Cenobite

Entry Requirements
Skills:
Concentration 6 Ranks
Feats: Psychic Meditation, Deep Psychic Meditation

Hit Die: d4

Level BAB Fort Ref Will Special Manifesting
1st +0 +0 +0 +2 Charged Meditation ---
2nd +1 +0 +0 +3 Deep Psychic Meditation +1 Manifester Level
3rd +2 +1 +1 +3 Focused Meditation +1 Manifester Level
4th +3 +1 +1 +4 Deep Psychic Meditation +1 Manifester Level
5th +3 +1 +1 +4 Focused Discharge +1 Manifester Level
Class Skills: Autohypnosis, Concentration, Diplomacy, Knowledge (All; Each Skill Taken Separately), Profession, Psicraft, Sense Motive. 2 + Int Modifier Skill Points

Wpn/Arm Prof: A cenobite gains no new weapon or armor proficiencies.

Manifesting: At every level except first, the cenobite increases their manifester level by one. The cenobite does not gain new powers known, increase their maximum power level, or power points gained (except for those gained from a high ability score). If the cenobite does not possess a manifester level prior to taking levels in this class, they gain a manifester level equal to their class level (gaining PP for a high Wis score).

Charged Meditation (Su): Starting at first level, the cenobite may meditate for one hour to gain a Psychic Charge. They may have a number of Psychic Charges equal to twice their class level at any one time. Psychic Charges persist until spent. At any time, the cenobite may spend a Psychic Charge as a Standard Action to activate an awakened energy center. An energy center activated in this way only lasts for one minutes per manifester level (minimum 1 minute), rather than one hour. The cenobite may still activate their energy center normally without impeding their ability to activate it with their Psychic Charges.

As these are quick surges, activating an energy center in this way does not increase the cost of activating the energy centers normally.

Deep Psychic Meditation: At 2nd and 4th level, the cenobite gains Deep Psionic Meditation as a bonus feat. If the cenobite already has three instances of Deep Psychic Meditation, they may instead choose another psionic feat as a bonus feat.

Focused Meditation (Ex): Starting at 3rd level, the cenobite may spend a psychic charge as a move or standard action. Spending it as a move action activates a single energy center. Spending it as a standard action activates two energy centers.

Additionally, the cenobite only needs half an hour of meditation to gain a psychic charge.

Focused Discharge (Ex): Starting at 5th level, the cenobite may spend a psychic charge as a swift, move, or standard action. Spending it as a swift action activates a single energy center. Spending it as a move action activates two energy centers. Spending it as a standard action activates three energy centers.

Additionally, the cenobite only needs fifteen minutes of meditation to gain a psychic charge.

This ability supersedes the Focused Meditation ability.