Quote Originally Posted by Beckett View Post
Personally, Im not a fan of easier or more streamlined systems, and I do not get this <hopefully a> fad to make that a primary design goal. It causes as many issues as it fixes.
It depends on the design philosophy.

I personally dislike "streamlined" systems like 5e where the devs say "changes the rules willy nilly they don't matter"

I personally prefer system where the devs say, "Look you are free to do whatever you want at your table and we encourage building on the system, but at least try out the rules before changing them so you at least know what all the possible knock-on effects you'll need to deal with for that change. But we do not actually recommend changing the rules."

To me, the later shows a level of care and confidence in their rules even if it is a vastly simpler system than something like 3.5/PF. I'm kind'of burned on "rulings over rules" of things like 5e. I much prefer when a dev instead adds rulings for edge cases which would create undo complexity to cover.