Soulfused

Entry Requirements
Skills:
Knowledge (The Planes) 3 Ranks, Any other Skill 6
Special: Must possess an Essentia Pool

Hit Die: d6

Level BAB Fort Ref Will Special Essentia
1st +0 +2 +0 +2 Incarnum Ability +1
2nd +1 +3 +0 +3 Heightened Capacity (+1) +0
3rd +2 +3 +1 +3 Incarnum Aura +1
4th +3 +4 +1 +4 Heightened Capacity (+2) +0
5th +3 +4 +1 +4 Incarnum Ability +1
Class Skills: Concentration, Craft, Knowledge (Arcana), Knowledge (The Planes), Listen, Profession, Spot. 2 + Int Modifier Skill Points.

Wpn/Arm Prof: Soulfused are proficient with all simple weapons and with light armor, but not with shields.

Incarnum Ability: The soulfused gains a bonus Incarnum Feat at 1st and 5th level.

Incarnum Development: The soulfused gains a point of essentia at 1st, 3rd, and 5th level.

Heightened Capacity: The essentia capacity of the soulfused's incarnum feats increases by 1 at 2nd and 4th level.

Incarnum Aura: A soulfused of 3rd level has an aura of incarnum around them. As a standard action, the soulfused may compress this aura into a single soulmeld of the soulfused's choice. This shaped soulmeld lasts for one minute per class level before unshaping, at which time it becomes an aura once more. The soulfused may choose to unshape this soulmeld at any time.

On shaping this soulmeld, the soulfused may bind it to a chakra it has open, if any.

While the Aura is active, the soulfused gains two Aura Points. Aura points may be invested into an essentia receptacle as if they were essentia. An essentia receptacle with aura points invested in it has its essentia capacity increased by the number of aura points invested in it. At 5th level, the soulfused gains one additional aura point while the Aura is active.

NOTE: Aura points invested into an ability where they can't be uninvested locks them in place. They can still be remove to shape a soulmeld but don't count towards the number of points in the ability until it unshapes.