Gods of fraternity are protectors of the collective and the community. They shun those who refuse to seek or give aid. Deities of fraternity rewards the giving and uniting. The bigger the collaboration, the greater the benefits. Followers of these deities focus on contribution to their communities and uniting the people. Their clerics use divine magic to empower the group by collaborating and giving to both the weakest and strongest link. Berronar Truesilver, Kwan Ying, Cyrrollalee, Yondalla, Boldrei or the Path of Inspiration are examples of deities that could embrace fraternity.
You gain domain spells at the cleric levels listed in the Fraternity Domain Spells table. See the Divine Domain class feature for how domain spells work.
Fraternity Domain Spells
Cleric Level Spells 1st bless, goodberry 3rd calm emotions, rope trick 5th aura of vitality, crusader’s mantle 7th aura of purity, guardian of faith 9th circle of power, mass cure wounds
At 1st level, you start to linking your mind to those of your companions. At any point when another ally within 30ft has already used their reaction, you can use your reaction to let them regain their reaction.
At 1st level, you make sure that you are not the weakest link. When you take the Help action to aid an ally, you can use your bonus action to cast a cantrip. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain expended uses when you finish a long rest.
Channel Divinity: Power of Many
Starting at 2nd level, when you use the help action, you can use your channel divinity to aid a number of allies equal to your Wisdom modifier.
Channel Divinity: Convergence Chain
Starting at 6th level, when an ally within 30ft would roll a concentration saving throw, you can use your channel divinity to instead transfer the concentration to another ally which is not concentrating on a spell.
Starting from 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Unity in Being
At 17th level, you link the bodies of those around you which you care for. When another ally takes damage, you can use your reaction to split the damage between all conscious allies. The damaged ally must be within 30 ft of you. Instead of that ally taking the damage, each conscious ally within 30ft takes damage equal to the initial damage divided by the number of allies (rounded down).
Once you have used this feature, you cannot do so again until you have completed a long rest.