Round 18: 4 units (moos' calculations)
Round 19: 3 (made 1 units, gained 0 units, lost 2 units)
Round 20: 4 (Coup accepted, now have 4 units)
Tensar: Round 6
Beyis: Round 11
Shinbi and Shinrai: Round 10
Reijin: Round 14
Dastastia: Round 6
Appointed as regional governors (daimyo) when Dejan originally conquered the region. Posses most legitimate claim to the region, legally speaking, as well as the most detailed historical record. Experts in court intrigue and assassination. Avakonia loyalists, currently in exile from Kuniumi
Tensar (Gwitna name - 'tense')
: Merchants and traders. Exceptional in dealing with pirates and raiders without a fight. Broke off from the Shushan Clan, relatively new.
All-female. More open to foreign influence than other clans. Males born to them are quickly cast out, usually to the Satsujin, Amidasu or to the original father. Specialize in genuine diplomacy and social stealth (appearing harmless and/or exercising authority they do not truly have).
Makes heavy use of animals and elements found in the wild. Members often bond with one particular animal companion for life. Greatest scouts, have a reputation for brutality and individual strength. They are also heavily religious.
: Formed from the Yasei Clan in opposition to Yasei's policies of brutality and bloodshed. Value interdependence and competition, on a personal as well as the group level. Bond to animals in a similar way to the Yasei, but many will bond with multiple animals, forming a 'pack' with the Kunai as the alpha.
Inventors and scientists. Have the greatest wordsmiths. Often use Wordsmithing to hide their identities in plain sight, and will make use of highly unorthodox and unconventional tactics to carry out their designs.
Ninjas among ninjas. Guardians of Kuniumi, primary concern is the safety and well-being of its clans. All members learn at least some wordsmithing. Experts in stealth and assassination. Members are encouraged to learn the ways of the other clans and incorporate them into their own styles; while never AS good as the original clan, they are good enough to make use their skills.
Spoiler: Created Techs, CIs, Miracles, etc
[Military 5 - General - Right Hand - Roll (10)]:
Yasei's personal hawk is such a massive morale boost to the warriors of the Yasei Clan that she often goes into battle without her master. Some whisper she actually does a better
job than Yasei.
[Diplomacy 5 - Cultural Identity - The Satsujin - Secret Actions]:
The Satsujin are a secretive clan composed almost entirely of Wordsmiths. They do their best work in the dark, hiding from prying eyes. Some might call it cowardly, but not openly. At least not for long.
[Military 5 - Military Specialization - Yasei Clan (Fighting in Regions w/ 2 Honmyo Centers)]:
The Yasei Clan is the most zealous and militaristic of the clans. They will protect the faithful wherever they are found, for that is their mission.
[Faith 10 - Organize Religion (Honmyo)]:
"Words will always retain their power."
5 Centers: +1 to secret actions
15 Centers: -2 to enemy leader loss rolls
Most Centers: +1 to random ruler attribute
[Military 10 - New Technology - Prayer Seals]:
The true name of a person is impossible to know in full, but it is possible to know parts of it. Many of the True Name believe that by writing a name in Enku upon themselves, the name's aspects within the person are reinforced. This has led to many warriors (especially their great leaders) afixing strips of paper with their own names upon it to their bodies. While this seems insane and ludicrous to outsiders, it is hard to deny that the users of these Prayer Seals are unusually lucky in combat.
Requires: Enku and Writing Material
Effect: +2 to leader loss rolls
Secondary Effect: +1 in battles lead by a General or Primary Leader
GM: (Armor and Wards slot. Secondary effect is activated with 2 magical writing materials and 2 writing materials of any sort [includes stuff I already have])
[Intrigue 10 - New Technology - Himitsu]:
'Himitsu' describes a form of art among the Kunai. It is a way of communicating messages between peoples who have a shared cultural heritage, in a manner that only those with a thorough understanding of said culture would understand. Primarily, this is done through metaphor and comparison in reference to Kuniumi's landscape, or in odd cultural factoids that only one versed in the clans would understand. ("Murderer's rose", "The butterfly is ablaze", and similarly esoteric statements) While this form of cipher is not impossible to break by any means, it is a very low-effort, high-reward way of keeping secrets that can appear perfectly harmless.
Requires: Writing Material
Effect: +1 to resist investigation actions
[Faith - Form Organization - Shushan - 7/8]:
1 - Intrigue
2 - Intrigue
3 - Intrigue
4 - Intrigue
5 - Intrigue (QB)
6 - Faith
7 - Faith
8 - Int 5 (Yasei)