Instructor

Entry Requirements
Skills:
Martial Lore 6 Ranks, Associated Skill of the Discipline selected for Martial Study 6 Ranks
Feats: Martial Study, Martial Stance

Hit Die: d8

Level BAB Fort Ref Will Special MK MR SK
1st +1 +2 +0 +2 Training, Discipline 1 1 0
2nd +2 +3 +0 +3 Stance Correction 0 0 0
3rd +3 +3 +1 +3 Simplified Instruction 1 0 1
4th +4 +4 +1 +4 Self Instruction 0 1 0
5th +5 +4 +1 +4 Teacher's Pride, Trained Strike 1 0 0
Class Skills: Climb, Craft, Diplomacy, Intimidate, Jump, Knowledge (History), Martial Lore, Profession, Ride, Swim.* 4 + Int Modifier Skill Points.

Wpn/Arm Prof: The instructor is proficient with all simple and martial weapons, with light and medium armor, and with shields (excluding tower shields).

Training (Ex): An instructor does not fight alone, but cannot always expect to fight with those as skilled as themselves, as such, they learn how to train those they work with to fight alongside them. Over the course of an hour, the instructor may train a number of individuals up to their Int score - 10 and multiplied by their class level (Ex: A level 3 instructor with Int 13 would be able to train 9 individuals). Those trained by the instructor in this way gain an Instruction Point. This Instruction Point lasts for one day per class level the instructor possesses.

The maximum number of Instruction Points a creature may benefit from is equal to the Instructor's class level. A creature may not possess more than 5 Instruction Points. Instruction Points can only be granted to intelligent creatures.

Additionally, the instructor may take Martial Stance and Martial Study as many times as they wish. If the instructor has ranks in a discipline's associated skill of 9 or higher, they may take maneuvers from that discipline as well when taking Martial Study or Martial Stance.

Discipline (Ex): Anyone that possesses an Instruction Point gains Advantage on their attack and damage rolls, rolling twice for any attack or damage rolls and taking the better result. Additionally, once per encounter per Instruction Point they possess, they may take a swift action to gain a +1 circumstance bonus to their Attack Rolls and Armor Class and a +2 circumstance bonus to their damage rolls until the start of their next round. These benefits may be doubled by spending an instruction point.

Additionally, the Instructor may choose a number of weapons equal to their class level + their Intelligence bonus, any penalty for not being proficient with the chosen weapons is reduced by one for each instruction point the target creature possesses.

Stance Correction (Ex): Instructors know that a good foundation enhances the ability to fight. Starting at second level, the Instructor may designate a stance they know when using Training, whenever anyone benefiting from an Instruction Point the instructor granted them takes a swift action to use Discipline, they gain the benefits of the chosen Stance for one round. The instructor may designate a different stance every time they use Training and those benefiting from the Instruction Points may choose which stance to gain the benefits of when using Discipline, they may only gain the benefits of one stance at a time. They don't actually know the stance, simply gaining the benefits of it.

Additionally, a creature with at least two instruction points may spend a swift action to gain the benefits of a stance without using Discipline.

When a creature loses an Instruction Point, for any reason, they remove one of the stances they may gain the benefits of with this ability.

Simplified Instruction (Ex): An instructor can give their students a chance to use some of their own techniques by simplifying the technique for them to use. At 3rd level, the instructor gains the ability to impart a small amount of their skill when training others. When using Training, the instructor may choose one of their feats to impart to those they use Training on. Whenever a creature benefiting from Instruction Points spends a swift action to use Discipline, they gain the benefits of the chosen feat until the start of their next turn. The instructor may designate a different feat every time they use Training and those benefiting from the Instruction Points may choose which feat to gain the benefits of when using Discipline, they may only gain the benefits of one feat at a time. They don't actually have the feat, simply gaining the benefits of it.

Additionally, a creature with at least three instruction points may spend a swift action to gain the benefits of a feat without using Discipline. A creature with at least three instruction points gains an additional swift action each round that may only be used for abilities granted by Instruction Points.

When a creature loses an Instruction Point, for any reason, they remove one of the feats they may gain the benefits of with this ability.

Self Instruction (Ex): When an instructor of 4th level or higher uses Training to grant Instruction Points, the Instructor may gain an Instruction Point themselves. The Instructor may choose a single Boost when using Training. Any creature benefiting from Instruction points may use the chosen Boost when spending a swift action to use Discipline. The instructor may designate a different boost every time they use Training and those benefiting from the Instruction Points may choose which Boost to gain the benefits of when using Discipline, they may only gain the benefits of one Boost at a time. They don't actually know the Boost, simply gaining the benefits of it.

Additionally, a creature with at least four instruction points may gain the benefits of the chosen Boost once per encounter as a swift action without using Discipline.

When a creature loses an Instruction Point, for any reason, they remove one of the Boosts they may gain the benefits of with this ability.

Trained Strike (Ex): A 5th level Instructor may choose a single Strike when using Training. Any creature benefiting from Instruction points may use the chosen Strike in place of their next attack after spending a swift action to use Discipline. The instructor may designate a different Strike every time they use Training and those benefiting from the Instruction Points may choose which Strike to gain the benefits of when using Discipline, they may only gain the benefits of one Strike at a time. They don't actually know the Boost, simply gaining the benefits of it.

Additionally, a creature with at least five instruction points may use the chosen Strike once per encounter as if they knew it without using Discipline.

When a creature loses an Instruction Point, for any reason, they remove one of the Strikes they may gain the benefits of with this ability.

Teacher's Pride (Ex): An instructor's pride is to pass on their knowledge to their students so they may pass it on to their own students. Any individual trained consistently by the instructor for a month that never has less than one Instruction Point gains Martial Weapon Proficiency, Exotic Weapon Proficiency, Martial Study, or Martial Stance as a bonus feat, but may only select a weapon, maneuver, or stance that the instructor is able to use.

Additionally, the instructor may spend a month learning a new weapon proficiency, maneuver, or stance, gaining the appropriate feat to gain the selected option. The instructor must spend at least an hour a day, possess a means of studying what they wish to gain, and must possess an Instruction Point the entire time to gain the feat. If any of these requirements is skipped at any time, the instructor must restart from the beginning once more.


*Add the associated skill of the Discipline the Militiaman chose with Martial Study to their skill list.