Hoar Fox
Small Magical Beast (Cold)
Hit Dice: 2d10+4 (15 hp)
Initiative: +3
Speed: 40 ft. (8 squares)
Armor Class: 18 (+1 Size, +3 Dex, +4 Natural), touch 14, flat-footed 15
Base Attack/Grapple: +2/-1
Attack: Nip +6 melee (1d6+1)
Full Attack: Nip +6 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath Weapon
Special Qualities: Darkvision 60 ft., Scent
Saves: Fort +5, Ref +6, Will +1
Abilities: Str 13, Dex 17, Con 15, Int 3, Wis 13, Cha 10
Skills: Hide +7 (+15 in snow), Listen +5, Move Silently +5, Spot +4, Survival +4
Feats: Alertness, Weapon Finesse
Environment: Any Cold Land
Organization: Solitary, Pair of Family (3-6)
Challenge Rating: 3
Treasure: None
Alignment: Neutral
Advancement: 3 HD (Small), 4-6 HD (Medium)
Level Adjustment: ---

Hoar Foxes roam the arctic in small familial packs. They appear as large foxes with silver-grey fur that turns white in winter.

Breath Weapon (Su): Every 1d4 rounds the Hoar Fox can breathe a 30 ft. cone doing 2d6 cold damage. DC 13 Reflex Save for half damage, Save DC is Con based.

Skills: Arctic Foxes get a +8 Racial Bonus on Hide Checks in snow. They also have a +1 Racial Bonus on Listen, Move Silently and Spot Checks.

Combat: Fox packs usually open with their breath weapon before retreating, only to run by and spit ice a few rounds later again.