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    Default Re: D&D Subclass Contest III: So You Don't Have To

    Variant Multiclass: Bard
    No one is born a talented singer, just as no-one is born a mighty warrior. We must practice both our crafts.

    The bard variant multiclass is an archetype that can be used for most classes other than rogue. In particular, the rules here can be used to variant multiclass with bard with no alteration if you are a barbarian, cleric, druid, fighter, monk, paladin, ranger, rogue, sorcerer, warlock or wizard. Rather than actually taking multiclass levels in bard, it replaces - or, rather, is - your primal path, divine domain, druidic circle, martial archetype, monastic tradition, sacred oath, ranger archetype, rogue archetype, sorcerous origin, otherworldly patron or arcane tradition. The restrictions are as follows:

    - You cannot become a variant multiclass bard if you have any bard levels.
    - You cannot take bard levels if you are already a variant multiclass bard.
    - You cannot be a variant multiclass bard in two separate classes.

    Essentially, you can only multiclass as a bard once, irrespective of the type of multiclassing or order of operations. In general, it's probably inadvisable to mix standard and variant multiclassing.

    All classes get similar benefits from becoming a variant multiclass bard - it's for the player to decide, as with regular multiclassing, whether or not a particular combination is worth it - but there are slight differences in who gets what, and they get them at different times in accordance with the usual timings for their abilities.

    The following variant multiclass bard abilities are gained by the various classes at the given levels:

    Brb Clr Drd Fgt Mnk Pal Rgr Rog Sor Wlk Wiz
    Bardic Arcana - 1 - - - 3 - - - 1 -
    Bonus Proficiency 3 1 2 3 3 3 3 3 1 1 2
    Spellcasting 3 - - 3 3 - - 3 - 6 -
    Improved Spellcasting Progression - - - - - 3 3 - - - -
    Improved Spell List - 1 2 - - 3 3 - 1 - 2
    Channel Divinity: Smite to Song - 2 - - - 3 - - - - -
    Bardic Inspiration (d4) 3 1 2 3 3 3 3 3 1 1 2
    Font of Inspiration - - - - - - - - - 6 -
    Song of Rest (d4) 10 6 6 7 3 7 7 9 6 6 6
    Bardic Inspiration (d6) 6 6 6 7 6 7 7 9 6 10 6
    Song of Rest (d6) 14 8 10 - 6 15 11 13 14 10 10
    Bardic Inspiration (d8) 10 8 10 10 17 15 11 13 14 14 10
    Song of Rest (d8) - - 14 15 11 - 15 17 18 14 14
    Bardic Inspiration (d10) 14 17 14 15 - 20 15 17 18 - 14
    Song of Rest (d10) - 17 - 18 17 20 - - - - -
    Superior Inspiration - - - - - 20 - - - - -

    Bardic Arcana

    If you are a cleric, paladin or warlock, the following spells are treated as domain, oath or pact spells for you, gained at the normal levels you gain spells of that level:

    Spell level Spells
    1st Charm Person, Silent Image
    2nd Invisibility, Suggestion
    3rd Major Image, Sending
    4th Compulsion, Greater Invisibility
    5th Geas, Mislead

    Bonus Proficiency
    When you take this subclass, you gain proficiency with one skill of your choice and one musical instrument of your choice.

    Spellcasting
    If you do not already possess conventional spellcasting, you are granted the spellcasting progression of the arcane trickster or eldritch knight, though your spells are drawn from the bard spell list. If you are a warlock, your spellcasting ability remains charisma, and you can freely use bard spell slots to cast warlock spells you know and vice versa. Else, you pick one ability of your choice out of intelligence, wisdom and charisma to use as your spellcasting ability. For a focus, you can use the following:

    Barbarian: Any melee weapon.
    Fighter: Any martial weapon.
    Monk: Any monk weapon.
    Rogue: Any ranged or finesse weapon that you're proficient with.

    You can also use any instrument you're proficient with as a focus for your bard spells (not your warlock spells).

    Improved Spellcasting Progression

    If you are a paladin or ranger, your spellcasting progression improves to the following:

    Level
    Cantrips Prepared (Paladin) Known (Ranger) 1st
    2nd
    3rd
    4th
    5th
    6th
    7th
    8th
    2nd 2 1+CHA 4 2 - - - - - - -
    3rd 3 2+CHA 5 3 - - - - - - -
    4th 3 3+CHA 6 4 2 - - - - - -
    5th 3 4+CHA 7 4 3 - - - - - -
    6th 3 5+CHA 8 4 3 2 - - - - -
    8th 3 6+CHA 9 4 3 3 - - - - -
    9th 3 7+CHA 10 4 3 3 1 - - - -
    10th 4 8+CHA 11 4 3 3 2 - - - -
    11th 4 9+CHA 12 4 3 3 3 1 - - -
    12th 4 10+CHA 14 4 3 3 3 2 - - -
    14th 4 11+CHA 15 4 3 3 3 2 1 - -
    15th 4 12+CHA 15 4 3 3 3 2 1 - -
    16th 4 13+CHA 16 4 3 3 3 2 1 1 -
    18th 4 14+CHA 18 4 3 3 3 2 1 1 1
    20th 4 15+CHA 19 4 3 3 3 2 1 1 1

    If you want to mix variant multiclassing and standard multiclassing, treat every level of paladin or ranger with a variant multiclass bard subclass as five sixths of a level (which is how the table above was generated). Note that the table above replaces your actual spell progression, entitling you to cast spells of a higher level as well as gaining the slots.

    Improved Spell List
    When you take this archetype as a spellcaster, you add the bard spell list to your class spell list.

    Channel Divinity: Smite to Song
    You can channel energy as a bonus action to use your bardic inspiration without expending a use of it, and the die size is one higher (d4 to d6, d6 to d8, d8 to d10, or 10 to d12).

    As a paladin, you can also channel energy as a reaction when an ally within 30 feet hits with a melee weapon attack within a round of you successfully expending a spell slot to use a divine smite attack. If you do, that creature deals extra radiant damage equal to 1d8 for a 1st-level slot, 2d8 for a 2nd-level slot, and an extra 1d8 for every 2 slot levels after 2nd (still to a maximum of 5d8, so if you use an eighth-level slot for the smite attack, you and your ally will both do 5d8 points of damage).

    Bardic Inspiration
    You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d4.

    Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

    You can use this feature a number of times equal to your spellcasting ability modifier (a minimum of once). You regain any expended uses when you finish a long rest. Your Bardic Inspiration die changes when you reach certain levels, as given on the table of features by level.

    Font of Inspiration
    Beginning when you reach 6th level as a warlock, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.

    Song of Rest
    You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d4 hit points.

    The extra hit points increase when you reach certain levels, as given on the table of features by level.

    Superior Inspiration
    At 20th paladin level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.
    Last edited by Jormengand; 2018-08-19 at 09:24 AM.