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Thread: EdroGrimshell's PrC Compendium

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    Default Re: EdroGrimshell's PrC Compendium

    Militiaman

    Entry Requirements
    BAB:
    +2
    Skills: Any Skill 6 Ranks, Martial Lore 3 Ranks
    Feats: Martial Study

    Hit Die: d8

    Level BAB Fort Ref Will Special MK MR SK
    1st +1 +2 +0 +0 Limit Reserve 1 1 0
    2nd +2 +3 +0 +0 Fighting Spirit 0 0 0
    3rd +3 +3 +1 +1 Martial Clarity 1 0 1
    Class Skills: Climb, Craft, Intimidate, Jump, Martial Lore, Profession, Ride, Swim.* 4 + Int Modifier Skill Points.

    Wpn/Arm Prof: The militiaman is proficient with all simple and martial weapons, with light and medium armor, and with shields (excluding tower shields).

    Limit Reserve (Ex): At first level, the militiaman gains a Limit Reserve. The militiaman may, once per day, spend 15 minutes in exercise to roll a d20 and record the result, this is their Limit Reserve (these new rolls overwrite the old results). Any time the militiaman makes an attack roll, after seeing the result but before learning if the attack hit, they may swap their Limit Reserve with the attack roll (not including any modifiers). The militiaman may also swap a critical confirmation roll as if it were an attack roll.

    At 2nd and 3rd level, the militiaman rolls an additional d20 when rolling for their Limit Reserve, recorded separately.

    Additionally, the militiaman may take the Martial Study feat any number of times.

    Fighting Spirit (Ex): At 2nd level, the militiaman gains the ability to, once per encounter, roll a d4 and add the result to each recorded d20 in their limit reserve, to a maximum of 20. If any recorded d20 in their limit reserve increases above 20, the militiaman regains one of their maneuvers for the encounter for each point above 20 it would be.

    Additionally, the militiaman may now use their Limit Reserve on their Saving Throws in addition to their attack rolls.

    At 3rd level, this may be used an additional time per encounter.

    Martial Clarity (Ex): At 3rd level, the militiaman gains the ability to, when making an attack, reduce one of the numbers in their limit reserve by 10 to make the attack an automatic hit, removing the need to make an attack roll.

    Additionally, the militiaman may now use their Limit Reserve on opposed Skill Checks in addition to their attack rolls and saving throws.


    *Add the associated skill of the Discipline the Militiaman chose with Martial Study to their skill list.
    Last edited by EdroGrimshell; 2018-09-29 at 06:59 PM.
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    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

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