AMITOK SHAMAN



"IT IS TABOO!"

At some point in the dim past your ancestors were turned away from the Goblinoid pantheon to that of Cryonax. Even you, his priesthood do not know the details (which were easily enough lost given that you have no written language).

BECOMING AN AMITOK SHAMAN
Just about Amitok with Cleric levels will do.

ENTRY REQUIREMENTS
Race: Amitok
Domain Spells: Cold and Evil
Patron: Must have Cryonax as a Patron
Skills: Knowledge (Religion, The Planes) 4 ranks
Feats: Domain Focus (Cold, Evil)


Class Skills
The Amitok Shaman's class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Spellcraft (Int) and Survival (Wis).
Skills Points at Each Level : 2 + int

Hit Dice: d8

Code:
   BAB  Fort    Ref    Will  Abilities
1. +0    +2     +0     +2    Eschew Materials
2. +1    +3     +0     +3    Battle Fury (+1), +1 Level of existing Divine casting class
3. +2    +3     +1     +3    Improved Strength (+2 Str)
4. +3    +4     +1     +4    Flash Frost Spell, +1 Level of existing Divine casting class
5. +3    +4     +1     +4    Battle Fury (+2)
6. +4    +5     +2     +5    Improved Strength (+4 Str), +1 Level of existing Divine casting class
7. +5    +5     +2     +5    Piercing Cold
8. +6    +6     +2     +6    Battle Fury (+3), +1 Level of existing Divine casting class
9. +6    +6     +3     +6    Large Form
10.+7    +7     +3     +7   Servitor of Cryonax, +1 Level of existing Divine casting class
Weapon Proficiencies: An Amitok Shaman gains no new weapon or armor proficiencies.

Eschew Materials: At 1st Level you gain Eschew Materials as a Bonus Feat (see Magic of Faerun).

Battle Fury (Ex): At 2nd Level you gain a +1 Morale Bonus to Attack rolls. This improves to +2 at Level 5, and +3 at Level 8.

Improved Strength: At 3rd Level you gain a +2 Inherent Bonus to Str. This increases to +4 at Level 6.

Flash Frost Spell: At 4th Level you gain Flash Frost Spell as a Bonus Feat (see PHBII).

Piercing Cold: At 7th Level you gain Piercing Cold as a Bonus Feat (see Frostburn).

Large Form (Ex): At 9th Level your Size increases to Large.

Servitor of Cryonax Ex): At 10th Level your Type changes to Outsider with the Air, Cold and Evil Subtypes. You also gain DR 10/Magic.

PLAYING AN AMITOK SHAMAN
You are the man. You rule by divine right, and no one so much as says boo to you. You also grovel before the Archomental and his servants, but that's in private...
Combat: Unlike most priests you relish combat. You're pretty much built for it.
Advancement: You do as Cryonax demands, you have no other choice.
Resources: You can demand anything you want of the tribe, not that it matters much. Cryonax may occasionally loan you aid.

AMITOK SHAMANS IN THE WORLD
"There's Grunt again. Staring of into the snow talking to himself."
You live in an ivory tower (well, more like an icy cave really...) and only descend from on high to make pronouncements from Cryonax.
Daily Life: Much of your life is spent waiting for your god to tell you what to do next, or doing whatever he ordered last time.
Notables:
Organizations: You work for Cryonax, and no distractions are allowed. Not that there's much in the way of distractions for a tribal shaman whose people are just barely at the stone age.

NPC Reaction
This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

AMITOK SHAMANS IN THE GAME
This PrC assumes one of the PC's is a catspaw of an Archomental. This may not bode well for party unity depending on whatver the others play.
Adaptation: This is meant for an all evil party obviously.
Encounters: PC's will generally see Amitok Shamans when they encounter their tribes in any numbers.

Sample Encounter
EL 12: Th PC's round a corner in the arctic wastes and see a huge group of furry mouth-frothers taking on a White Dragon. The PC's quickly reverse course.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
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AC , touch , flat-footed ()
hp ( HD)
Fort +, Ref +, Will +
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Speed ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
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Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions



EPIC AMITOK SHAMAN

Hit Die: d8
Skills Points at Each Level : 2 + int
Spellcasting Your caster Level continues to increase, but you do not gain additional spells per day.
Bonus Feats: The Epic Amitok Shaman gains a Bonus Feat every 3 levels higher than 20th