Made some updates on your feedback
  • Forgone Conclusion & Time Consumer are gone
  • Phase dive moved to 3. I had forgotten Misty Step, which just streamlines things. The idea of allowing the Timebreaker the tools to help them to get into trouble, and then finally giving them the ability to recalling out.
  • NEW: level 13 feature, Time to reflect, gives the player the option to shift THEMSELVES back in the initiative order for a mini-Foresight effect, which also triggers the Sneak Attack Phase Dive if needed.
  • I limited the Telefrag effect to only own class features rather than all teleportation. Instead tied it to the sneak attack die instead of a specific amount.


Since most fights are less than 10 rounds, going back a full minute is basically restarting the fight for that player. Not only is that bonkers, but it's also different feel than the source characters, who only rewind between 3-12 seconds.