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Thread: Drop Dead Studios Ask Me Anything #3

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    Bugbear in the Playground
    Join Date
    May 2012

    Default Re: Drop Dead Studios Ask Me Anything #3

    Q127: Does a Prodigy's Imbued Sequence ability count as using a life sphere ability for the purpose of Vitality talents and the Endless Possibilities feat?
    Spoiler: Imbued Sequence
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    At 2nd level, as part of starting a sequence, the prodigy may infuse himself with mystic energy tied to one magic sphere she possesses. Only a single imbue ability may be applied at a time, though the imbuement may be changed as a swift action. If the sequence ends or the prodigy changes the imbuement, any benefits of the imbuement are lost immediately. Each imbuement also unlocks the (finish) ability or abilities tied to the same sphere. If an ability has a range or save DC, it is defined based on the prodigy’s caster level with that sphere. Imbuement effects do not cost spell points or require concentration unless noted. Beginning an imbuement or activating a finisher are sphere effects, though neither provokes attacks of opportunity.

    Spoiler: Vitality Talents
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    This section also includes vitality talents. A caster with one or more vitality talents may grant a bonus to any ally they use a Life sphere ability on as a free action made when they use that sphere ability. This includes using Fount of Life and granting effects with a duration, such as Revitalize. The bonus lasts for up to 1 minute, or until the ally takes damage from either failing a saving throw or being hit with an attack roll. In the case of abilities with a duration, the minute starts when the ability is used, and ends 1 minute later at the latest, even if the triggering ability is still in effect. If a caster possesses multiple vitality talents, only one talent takes effect when they use a Life sphere ability on an ally, but a single Life sphere ability that affects multiple allies may affect different allies with different vitality talents. A creature can benefit from a vitality talent attached to a Life ability, even if they don’t actually gain anything from the Life ability (such as using cure on a creature at full hit points).

    Spoiler: Endless Possibilities
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    Prerequisites: Fate sphere, Life sphere.
    Benefit: Whenever you use a Life sphere ability on an ally, they receive a +1 luck bonus to all attack rolls, saving throws, skill checks and ability checks until the end of their next turn. This bonus increases by +1 for every 5 Life caster levels you possess.


    Edit: Missed this earlier
    Quote Originally Posted by EldritchWeaver View Post
    A112: Looking through the quoted rules, there seems to be only one interpretation. Cold Iron Call and Durable turn other effects than pure damage into something, that is treated as damage. Thus I would treat anything which deals with the non-damage effects as something which heals damage. In other words, unless you are e.g. shaken twice (one affecting you, one in your delayed damage pool), the removal of shaken would affect the shaken in the delayed damage pool.
    That's how I'd read it, but it would be nice to get some official confirmation
    Last edited by ICN; 2018-07-28 at 01:25 PM.