Undying

Entry Requirements
Feats:
Diehard
Special: Must have had a near death experience (been reduced to 0 or fewer hit points)

Hit Die: d10

Level BAB Fort Ref Will Special
1st +0 +2 +0 +2 Walk the Razor's Edge
2nd +1 +3 +0 +3 Knock on Death's Door
3rd +2 +3 +1 +3 Walk with the Reaper
4th +3 +4 +1 +4 Open the Black Gates
5th +3 +4 +1 +4 Walk into Oblivion
Class Skills: Autohypnosis, Balance, Concentration, Craft, Heal, Intimidate, Jump, Profession, Survival, Swim. 4 + Int Modifier Skill Points.

Wpn/Arm Prof: The Undying does not gain any new weapon or armor proficiencies.

Walk the Razor's Edge (Ex): While below 75% of their maximum hit point total, the Undying gains a +1 morale bonus to their Armor Class, Saving Throws, and Skill Checks. While below 50% of their maximum hit point total, the bonus increases by 1. While below 25% of their maximum hit point total, the bonus increases by an additional 1. While at or below 1 hit point per class level, the bonus increases by an additional 1. While at or below 1 hit point, the bonus increases by an additional 1.

Additionally, while below 50% their maximum hit point total, the Undying gains a +10ft morale bonus to all movement modes.

Knock on Death's Door (Ex): Starting at 2nd level, the Undying no longer dies at -10 hit points, instead dying at a number of negative hit points equal to 10 x their class level (-20 at 2nd level, -30 at 3rd level, etc). The Undying benefits from the Diehard feat until they would die, rather than up to -9 hit points. The Undying stabilizes automatically when reduced below 0 hit points and is immune to the disabled condition.

Walk with the Reaper (Ex): Starting at 3rd level, the Undying does not fall unconscious from nonlethal damage unless they have a number of points equal to half their maximum hit point total + the Undying's current hit point total. The Undying no longer takes damage for taking a standard action while disabled or dying.

Additionally, while below 25% their maximum hit point total, the Undying gains spell resistance equal to twice their class level + twice the morale bonus granted by Walk the Razor's Edge.

Open the Black Gates (Ex): At 4th level, the Undying gains a Threshold Pool with points equal to 10 x their class level. Whenever the Undying would take damage, they may spend any number of points from their Threshold Pool to reduce damage they would take by an equal amount, taking nonlethal damage equal to half the damage prevented.

A Undying's Threshold Pool refreshes at a rate of 1 point per minute.

Walk into Oblivion (Ex): The bonus from Walk the Razor's Edge is doubled. The Undying adds half the bonus from Walk the Razor's Edge to Attack and Damage Rolls.

Additionally, while the Undying is at or below 1 hit point per class level, they gain hardness equal to the morale bonus granted by Walk the Razor's Edge. Adamantine cannot overcome the hardness granted by this ability.