledge (Nature)
    Ignores the effects of non-magical difficult terrain in forests and jungles
    +4 on saves vs poison
    Spell-like ability - Entangle 1/day (as Druid)
    Starting Languages - Common and Giant, additional languages for high Int (still determining)

    Rank 1

    +2 Con, Natural Armor 1, Entangle 3/day

    Rank 2

    +2 Str, Natural Armor 2, Poison Immunity

    Rank 3

    Large Size (+2 Str, +10 ft to base land speed, 10 ft reach), Treestride 1/day (self only, as Druid)


    Spoiler: Racial Feats
    Show

    Ancient Blood
    Prereqs:
    Goliath, Rank 2+
    Benefits: You gain +2 to Str and +1 to you Natural Armor

    Adjustable Stature
    Prereqs:
    Goliath, Rank 3, Caster level 8+
    Benefits: You may switch between your Large size and Medium size at will as a standard action. This functions as the spell Reduce Person (and does not stack with), but is a supernatural ability with an indefinite duration.

    Last edited by Bansheexero; 2020-06-17 at 02:47 PM.