Feral
Entry Requirements
Skills: Survival 6 Ranks
Special: One of the following conditions must be met;
- Survived in the wild on their own for at least a year
- Trained with a Mutator class or Druid that has experienced Drift (Complete Divine)
- Been chosen by a deity or spirit of nature (includes several types of fey and magical beasts).
Hit Die: d8
Class Skills: Balance, Climb, Handle Animal, Hide, Intimidate, Jump, Listen, Move Silently, Spot, Survival, Swim, Tumble. 4 + Int Modifier Skill Points
Level BAB Fort Ref Will Special 1st +0 +0 +0 +0 Dire Form, Survivor 2nd +1 +0 +0 +0 Adaptation 3rd +1 +1 +1 +1 Wild Child 4th +2 +1 +1 +1 Mythic Form 5th +2 +1 +1 +1 Feral Ascendancy
Wpn/Arm Prof: The Feral gains no new weapon or armor proficiencies.
Dire Form (Ex): At first level, the Feral gains a mutator level equal to their class level as well as two mutations. At 2nd and 4th level, the Feral gains one additional mutation. At 3rd and 5th level, the Feral gains two additional mutations. The Feral may only select Basic, Innate, and Extraordinaire Mutations for this ability.
Survivor (Ex): The Feral gains Track as a bonus feat and gains a bonus on Survival checks equal to their class level.
Additionally, the Feral gains a +1 bonus to all Feral class skills (except Survival). This bonus increases by 1 at 3rd and 5th level. This does not apply to skills added to the class skills list by Mutations.
Adaptation (Ex): Starting at 2nd level, the Feral may, over the course of a week, replace one mutation with another. On making the decision to do so, the Feral loses access to the chosen mutation until the week is over when it is replaced by the new mutation.
Additionally, the Feral gains a bonus Mutator feat.
Wild Child (Ex): Starting at 3rd level, the Feral may substitute half their ranks in Survival for their ranks in any other Feral class skill and adds their Wisdom bonus (if any) to any checks made in this way.
Mythic Form (Ex): At 4th level, the Feral gains a single Teratomorph as the Evolutionist class feature. They may only choose a Teratomorph from the Teratomorph I list.
Additionally, the Feral gains a bonus Mutator feat.
Feral Ascendancy (Ex): When it would be beneficial, the Feral is treated as both an animal and their original type. Additionally, the Feral adds half of the non-mutator class levels they possess to their mutator level.