2018-07-28, 09:36 AM (ISO 8601)
Re: Dual Magic
Whoops, I even quoted it too. Sorry :D
Originally Posted by jqavins
I quite liked your "caster level squared" idea - very much "a whole greater than the sum of its parts". Here's a quick generalised feat along those lines:
By working in concert with another spellcaster, your combined magic becomes greater than the sum of its parts.
Caster level 1st.
Whenever you cast a spell, you may enlist the aid of an ally to cast it as a dual spell. The caster level of a dual spell is equal to your caster level multiplied by the caster level of the ally, to a maximum value as given below. This modified caster level is still subject to any other limits of the spell (i.e. a dual fireball is still limited to dealing a maximum of 10d6 damage).
||Maximum Caster Level
The saving throw DC (if any) against a dual spell is increased by your ally's relevant spellcasting ability modifier (Charisma for bards and sorcerers, Intelligence for wizards, and Wisdom for clerics, druids, paladins, and rangers).
The casting time of a dual spell is increased to a full-round action (or longer, if the spell already has a longer spellcasting time). Your ally must be within 10 feet of you during the spellcasting and must forfeit their own actions as well. If either of you is slain or otherwise incapacitated during the casting, the spell fails.
Your ally must forfeit a spell slot of equal or greater level than the dual spell, but need not be of the same class or even the same spellcaster type (arcane or divine) as yourself.
A wizard may select Dual Magic as a bonus wizard feat.
Last edited by rferries; 2018-07-28 at 09:37 AM.