1. - Top - End - #1
    Ogre in the Playground
     
    NinjaGuy

    Join Date
    Jul 2013

    Default Circle of Awakening - Druid Subclass based on M:tG's Nissa Revane

    With the upcoming Guildmaster's Guide to Ravnica on the horizon, here's a Druid Circle based on Nissa Revane. Let me know what you think!




    Circle of Awakening



    Circle Spells
    At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Awakening Spells table
    Once you gain access to one of these spells, you always have it prepared, it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.

    Circle Spells
    Level Spells
    3rd Misty Step, Web
    5th Conjure Animals, Elemental Weapon
    7th Vitriolic Sphere, Aura of Life
    9th Legend Lore, Creation

    Worldwaker
    At 2nd level, when you use your Wild shape feature, you expend two uses of wild shape at the same time to summon an earth elemental or plant rather than transforming. The summoned creature appears in an occupied space you can see. You can summon an elemental or plant with a challenge rating as high as 1. You can never have more than one summoned creature with this feature.

    The elemental or plant is friendly to you and your companions. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it. If you don't issue any commands, it defends itself and you from hostile creatures, but otherwise takes no actions. You may expend a use of Wild Shape to heal the summoned creature to full health.

    Starting at 6th level, you can summon an elemental or plant with a challenge rating as high as your druid level divided by 3, rounded down.

    Animist's Awakening
    At level 6, You establish a telepathic link with the creature you summoned with your Worldwaker feature. The link is active while you and the creature are within sight of each other. Through the link, the creature:
    • can understand your telepathic messages to it.
    • can telepathically communicate simple emotions and concepts back to you.
    • gains advantage on attack rolls against any creature within 5 feet of you.
    • ignores difficult terrain created by your spells.
    In addition, when you cast an spell that affects other creatures that you can see, your summoned creature and any creatures you choose within 5 feet of it automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.

    Sylvan Scrying
    At level 10, whenever you finish a short or long rest, you instantly gain knowledge as though you had cast Commune with Nature

    Elemental Grove
    Starting at level 14, you can also choose fire, air or water elementals when you use your Worldwaker feature.

    In addition, your Transport via Plants spell can link plants of the same type on other planes of existence, and with destination plants that you had not seen or touched before.


    Notes:
    • Nissa is clearly a Druid, but from what little I've read, and what is available on the cards, she does not shapeshift. She does, however, communicate with the land around her, and fought alongside an elemental named Ashaya, an incarnation of her home plane of Zendikar. However, in 5e, the term "elemental" is quite narrow, so I included plants, as Ashaya looks like an awakened Tree (CR2). This also allows you to have more options to choose from in a way.
    • I think this works really well simply because a Druid's strongest abilities are spells, but the most interesting thing about them is Wild shape, and those can't be done simultaneously. This subclass allows you to do both. However, since it requires both uses of their Wild Shape ability, if the summoned minion is knocked out, you can't get it back until the next rest... unless you're level 20. Which makes sense.
    • I used the moon druid skeleton for the Worldwaker feature.
    • Animist's Awakening is an always-on Beast Bond (XGtE) that targets the summoned Elemental or plant. I later added the Sculpt Spells ability.
    • Sylvan Scrying is a neat ribbon that shows her communication with whatever plane she happens to be on.
    • Elemental Grove is a combination of expanding her Worldwaker features - both immediately and when she reaches CR5 at level 15 - and, Like Gideon's Oath Spells, allows her to travel the planes in her own way. If you have a birch tree, you can go to any other birch tree! Players can also create a network by transplanting flora across planes, which makes me smile.






    This is the second of a series.
    Previous: Oath of the Hieromancer, a paladin oath based on Gideon Jura.
    Next: The Soulless Patron, a Warlock subclass based on Liliana Vess
    Last edited by Vogie; 2018-10-25 at 11:03 AM.
    Always looking for critique of my 5E homebrew!

    Friday Night DM for the Natural21s on Twitch on JennyBear, VOD on Youtube


    Quote Originally Posted by Bjarkmundur View Post
    ... does this stuff just come naturally to you? Do you even have to try anymore xD
    Quote Originally Posted by Man_Over_Game View Post
    Vogie is the sh**. I don't really have anything to contribute to the topic, just wanted to point that out.