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    Halfling in the Playground

    Join Date
    Aug 2018

    Default Re: D&D Subclass Contest III: So You Don't Have To

    Druid Circle: Circle of the Conclave
    Druids that identify as a part of this circle accept that they are one of many parts within a driving concept that transcends the needs of any one person. Most druids of this circle learn its ways from being a part of the Selesnya Conclave, although others that would follow the Conclave’s ideals in other worlds are sometimes gifted the same abilities. The Selesnya Conclave is a vast, interconnected commune that constantly strives to recruit new members, valuing the strength of the whole over the individual, and you have been gifted magic in order to further the Conclave’s ideals in the world, much like a high priest being granted magic by their god.

    Bonus Cantrip
    When you choose this circle at 2nd level, you learn the spare the dying cantrip, and it counts as a druid spell for you. When you cast spare the dying on an unconscious creature, you can cause that creature to regain hit points equal to your Wisdom modifier.
    Once you use this feature, you must finish a short or long rest before you can use it again.

    Gift of the Conclave
    Also at 2nd level, you learn how to bestow energy unto your allies to better the group’s survival. Upon finishing a short or long rest, you can cause allies that you spent the rest within 60 feet of to regain hit dice. You can cause a total number of hit dice equal to your Wisdom modifier to be regained in this way each time you take a rest. The hit dice are gained after any hit dice have been rolled to heal for that rest.

    Starting at 6th level you have learned to intertwine you and your allies’ energies to create something greater. When you take the Help action, you can target any ally you can see within 10 feet of you. Additionally, when you take the Help action, you can choose to expend a spell slot of 1st to 3rd level. If the ally you targeted casts a spell of 1st level or higher before the beginning of your next turn, it can choose to add the level of the slot you expended to the level of the slot it expended in order to make its spell more powerful. This feature cannot cause a spell’s slot level to exceed your druid level, but it can exceed 9th level provided you are a high enough level druid. If the ally does not cast a spell before the beginning of your next turn then you regain your spell slot and that ally must be the target of another Help action from you to benefit from this feature.

    Starting at 10th level, when you use your action to Wild Shape, you can use your bonus action to call a spirit of nature to your side. This spirit takes the form and statistics of the creature you transformed into. The spirit is not controlled by you, but is friendly to you and your allies and will follow your mental commands to the best of its ability. The spirit disappears after 1 hour or when it drops to 0 hit points, disappearing in a flash of radiant light and leaving behind no remains.
    Once you use this feature, you must finish a long rest before you can do so again.

    Vital Surge
    Beginning at 14th level you can open yourself wholly to the powerful energy of Selesnya, becoming a mortal conduit of its restorative energy. As an action, you can open yourself to this energy. For the next minute, you regain 5 + your Wisdom modifier hit points at the start of all your turns and every creature you choose within 30 feet of you regains 5 + your Wisdom modifier hit points at the start of their turn. If a creature would regain 30 or more hit points from this feature, then that creature is cured of all nonmagical diseases ailing it and has the blinded and deafened conditions removed, if applicable.
    Once you use this feature, you must finish a long rest before you can do so again.

    8/14/18: Convoke spell level from up to 14th level to up to druid level
    8/15/18: Convoke can now only donate spell slots up to 3rd level, added in more specifics to Convoke, extended use of spell slot to beginning of the Convoking player's turn to allow for upcasting counterspells, readied spells, etc. if initiative ends up unfavorably
    Last edited by Icecaster; 2018-08-15 at 11:08 AM.
    Oh, hi