Spirit Healer

Entry Requirements
Skills:
Heal 6 Ranks
Feats: Healing Soul

Hit Die: d6

Level BAB Fort Ref Will Special Essentia
1st +0 +2 +0 +2 Incarnum Healing 1
2nd +1 +3 +0 +3 Incarnum Chirurgeon 2
3rd +1 +3 +1 +3 Incarnum Vitality 3
Class Skills: Autohypnosis, Concentration, Craft, Diplomacy, Heal, Listen, Profession, Sense Motive, Spot. 4 + Int Modifier Skill Points.

Wpn/Arm Prof: A spirit healer gains no new weapon or armor proficiencies.

Incarnum Healing (Su): When the spirit healer invests essentia into the Healing Soul feat, they gain a pool of healing that acts much like the paladin's lay on hands ability equal to their class level x their Con mod x the amount of essentia invested in the Healing Soul feat. The healing from this class feature is not positive energy and can be used to heal living, undead, and construct creatures equally.

Additionally, the healing provided by Healing Soul is doubled and may be expended to add to the pool of healing provided by the Incarnum Healing class feature or to heal a touched target.

This class feature can be affected by the Azure Touch feat.

Incarnum Chirurgeon (Su): The spirit healer may spend points of healing to convert a number of points of lethal damage into nonlethal damage equal to twice the number of spent points, this increases to three times the number of spent points at 3rd level.

The spirit healer can expend five points of healing to cure 1 point of ability damage or remove the dazed, fatigued, or sickened condition from one individual. The spirit healer can expend ten points of healing to remove the exhausted, nauseated, poisoned, or stunned condition from one individual. The spirit healer can spend fifteen points of healing to heal one point of ability drain or remove one of the following conditions from a touched target: blinded, deafened, or diseased. The spirit healer can expend twenty points of healing to remove a negative level or bring a creature that has died within the last round back to life at -9 hit points and stabilized.

The spirit healer can remove one or more conditions and heal damage with the same touch, so long as they expend the required number of points.

Additionally, each point of essentia invested in Healing Soul provides two uses per day instead of one.

Incarnum Vitality (Su): The spirit healer can spend healing from Incarnum Healing on an uninjured target. Should the target take damage afterwards, they begin to heal at a rate of 1 hit point per round until they've healed a number of hit points to bring them to their maximum or until they heal a number of hit points equal to the spent healing. This can apply to conditions that can be removed with Incarnum Chirurgeon, healing at a rate of one condition per round starting with the highest cost condition and continuing from there.

Healing spent to this effect lasts until the spirit healer's essentia is uninvested from the Healing Soul feat.

Additionally, the spirit healer may more easily heal others. The number of points spent to remove conditions with Incarnum Chirurgeon is reduced to 4, 8, 12, and 16 instead of 5, 10, 15, and 20 respectively.